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* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-274-173/+148
* glDraw/CopyPixels of stencil data didn't obey the stencil write mask. Fixed.Brian Paul2005-09-261-2/+18
* remove identity check for texgen planes (which was just plain wrong).Roland Scheidegger2005-09-261-16/+12
* fix projective texturing for (swtcl) texture rectangles. Fix wrong argument o...Roland Scheidegger2005-09-262-7/+17
* Added XMesaDrawable to xmesa_renderbuffer. Use it in a few places insteadBrian Paul2005-09-264-96/+120
* Add support for texture compression to R300 driverDave Airlie2005-09-256-214/+409
* add link for radeon_egl.cDave Airlie2005-09-251-1/+2
* Committing in .Jouk Jansen2005-09-2317-16/+19
* remove printfBrian Paul2005-09-231-1/+0
* Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,Brian Paul2005-09-233-61/+50
* fix clipped glReadPixels bugBrian Paul2005-09-231-0/+3
* Added a fast xor_line() function. Uses XDrawLine with GXxor mode.Brian Paul2005-09-231-3/+56
* Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbufferBrian Paul2005-09-234-92/+100
* improve the test for using software alpha bufferBrian Paul2005-09-231-1/+16
* Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code thatIan Romanick2005-09-223-69/+80
* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-227-44/+49
* When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul2005-09-223-27/+29
* fix a debug messageBrian Paul2005-09-221-1/+1
* changed a renderbuffer checkBrian Paul2005-09-221-2/+1
* s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul2005-09-211-1/+1
* add missing scale factor in _swrast_read_depth_span_float()Brian Paul2005-09-211-1/+1
* Remove ACCUM_BITS.Brian Paul2005-09-215-31/+20
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-2110-41/+24
* replace GLdepth with GLuintBrian Paul2005-09-216-14/+14
* s/programss/programs/Brian Paul2005-09-201-1/+1
* initial check-inBrian Paul2005-09-201-0/+578
* remove 31-bit Z buffer work-aroundBrian Paul2005-09-201-2/+2
* change mask[] test in put_mono_row_uint()Brian Paul2005-09-201-3/+11
* compute z[i] as GLuintBrian Paul2005-09-201-2/+2
* some improvements to _swrast_clear_depth_buffer()Brian Paul2005-09-201-16/+13
* remove unneeded sizeof(GLdepth) testBrian Paul2005-09-201-2/+1
* Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul2005-09-202-7/+10
* replace STENCIL_BITS with stencilMax valueBrian Paul2005-09-201-6/+4
* remove STENCIL_MAXBrian Paul2005-09-202-6/+6
* change location of ffs() code for windowsBrian Paul2005-09-201-17/+10
* init a=0Brian Paul2005-09-191-1/+1
* s/GLchan/GLubyte/, fix error string, add commentBrian Paul2005-09-191-2/+3
* updated commentBrian Paul2005-09-191-2/+2
* additional wrapper updates, bug 4468Brian Paul2005-09-1926-109/+227
* s/unsigned long/drm_handle_t/ to get compilation of fb driver to workBrian Paul2005-09-191-2/+2
* compilation fixes, don't know if runtime worksBrian Paul2005-09-193-6/+18
* Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul2005-09-168-22/+69
* remove unused _swrast_read_depth_span()Brian Paul2005-09-161-44/+31
* lots of little clean-ups, improvementsBrian Paul2005-09-161-63/+63
* change some commentsBrian Paul2005-09-161-5/+4
* pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()Brian Paul2005-09-161-9/+8
* remove unused ctx varBrian Paul2005-09-161-1/+0
* use mesa import wrappers, bug 4468Brian Paul2005-09-1620-29/+45
* alphabetizeBrian Paul2005-09-161-2/+2
* Rework the texture filtering functions a bit.Brian Paul2005-09-167-128/+103