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* nv10: use the gallium alloc/free wrappers.Stephane Marchesin2008-07-081-4/+4
* nv04: use FREE/MALLOC like a good gallium boy should.Stephane Marchesin2008-07-083-8/+8
* Merge branch 'gallium-0.1' of git+ssh://[email protected]/git/nouve...Stephane Marchesin2008-07-088-80/+120
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| * nv50: make use of nouveau drm 0.0.11 to get 3d goingBen Skeggs2008-07-088-80/+120
* | nv30: use native instructions.Stephane Marchesin2008-07-081-22/+4
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* nv10: there are no 3D textures.Stephane Marchesin2008-07-081-3/+1
* nv04: Hook the lib into the build.Stephane Marchesin2008-07-081-0/+1
* nv04: use BEGIN_RING_NIStephane Marchesin2008-07-081-6/+2
* nv04.Stephane Marchesin2008-07-0816-0/+1966
* g3dvl: IDCT part 1.Younes Manton2008-07-064-8/+381
* g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.Younes Manton2008-07-067-18/+93
* nv30: Emit sampler state using state objectsPatrice Mandin2008-07-043-8/+46
* Merge remote branch 'upstream/gallium-0.1' into gallium-0.1Ben Skeggs2008-07-0563-1302/+2195
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| * mesa: added _vbo_VertexAttrib4f()Brian Paul2008-07-032-0/+9
| * mesa: fix incorrect array size, added assertionBrian Paul2008-07-031-1/+2
| * mesa: fix array storage allocation bugBrian Paul2008-07-031-0/+8
| * mesa: regenerated fileBrian Paul2008-07-031-761/+763
| * mesa: additional vec4 constructorBrian Paul2008-07-031-0/+8
| * mesa: fix various error codesBrian Paul2008-07-031-94/+144
| * mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul2008-07-031-4/+4
| * mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-033-4/+62
| * gallium: added a4r4g4b4_put_tile_rgba()Brian Paul2008-07-031-0/+31
| * mesa: added case for fixed ptBrian Paul2008-07-031-0/+5
| * gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul2008-07-032-24/+28
| * gallium: move, increase ST_MAX_SHADER_TOKENSBrian Paul2008-07-032-3/+7
| * gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul2008-07-031-3/+3
| * gallium: fix surface memleak in bitmap codeBrian Paul2008-07-031-0/+5
| * pipebuffer: Silent warnings.José Fonseca2008-07-031-0/+4
| * gallium: Don't forget to get overllaping blits working again.José Fonseca2008-07-031-0/+1
| * i915: EGL almost works againJakob Bornecrantz2008-07-036-40/+67
| * egl: Fix demodriverJakob Bornecrantz2008-07-031-11/+11
| * gallium: Use surface_copy for 1:1 blits.José Fonseca2008-07-031-0/+10
| * mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul2008-07-021-8/+12
| * gallium: replace an assertion with "if (!texobj) continue"Brian Paul2008-07-021-1/+2
| * gallium: fix a bug in vertex program output mappingBrian Paul2008-07-021-9/+24
| * gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul2008-07-021-2/+4
| * mesa: additional GLSL built-in constantsBrian Paul2008-07-022-13/+20
| * mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul2008-07-021-0/+8
| * mesa: added some debug code (disabled)Brian Paul2008-07-022-0/+9
| * mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul2008-07-021-2/+12
| * mesa: regenerated fileBrian Paul2008-07-021-152/+163
| * mesa: added some missing equal() notEqual() intrinsicsBrian Paul2008-07-021-0/+33
| * mesa: disable some debug assertionsBrian Paul2008-07-021-0/+5
| * mesa: regenerated filesBrian Paul2008-07-022-20/+35
| * mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2008-07-022-1/+39
| * gallium: replace 128 with MAX_LABELSBrian Paul2008-07-022-2/+4
| * mesa: added _mesa_print_swizzle() debugging helperBrian Paul2008-07-022-0/+16
| * mesa: fix issues around multisample enableRoland Scheidegger2008-07-026-4/+22
| * gallium: Allow draw module to work on non-x86 platforms again.Michel Dänzer2008-07-021-0/+2
| * pipebuffer: Debug buffer manager to detect buffer under- and overflows.José Fonseca2008-07-024-1/+309