Commit message (Collapse) | Author | Age | Files | Lines | |
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* | remove some unneeded includes | Brian | 2006-12-14 | 1 | -3/+0 |
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* | include prog_print.h | Brian | 2006-12-14 | 1 | -0/+1 |
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* | Remove some moved extern decls. | Brian | 2006-12-14 | 1 | -15/+0 |
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* | Move some code from prog_print.c to prog_instruction.c | Brian | 2006-12-14 | 2 | -112/+112 |
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* | Renamed from s_nvfragprog.[ch] | Brian | 2006-12-14 | 2 | -0/+1729 |
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* | Updated includes. | Brian | 2006-12-14 | 2 | -2/+4 |
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* | chmod a-x | Brian | 2006-12-14 | 1 | -0/+0 |
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* | Updated includes. | Brian | 2006-12-14 | 3 | -2/+6 |
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* | Updated includes. | Brian | 2006-12-14 | 4 | -4/+9 |
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* | Updated #includes after splitting program.h | Brian | 2006-12-14 | 4 | -3/+11 |
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* | Move many functions into new files. | Brian | 2006-12-14 | 2 | -1855/+4 |
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* | Split the program.[ch] files into several new files. | Brian | 2006-12-14 | 8 | -0/+2482 |
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* | Modify _mesa_strdup() so it handles NULL correctly. | Brian | 2006-12-14 | 1 | -6/+14 |
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* | Updates for new linker (merged varying/uniform vars). | Brian | 2006-12-14 | 1 | -7/+11 |
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* | Assorted fix-ups for the new linker. | Brian | 2006-12-14 | 2 | -3/+18 |
| | | | | Disable some of the excessive debug output. | ||||
* | The new linker actually does a few things right now: | Brian | 2006-12-14 | 1 | -140/+261 |
| | | | | | | | | The varying vars used by the vertex and fragment shader are merged so they agree. Similarly, uniforms are merged (along with constants, etc). The vertex/fragment program instructions are then cloned and rewritten with the newly resolved uniform/varying locations. | ||||
* | New functions for cloning programs and parameter lists. | Brian | 2006-12-14 | 2 | -11/+131 |
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* | Remove include of s_arbshader.h | Brian | 2006-12-14 | 1 | -1/+0 |
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* | Remove unneeded -I directories (3Dlabs headers). | Brian | 2006-12-13 | 1 | -2/+0 |
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* | Obsolete. | Brian | 2006-12-13 | 2 | -180/+0 |
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* | Remove unused 3Dlabs code. | Brian | 2006-12-13 | 58 | -25555/+0 |
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* | Remove unused 3Dlabs code. | Brian | 2006-12-13 | 4 | -405/+0 |
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* | Checkpoint GLSL compiler work. Add new sources, remove obsolete. | Brian | 2006-12-13 | 1 | -33/+6 |
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* | Obsolete. | Brian | 2006-12-13 | 1 | -332/+0 |
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* | Not needed. | Brian | 2006-12-13 | 1 | -78/+0 |
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* | Retire old GLSL shader code. | Brian | 2006-12-13 | 2 | -162/+0 |
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* | Checkpoint for GLSL compiler changes. | Brian | 2006-12-13 | 6 | -61/+76 |
| | | | | | | In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables. | ||||
* | Checkpoint work for new GLSL compiler back-end. | Brian | 2006-12-13 | 16 | -316/+346 |
| | | | | | | | | | Among changes: Remove ctx->FragmentProgram._Active Remove _UseTexEnvProgram Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and _TnlProgram fields. Remove/disable old GLSL interpreter code. | ||||
* | Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. | Brian | 2006-12-13 | 16 | -1190/+1527 |
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* | Rewrite/simplify most built-in functions to use updated set of __asm ↵ | Brian | 2006-12-13 | 3 | -670/+1105 |
| | | | | instructions. | ||||
* | Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵ | Brian | 2006-12-13 | 29 | -339/+5016 |
| | | | | instructions. | ||||
* | Bug 7260: mach64 texture memory mng cleanup | George Sapountzis | 2006-12-12 | 8 | -765/+305 |
| | | | | | | mach64 uses its own set of texture memory management routines which are buggy, running a second DRI client kills the first one. This patch ports mach64 code to the stock dri texture managment code. | ||||
* | Bug 7861: mach64 with render acceleration should restore texture state | George Sapountzis | 2006-12-12 | 1 | -0/+3 |
| | | | | | RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock. | ||||
* | Bug 7790: Polygons incorrectly clipped by mach64 driver | George Sapountzis | 2006-12-12 | 1 | -7/+10 |
| | | | | un-break strict-aliasing rules | ||||
* | i965: Fix a crash with wine by not allocating >1MB on the stack. | Eric Anholt | 2006-12-09 | 2 | -19/+31 |
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* | fix bug#9237 | Xiang, Haihao | 2006-12-08 | 1 | -4/+4 |
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* | fix bug#9045 | Xiang, Haihao | 2006-12-08 | 1 | -2/+3 |
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* | i915tex: Recalculate viewport related hardware state in intelWindowMoved(). | Michel Dänzer | 2006-12-07 | 1 | -8/+11 |
| | | | | | | This fixes vertically displaced rendering with some apps like Google Earth. Simplify other parts of the function somewhat. | ||||
* | Make git ignore some more generated files. | Michel Dänzer | 2006-12-06 | 1 | -0/+3 |
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* | Make git ignore files only generated at build time. | Michel Dänzer | 2006-12-06 | 7 | -0/+11 |
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* | Re-generate options.h with Swedish translations. | Michel Dänzer | 2006-12-06 | 2 | -5/+66 |
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* | Swedish translation of driconf options. | Daniel Nylander | 2006-12-06 | 1 | -0/+226 |
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* | Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future ↵ | Gary Wong | 2006-12-02 | 4 | -99/+147 |
| | | | | unification. | ||||
* | Be aware that the surface storage can change between locks. | Claudio Ciccani | 2006-12-01 | 1 | -22/+22 |
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* | Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its ↵ | Claudio Ciccani | 2006-12-01 | 3 | -29/+61 |
| | | | | | | own header. Updated to the current DirectFBGL interface (i.e. added GetProcAddress()). | ||||
* | Fix an infinite loop error that may occur when many contexts are bound | Thomas Hellström | 2006-12-01 | 1 | -2/+7 |
| | | | | | to the same drawable in a multithreading environment. This one slipped out of the texman merge. | ||||
* | Fixed compilation errors/warnings. | Claudio Ciccani | 2006-12-01 | 1 | -33/+32 |
| | | | | Duplicate destination surface to avoid saving/restoring the rendering state during each Clear. | ||||
* | the following improvements to linux-fbdev: | Sean D'Epagnier | 2006-11-30 | 9 | -166/+250 |
| | | | | | | | | | | | | | | | | | 1. updated makefiles to build libOSMesa as well as libGL these are improvements to fbdev-glut 1. mouse cursor will timeout and be invisible if not being used 2. do not restore colormaps to truecolor targets, this causes problems at exit on my g450 3. fixed a crash when cleaning up from failure by munmaping what had not yet been mmaped 4. Resize event handling is improved, the resize function is not invoked from a signal handler now. 5. The main loop can detect if it is running very fast (greater than 2khz) 6. keyboard up and special up events are generated from stdin input mode and if it is also not redrawing, it sleeps 7. corrections in escape sequences for function keys for stdin input | ||||
* | fix mixed conventional / generic vertex arrays which caused a wrong array ↵ | Roland Scheidegger | 2006-11-30 | 3 | -1/+116 |
| | | | | order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250). | ||||
* | check for target instead of program->Target in _tnl_program_string, avoids ↵ | Roland Scheidegger | 2006-11-29 | 1 | -1/+1 |
| | | | | segfault if program is NULL |