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* glsl: Add a new ir_builder::dotlike() function.Kenneth Graunke2013-09-092-0/+12
* glsl: Add IR builder support for generating return statements.Kenneth Graunke2013-09-092-0/+9
* glsl: Add IR builder support for conditional assignments.Kenneth Graunke2013-09-092-2/+17
* glsl: Add IR builder support for triops.Kenneth Graunke2013-09-092-0/+9
* glsl: Add an ir_expression triop constructor with type inference.Kenneth Graunke2013-09-092-0/+36
* glsl: Add missing type inference support for ARB_gpu_shader5 unops.Kenneth Graunke2013-09-091-0/+4
* glsl: Initialize lod_info in the ir_texture constructor.Kenneth Graunke2013-09-091-0/+1
* glsl: Skip unavailable built-ins when printing out similar candidates.Kenneth Graunke2013-09-091-0/+3
* glsl: Skip unavailable built-ins when matching signatures.Kenneth Graunke2013-09-091-0/+8
* glsl: Pass _mesa_glsl_parse_state into matching_signature and such.Kenneth Graunke2013-09-0912-21/+30
* glsl: Add a method to tell whether a built-in is available.Kenneth Graunke2013-09-092-0/+20
* glsl: Mark _mesa_glsl_parse_state::is_version() as const.Kenneth Graunke2013-09-091-1/+1
* glsl: Convert ir_function_signature::is_builtin to a method.Kenneth Graunke2013-09-096-10/+15
* glsl: Store a predicate for whether a built-in signature is available.Kenneth Graunke2013-09-094-6/+30
* i965/vec4: Only zero out unused message components when there are any.Kenneth Graunke2013-09-091-2/+4
* vbo: Implement new gs prim types in vbo_count_tessellated_primitives.Paul Berry2013-09-091-0/+12
* i965: Enable AMD_seamless_cubemap_per_textureIan Romanick2013-09-083-2/+3
* mesa: Always use seamless cubemap filtering in GLES3Ian Romanick2013-09-081-0/+8
* mesa: Don't allow glSamplerParameteriv(GL_TEXTURE_CUBE_MAP_SEAMLESS) in ESIan Romanick2013-09-081-1/+2
* ilo: preliminary GEN 7.5 supportChia-I Wu2013-09-0810-107/+236
* r600g: remove DMA paddingAlex Deucher2013-09-061-9/+0
* radeon/winsys: pad IBs to a multiple of 8 DWsAlex Deucher2013-09-061-0/+30
* gallium, intel: Implements new __DRI_IMAGE_USE_LINEAR and PIPE_BIND_LINEAR fl...Axel Davy2013-09-0611-6/+29
* mesa: Ensure gl_query_object is fully initialized.Vinson Lee2013-09-061-1/+1
* gallivm: support indirect registers on both dimensionsZack Rusin2013-09-063-8/+22
* i915g: Document fall-through switchStéphane Marchesin2013-09-061-4/+3
* i915g: Handle i915->batch == NULL correctly in flushStéphane Marchesin2013-09-061-1/+4
* i915g: Remove useless comparisonStéphane Marchesin2013-09-061-3/+2
* i915g: Fix initial array indexStéphane Marchesin2013-09-061-1/+1
* mesa: add GL_KHR_debug functions to dispatch_sanity.cppBrian Paul2013-09-061-0/+12
* r600g/compute: Fix bug in compute memory poolTom Stellard2013-09-051-7/+2
* r600g/compute: Don't flush the cs in pipe_context::launch_grid()Tom Stellard2013-09-051-10/+1
* i965: Remove never used DPA2 opcode.Matt Turner2013-09-051-1/+0
* i965: Remove never used RSR and RSL opcodes.Matt Turner2013-09-054-8/+0
* glsl: propagate max_array_access through function callsDominik Behr2013-09-051-0/+32
* nv30: fix inconsistent setting of push->user_privIlia Mirkin2013-09-051-1/+1
* i965/gen7.5: Fix lower bound on number of VS URB entries.Paul Berry2013-09-054-4/+13
* i965/vs: Move vs-specific code out of brw_vec4_visitor.cpp.Paul Berry2013-09-053-192/+226
* i965/vec4: Make with_writemask() non-static.Paul Berry2013-09-052-1/+4
* i965/vs: Move vs-specific code out of brw_vec4.h.Paul Berry2013-09-052-32/+38
* i965/gs: Don't assign gl_Layer its own slot in the VUE map.Paul Berry2013-09-051-0/+5
* i915g: Implement writemask fixupStéphane Marchesin2013-09-043-38/+90
* i915g: Stop calling draw_prepare_shader_outputsStéphane Marchesin2013-09-041-2/+0
* glx: Initialize OpenGL version to 1.0Rico Schüller2013-09-043-17/+17
* i915g: Add more optimizationsStéphane Marchesin2013-09-043-58/+371
* glsl: Remove unused prog parameter from tfeedback_decl::initIan Romanick2013-09-042-5/+4
* glsl: Validate qualifiers on VS color outputs with FS color inputsIan Romanick2013-09-041-3/+45
* glsl: Copy ir_variable::assigned and ir_variable::used fields in ::clone methodIan Romanick2013-09-041-0/+2
* glsl: Refactor a bunch of the code out of cross_validate_outputs_to_inputsIan Romanick2013-09-041-81/+94
* glsl: Reallow precision qualifiers on structure membersIan Romanick2013-09-041-3/+7