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* llvmpipe: we need to subdivide if fb is bigger in either directionZack Rusin2013-09-251-1/+1
* radeon/llvm: fix shadow cube texturing for GL3.0Marek Olšák2013-09-251-23/+15
* radeonsi: fix blitting the last 2 mipmap levels of compressed texturesMarek Olšák2013-09-253-2/+20
* radeonsi: add missing colorbuffer formats (rework format translation)Marek Olšák2013-09-251-346/+104
* radeonsi: bypass alpha-test for integer colorbuffersMarek Olšák2013-09-251-1/+10
* r600g: fix texture buffer object cache flushingMarek Olšák2013-09-251-1/+4
* r600g: fix constant buffer cache flushingMarek Olšák2013-09-251-1/+5
* radeon/winsys: keep screen pointer in winsys v2Christian König2013-09-258-22/+48
* build/radeonsi: group all targets in common subdirChristian König2013-09-259-97/+74
* build/r600: group all targets in common subdirChristian König2013-09-2511-123/+76
* build/r300: group build target in common subdirChristian König2013-09-258-79/+58
* radeon/uvd: try to place msg/fb buffer into GARTChristian König2013-09-251-2/+2
* radeon/uvd: move alignment to winsysChristian König2013-09-252-6/+6
* st/vdpau: use a separate lock per decoderChristian König2013-09-252-9/+12
* st/vdpau: use new vlc function to serach for VC-1 start codesChristian König2013-09-251-2/+1
* vl/mpeg12: use new vlc function to search for start codesChristian König2013-09-251-1/+1
* vl/vlc: add fast forward search for byte valueChristian König2013-09-251-10/+74
* glsl: Initialize ir_lower_jumps_visitor member variables.Vinson Lee2013-09-241-1/+6
* glsl: Initialize lower_vector_visitor::dont_lower_swz.Vinson Lee2013-09-241-1/+1
* glsl: Initialize assignment_generator member variables.Vinson Lee2013-09-241-0/+6
* glsl: Remove unused pointer value.Vinson Lee2013-09-241-1/+1
* Revert "llvmpipe: increase number of subpixel bits to eight"Zack Rusin2013-09-243-17/+11
* mesa: remove handcounted magic numberDylan Noblesmith2013-09-241-13/+20
* mesa: remove outdated commentDylan Noblesmith2013-09-241-1/+0
* mesa: remove stale commentDylan Noblesmith2013-09-241-2/+0
* llvmpipe: align the array used for subdivived verticesZack Rusin2013-09-231-1/+1
* glapi: Move declaration before code.Vinson Lee2013-09-231-4/+6
* mesa: Use -Bsymbolic in the linker to locally resolve Mesa-internal symbols.Eric Anholt2013-09-237-7/+12
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-2333-2/+126
* mesa: Drop an extra copy-and-pasted copy in the program clone function.Eric Anholt2013-09-231-1/+0
* mesa: Convert some runtime asserts to static asserts.Eric Anholt2013-09-231-2/+2
* mesa: Shrink the size of the enum string lookup struct.Eric Anholt2013-09-232-2/+13
* mesa: Remove the extra enum strings and extra lookup table.Eric Anholt2013-09-231-41/+20
* mesa: Remove _mesa_lookup_enum_by_name().Eric Anholt2013-09-233-63/+0
* llvmpipe: increase number of subpixel bits to eightZack Rusin2013-09-233-11/+17
* glsl: Define isnormal and copysign for MSVC to fix build.Vinson Lee2013-09-221-0/+14
* radeon/uvd: async flush the UVD csChristian König2013-09-221-1/+1
* winsys/radeon: share winsys between different fd'sChristian König2013-09-221-2/+17
* winsys/radeon: remove cs_queue_emptyChristian König2013-09-223-19/+3
* winsys/radeon: fix killing the CS threadChristian König2013-09-221-4/+4
* i965/gen4: Fix fragment program rectangle texture shadow compares.Eric Anholt2013-09-211-4/+4
* i965/gen7.5: Fix missing Shader Channel Select entries on HaswellAbdiel Janulgue2013-09-211-0/+7
* i965, mesa: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS macros.Kenneth Graunke2013-09-217-122/+12
* glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.Kenneth Graunke2013-09-215-121/+7
* ralloc: Introduce new macros for defining C++ new/delete operators.Kenneth Graunke2013-09-211-0/+26
* r600g: fast color clears for single-sample buffersGrigori Goronzy2013-09-205-11/+86
* r600g: add support for separately allocated CMASKsGrigori Goronzy2013-09-204-10/+60
* gallium: add flush_resource context functionMarek Olšák2013-09-2023-3/+188
* radeonsi: simplify and fix MSAA texture sampling for array texturesMarek Olšák2013-09-202-27/+17
* radeonsi: fix textureOffset and texelFetchOffset GLSL functionsMarek Olšák2013-09-201-9/+23