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* Finish up ATI_separate_stencilBrian2008-04-0414-1074/+1258
| | | | | | Add entrypoints to glapi XML file and regenerate files. Implement glStencilOpSeparateATI(). Consolidate some code in stencil.c
* add missing _mesa_StencilFuncSeparateATI functionRoland Scheidegger2008-04-042-0/+77
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* gallium: fix two-side stencil handlingRoland Scheidegger2008-04-042-2/+3
| | | | | | | | | | | Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0).
* gallium: make msvc less unhappyKeith Whitwell2008-04-041-7/+8
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* gallium: Always allocate new const buffers instead of modifying existing ones.Michel Dänzer2008-04-041-7/+6
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* cell: added some comments/ideas about better texture samplingBrian2008-04-031-1/+17
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* cell: minor texture improvementsBrian2008-04-033-11/+26
| | | | Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
* gallium: test if PIPE_FORMAT_YCBCR[_REV] is supported and enable ↵Brian2008-04-032-8/+22
| | | | | | GL_MESA_ycbcr_texture Update texture format selection code too.
* gallium: implement ycbcr->rgba tile conversionBrian2008-04-031-0/+71
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* gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian2008-04-032-0/+2
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* gallium: streamline viewport/raster/shader state for clearing with quadsBrian Paul2008-04-034-37/+45
| | | | Move init of these items to new st_init_clear().
* gallium: include st_cb_bitmap.h to silence warningBrian Paul2008-04-031-0/+1
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* gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH codeBrian Paul2008-04-031-12/+0
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* gallium: use identity viewport fix broken clear_with_quad() pathBrian Paul2008-04-031-7/+5
| | | | | Since bypass_clipping is set and we're specifying quad vertexes in window coords, setup identity viewport.
* gallium: call st_flush_bitmap_cache()Brian Paul2008-04-031-0/+2
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* gallium: set gl_rasterization_rulesBrian Paul2008-04-031-0/+1
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* gallium: Only build softpipe driver by default for xlib winsys with scons.Michel Dänzer2008-04-031-2/+0
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* draw: add passthrough path to the pipelineKeith Whitwell2008-04-038-67/+424
| | | | | | | This handles the case where bypass_vs is set, but vertices need to go through the pipeline for some reason - eg unfilled polygon mode. Demonstrates how to drive the pipeline from inside one of these things.
* draw: add missing break statementKeith Whitwell2008-04-021-0/+1
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* draw: Set the backend prim in the pt 'prepare' operationKeith Whitwell2008-04-024-28/+31
| | | | | | | Leaving it until 'run' is bad as the primitive is pretty much state for some drivers and so needs to get set early. In some drivers this is used to determine things like vertex format, etc -- by the time we get to 'run', it's too late to change this.
* gallium: add a flag to turn on gl rasterization rulesKeith Whitwell2008-04-023-6/+16
| | | | | | | Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
* gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell2008-04-023-1/+19
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* cell: more multi-texture fixes (mostly working now)Brian2008-04-014-16/+17
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* cell: turn off some debug outputBrian2008-04-011-1/+1
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* cell: pass tex unit to get_texel()Brian2008-04-011-3/+2
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* cell: fix bug in texture tiling function (non-square textures work now)Brian2008-04-011-2/+4
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* cell: checkpoint: more multi-texture workBrian2008-04-016-14/+42
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* cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian2008-04-011-4/+6
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* cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian2008-04-011-1/+2
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* gallium: init ctx->Const.MaxTextureUnitsBrian2008-04-011-1/+2
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* cell: enable #define CACHE_STATS to print a cache report upon exitBrian2008-04-013-0/+23
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* handle IsPositionInvariant flagBen Skeggs2008-04-011-0/+4
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* draw: remove dead codeKeith Whitwell2008-04-011-37/+0
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* draw: more flatshade_first changesKeith Whitwell2008-04-015-97/+144
| | | | | | - Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path.
* draw: respect flatshade_first in flatshade stageKeith Whitwell2008-04-011-6/+49
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* draw: associate rhw divide with clipping not viewport flagKeith Whitwell2008-04-013-18/+18
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* draw: flush between pt/non-pt modesKeith Whitwell2008-04-011-0/+4
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* gallium: Fencing fix.Michel Dänzer2008-04-011-1/+1
| | | | | | Make sure the struct pipe_fence_handle* we point st_flush() to is initialized to NULL, so winsys->fence_reference() doesn't try to unreference a random struct pipe_fence_handle* pointer.
* scons: Fix test for building dri/intel winsys.Michel Dänzer2008-04-011-1/+1
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* cell: update some of the CAP, texformat queriesBrian2008-03-311-8/+12
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* cell: more work for multi-texture supportBrian2008-03-316-57/+90
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* cell: set cell->num_textures in cell_set_sampler_textures()Brian2008-03-311-0/+1
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* gallium: Do not assume that buffers are freed in the same order they are fenced.José Fonseca2008-04-011-18/+21
| | | | | | | | Also free buffers as soon as possible. This short term fix corrects the fenced list behavior but it will impact on performance. The long term fix is probably replace the linked list (legacy from the bufpool code) by a binary tree.
* cell: initial work to support multi-textureBrian2008-03-316-37/+55
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* cell: added const qualifierBrian2008-03-312-3/+5
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* cell: updated comments: s/test/SPE/Brian2008-03-311-3/+3
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* cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian2008-03-311-10/+26
| | | | | Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work.
* gallium: Compute YCBCR bit depth.José Fonseca2008-04-011-6/+7
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* gallium: used inverted bitmap texture to simplify the fragment shader.Brian2008-03-311-29/+20
| | | | | | "Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0. Then use KIL -tmp to kill the off bits and keep the on bits. This shortens the fragment program by two instructions.
* gallium: updated comment for bypass_vsBrian2008-03-311-1/+2
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