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* draw: rearrange code in llvm_middle_end_prepare()Brian Paul2012-12-081-66/+74
* draw: fix comment typoBrian Paul2012-12-081-1/+1
* draw: add comment on draw->pt.opt fieldBrian Paul2012-12-081-1/+1
* draw: update a comment about index buffersBrian Paul2012-12-081-3/+2
* gallium/os: Fix nano->micro second concersion.José Fonseca2012-12-081-1/+1
* llvmpipe: fix missing tbo cap warning.Dave Airlie2012-12-081-0/+1
* mesa/st: add ARB_uniform_buffer_object support (v2)Dave Airlie2012-12-086-7/+147
* softpipe: enable GLSL 1.40Dave Airlie2012-12-081-1/+1
* softpipe: add texture buffer object supportDave Airlie2012-12-082-1/+9
* st/mesa: add option to enable GLSL 1.40Dave Airlie2012-12-081-1/+6
* st/mesa: add texture buffer object support to state tracker (v1.1)Dave Airlie2012-12-085-7/+31
* gallium: add new texture buffer object capabilityDave Airlie2012-12-081-1/+2
* mesa/meta: Move declaration before statements.José Fonseca2012-12-081-1/+2
* mesa: Move declaration before statement.José Fonseca2012-12-081-1/+2
* intel: Enable ETC2 support on intel hardwareAnuj Phogat2012-12-073-50/+98
* mesa: Add decoding functions for GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2Anuj Phogat2012-12-075-4/+90
* mesa: Add decoding functions for GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2Anuj Phogat2012-12-075-25/+171
* mesa: Add decoding functions for GL_COMPRESSED_SIGNED_RG11_EACAnuj Phogat2012-12-075-3/+98
* mesa: Add decoding functions for GL_COMPRESSED_SIGNED_R11_EACAnuj Phogat2012-12-075-3/+126
* mesa: Add decoding functions for GL_COMPRESSED_RG11_EACAnuj Phogat2012-12-075-4/+98
* mesa: Add decoding functions for GL_COMPRESSED_R11_EACAnuj Phogat2012-12-075-6/+128
* mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EACAnuj Phogat2012-12-075-3/+91
* mesa: Add decoding functions for GL_COMPRESSED_RGBA8_ETC2_EACAnuj Phogat2012-12-075-7/+151
* mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ETC2Anuj Phogat2012-12-075-7/+89
* mesa: Add decoding functions for GL_COMPRESSED_RGB8_ETC2Anuj Phogat2012-12-075-13/+469
* mesa: Make nonlinear_to_linear() function available outside fileAnuj Phogat2012-12-073-52/+29
* mesa: Add new MESA_FORMATs for ETC2 compressed texturesAnuj Phogat2012-12-079-1/+468
* meta: Use #version 300 es for _mesa_glsl_Clear's integer shaders on ES3.Kenneth Graunke2012-12-071-17/+27
* meta: Use #version 300 es in GenerateMipmap shaders on ES3.Kenneth Graunke2012-12-071-11/+13
* Set es_version to false when using FF fragment shading in meta opsPaul Berry2012-12-071-0/+1
* mesa: Use the new hash table for the variable refcount visitor.Eric Anholt2012-12-077-22/+45
* program/hash_table.c: rename to program/prog_hash_table.cJordan Justen2012-12-078-10/+10
* mesa: Ignore size and offset parameters for BindBufferRange when buffer is 0Matt Turner2012-12-071-10/+12
* nv50,nvc0: fix shader evictionChristoph Bumiller2012-12-072-2/+19
* nv50,nvc0: add support for cube map arraysChristoph Bumiller2012-12-0716-37/+88
* r300: Don't disable destination read if the src blend factor needs itStefan Dösinger2012-12-071-2/+10
* gallium/egl-static: Fix unresolved symbol 'clock_gettime'.Michel Dänzer2012-12-071-2/+2
* gallivm: Rudimentary native integer support.José Fonseca2012-12-072-5/+20
* draw: Dump LLVM shader key.José Fonseca2012-12-072-1/+33
* gallivm: Allow indirection from TEMP registers too.José Fonseca2012-12-071-3/+18
* gallivm,llvmpipe,draw: Support multiple constant buffers.José Fonseca2012-12-0713-61/+103
* st/dri: implement MSAA for GLX/DRI2 framebuffersMarek Olšák2012-12-075-13/+112
* gallium: pass the current context to the flush_front state tracker functionMarek Olšák2012-12-0710-13/+24
* st/dri: don't expose MSAA configs with accumulation bufferMarek Olšák2012-12-071-1/+13
* st/dri: refactor dri_fill_in_modesMarek Olšák2012-12-074-109/+45
* st/dri: always allocate private depth-stencil buffersMarek Olšák2012-12-071-59/+49
* st/mesa: implement CopyTexSubImage for MSAA framebuffersMarek Olšák2012-12-071-66/+113
* gallium/u_blitter: fix conflict with u_memory.hMarek Olšák2012-12-073-1/+7
* r600g: transfers of MSAA color textures should do the resolveMarek Olšák2012-12-071-5/+32
* trace: dump pipe_resource::nr_samplesMarek Olšák2012-12-071-0/+1