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* nvc0: mask out centroid bit for writing FP headerChristoph Bumiller2011-03-131-1/+1
| | | | It's only 2 bit per input, centroid is set in the instruction.
* nvc0: identify VERTEX_QUARANTINEChristoph Bumiller2011-03-133-8/+17
| | | | | | | | Well, not sure what exactly it is, but it certainly doesn't contain the control flow stack, but vertex data. Not sure about size, I've only seen the first few KiB written, but the binary driver seems to allocate more.
* nvc0: don't enable early-z if alpha test is enabledChristoph Bumiller2011-03-134-12/+20
| | | | | | Depth values are also written before the shader is executed, so if early tests are enabled, fragments that failed the alpha test were modifying the depth buffer, but they shouldn't.
* nvc0: move sprite coord replace state into csoChristoph Bumiller2011-03-132-27/+8
| | | | It's not dependent on any other state anymore now.
* nvc0: s/nblocksx/nblocksy for height in resource_copy_regionChristoph Bumiller2011-03-131-1/+1
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* nvc0: fix unitialized variable in TGSI sysval decl processingChristoph Bumiller2011-03-131-0/+1
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* nvc0: update/fix supported instruction src modifiersChristoph Bumiller2011-03-135-20/+31
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* glsl: Document glsl_type::sampler_dimensionalityChad Versace2011-03-121-1/+1
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* Revert "mesa: Convert fixed function fragment program generator to GLSL IR."Eric Anholt2011-03-124-668/+783
| | | | | This reverts commit 7cb87dffce2c7a37f960f3a865cf92fd193dd8c5. There were regressions (Bug #35244) and more review has been requested.
* Revert "mesa: Track a computed _CurrentFragmentProgram for current ↵Eric Anholt2011-03-122-10/+4
| | | | | | gl_shader_program" This reverts commit b4452c3baad6e0379eeb7f22f2e51d13999e1323.
* Revert "i965: Use the fixed function GLSL program instead of the ARB program."Eric Anholt2011-03-122-5/+5
| | | | | This reverts commit 81b34a4e3a7aec9cdf2781757408dc5e9eec79cb. There were regressions in the core change that this depends on.
* i915g: fix transfer coherencyDaniel Vetter2011-03-123-26/+7
| | | | | | | | | | | | The kernel drm takes care of all coherency as long as we don't forget to submit all outstanding commands in the batchbuffer ... Also move batchbuffer initialization up because otherwise transfers for some helper textures fail with a segmentation fault. And kill the dead code, flushes should now be correct everywhere. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: don't recalculate fb dimensionDaniel Vetter2011-03-123-31/+4
| | | | | | The statetracker should do this for us correctly. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: use y-tiling when the blitter is not usedDaniel Vetter2011-03-121-1/+4
| | | | | | The blitter is broken. Who'd have guessed? Signed-off-by: Daniel Vetter <[email protected]>
* i915g: implement copy_region using u_blitterDaniel Vetter2011-03-124-9/+128
| | | | Signed-off-by: Daniel Vetter <[email protected]>works
* i915g: fix use after freeDaniel Vetter2011-03-122-3/+3
| | | | | | | Pipe templates should be copied if still needed after the create call completes. Signed-off-by: Daniel Vetter <[email protected]>
* gallium: Delay the creation of simple helper shadersJakob Bornecrantz2011-03-123-96/+154
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* r600g: Fix VS sampler view offsets for r600/r700.Carl-Philip Hänsch2011-03-121-1/+2
| | | | | | 077c448d184799e0d9ec962013ec784c6a5c1807 missed this. Signed-off-by: Henri Verbeet <[email protected]>
* r600g: Fix an unused variable warning.Henri Verbeet2011-03-121-3/+5
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* u_blitter: Do blits in linear color space.Henri Verbeet2011-03-123-23/+39
| | | | | Blits between sRGB and linear formats should happen in linear color space. This fixes piglit fbo/fbo-srgb-blit.
* r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500Marek Olšák2011-03-121-1/+1
| | | | | | | | | | The docs say it can be set for direct texture lookups, but even that causes problems. This fixes the wireframe bug: https://bugs.freedesktop.org/show_bug.cgi?id=32688 NOTE: This is a candidate for the 7.9 and 7.10 branches.
* r300/compiler: TEX instructions don't support negation on source argumentsMarek Olšák2011-03-121-3/+0
| | | | | | | This fixes piglit: - glsl-fs-texture2d-dependent-4 NOTE: This is a candidate for the 7.9 and 7.10 branches.
* r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)Marek Olšák2011-03-122-9/+0
| | | | NOTE: This is a candidate for the 7.9 and 7.10 branches.
* r300/compiler: fix translating the src negate bits in pair_translateMarek Olšák2011-03-121-3/+8
| | | | | | | | | | | (1, -_, ...) was converted to (-1, ...) because of the negation in the second component. Masking out the unused bits fixes this. Piglit: - glsl-fs-texture2d-branching NOTE: This is a candidate for the 7.9 and 7.10 branches.
* st/dri: fix warning: ‘bind’ may be used uninitialized in this functionMarek Olšák2011-03-121-1/+1
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* llvmpipe: fix warning: ‘t0’ may be used uninitialized in this functionMarek Olšák2011-03-121-1/+1
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* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-125-0/+33
| | | | | This finishes the implementation of the fragment color clamp control for ARB_color_buffer_float. I don't wanna keep this stuff in a branch...
* r300/compiler: fix the saturate modifier when applied to TEX instructionsMarek Olšák2011-03-121-1/+5
| | | | This bug can only be triggered if the source texture is either signed or float.
* r600g: revert unintentional commitAdam Jackson2011-03-111-1/+0
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* nouveau: Build fixAdam Jackson2011-03-111-0/+1
| | | | nouveau_vieux_dri.so.tmp: undefined reference to `_mesa_need_secondary_color'
* r600: Build fixAdam Jackson2011-03-113-0/+3
| | | | r600_dri.so.tmp: undefined reference to `_mesa_rgba_logicop_enabled'
* st/python: Remove flags from flush function.Vinson Lee2011-03-111-1/+1
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* st/python: Remove the geom_flags param from is_format_supported.Vinson Lee2011-03-111-4/+2
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* st/python: Clean up fence_finish.Vinson Lee2011-03-111-1/+1
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* scons: Move texenvprogram.c to ff_fragment_shader.cpp.Vinson Lee2011-03-111-1/+1
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* i965: Use the fixed function GLSL program instead of the ARB program.Eric Anholt2011-03-112-5/+5
| | | | | | This gets one more piece of the pipeline onto the new codegen backend. Once ARB_fragment_program can generate GLSL programs, we can nuke the old backend.
* mesa: Track a computed _CurrentFragmentProgram for current gl_shader_programEric Anholt2011-03-112-4/+10
| | | | | | | This is like how we track FragmentProgram._Current for the computed ARB fragment program for fixed function texenv, but this gives direct access to the gl_shader_program for drivers to codegen from, skipping ARB_fp.
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-03-114-783/+668
| | | | | | | | This is a step towards providing a direct route for drivers accepting GLSL IR for codegen. Perhaps more importantly, it runs the fixed function fragment program through the GLSL IR optimization. Having seen how easy it is to make ugly fixed function texenv code that can do unnecessary work, this may improve real applicatinos.
* mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.Eric Anholt2011-03-112-0/+6
| | | | | | | It would be nice if we handled optimized uniform math like this in some generic way, since people often end up doing uniform expressions in shaders, but for now keep this hard-coded like it was in the texenvprogram code.
* mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.Eric Anholt2011-03-112-0/+15
| | | | | | | For fixed function fragment processing in GLSL IR, we want to be able to reference this state value. gl_* not explicitly permitted is reserved, so using this variable name internally shouldn't be any issue.
* mesa: Move texenvprogram.c to ff_fragment_shader.cpp.Eric Anholt2011-03-112-7/+16
| | | | | This file is about to change to generating a shader program instead of a fragment program.
* prog_cache: Add some support for shader_programs in prog_cache.Eric Anholt2011-03-112-4/+58
| | | | | | This is used in the upcoming fixed function shader_program generation, and shader_program and ARB programs are together in this code until both fragment and vertex ff get converted.
* mesa: Don't try to remove an internal shader_program from the hash.Eric Anholt2011-03-111-2/+4
| | | | It fails on assertions if the key isn't actually present.
* i965: Use ffs() on a 32-bit int value instad of ffsll().Eric Anholt2011-03-111-1/+1
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* gallium: remove flags from the flush functionMarek Olšák2011-03-1169-215/+169
| | | | | | | | | | The drivers have been changed so that they behave as if all of the flags were set. This is already implicit in most hardware drivers and required for multiple contexts. Some state trackers were also abusing the PIPE_FLUSH_RENDER_CACHE flag to decide whether flush_frontbuffer should be called. New flag ST_FLUSH_FRONT has been added to st_api.h as a replacement.
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-1150-283/+208
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* gallium: cleanup fence_signalled and fence_finishMarek Olšák2011-03-1127-118/+81
| | | | So that they don't have the driver-specific param and return type.
* gallium: kill is_resource_referencedMarek Olšák2011-03-1144-462/+44
| | | | Only st/xorg used it and even incorrectly with regards to pipelined transfers.
* swrastg: Add __DRI_TEX_BUFFER supportAdam Jackson2011-03-111-0/+1
| | | | | | | Without this, EXT_texture_from_pixmap is trivially broken. With it, it's merely subtly broken. Signed-off-by: Adam Jackson <[email protected]>
* mesa: test against MaxUniformComponents in check_resources()Brian Paul2011-03-111-3/+3
| | | | | | Since we're compiling/linking GLSL shaders we should check against the shader uniform limits, not the legacy vertex/fragment program parameter limits which are usually lower.