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Author
Age
Files
Lines
*
gallivm: Simplify lp_build_mipmap_level_sizes' interface.
José Fonseca
2010-10-08
4
-67
/
+42
*
gallivm: Do not do mipfiltering when magnifying.
José Fonseca
2010-10-08
2
-16
/
+16
*
r600g: Remove unnecessary header.
Vinson Lee
2010-10-08
1
-1
/
+0
*
r600g: drop width/height per level storage.
Dave Airlie
2010-10-08
2
-6
/
+0
*
i965: Normalize cubemap coordinates like is done in the Mesa IR path.
Eric Anholt
2010-10-07
4
-0
/
+114
*
i965: Disable emitting if () statements on gen6 until we really fix them.
Eric Anholt
2010-10-07
2
-0
/
+7
*
r600g: add some RG texture format support.
Dave Airlie
2010-10-08
2
-0
/
+28
*
gles2: Add GL_EXT_texture_format_BGRA8888 support
Kristian Høgsberg
2010-10-07
4
-1
/
+16
*
gallivm: Vectorize the rho computation.
José Fonseca
2010-10-07
3
-37
/
+92
*
r600g: fix Z export enable bits.
Dave Airlie
2010-10-07
1
-1
/
+1
*
r600g: use format from the sampler view not from the texture.
Dave Airlie
2010-10-07
2
-6
/
+6
*
r600g: fix evergreen interpolation setup
Andre Maasikas
2010-10-07
1
-0
/
+3
*
st/vega: Fix version check in context creation.
Chia-I Wu
2010-10-07
1
-1
/
+1
*
targets/egl: Fix linking with libdrm.
Chia-I Wu
2010-10-07
1
-4
/
+6
*
i965: Fix gen6 pointsize handling to match pre-gen6.
Eric Anholt
2010-10-06
1
-1
/
+2
*
i965: Don't assume that WPOS is always provided on gen6 in the new FS.
Eric Anholt
2010-10-06
1
-2
/
+1
*
i965: Add support for gl_FrontFacing on gen6.
Eric Anholt
2010-10-06
1
-10
/
+39
*
i965: Refactor gl_FrontFacing setup out of general variable setup.
Eric Anholt
2010-10-06
1
-22
/
+31
*
i965: Gen6's sampler messages are the same as Ironlake.
Eric Anholt
2010-10-06
1
-1
/
+1
*
i965: Don't do 1/w multiplication in new FS for gen6
Eric Anholt
2010-10-06
1
-6
/
+8
*
i965: Add some clarification of the WECtrl field.
Eric Anholt
2010-10-06
2
-4
/
+21
*
i965: Fix botch in the header_present case in the new FS.
Eric Anholt
2010-10-06
1
-0
/
+1
*
llvmpipe: Cleanup depth-stencil clears.
José Fonseca
2010-10-06
3
-15
/
+34
*
util: Cleanup util_pack_z_stencil and friends.
José Fonseca
2010-10-06
1
-22
/
+28
*
gallivm: Compute lod as integer whenever possible.
José Fonseca
2010-10-06
4
-95
/
+158
*
gallivm: Only apply min/max_lod when necessary.
José Fonseca
2010-10-06
3
-15
/
+42
*
gallivm: don't apply zero lod_bias
Keith Whitwell
2010-10-06
2
-1
/
+7
*
gallivm: Combined ifloor & fract helper.
José Fonseca
2010-10-06
4
-28
/
+65
*
gallivm: Fast implementation of iround(log2(x))
José Fonseca
2010-10-06
2
-0
/
+39
*
gallivm: Use a faster (and less accurate) log2 in lod computation.
José Fonseca
2010-10-06
3
-0
/
+53
*
gallivm: Take the type signedness in consideration in round/ceil/floor.
José Fonseca
2010-10-06
1
-48
/
+59
*
i965: Fix up IF/ELSE/ENDIF for gen6.
Eric Anholt
2010-10-06
3
-24
/
+79
*
i965: Gen6 no longer has the IFF instruction; always use IF.
Eric Anholt
2010-10-06
1
-3
/
+5
*
i965: Add back gen6 headerless FB writes to the new FS backend.
Eric Anholt
2010-10-06
1
-11
/
+32
*
r600g: fix dirty state handling
Jerome Glisse
2010-10-06
3
-7
/
+7
*
i965: Also do constant propagation for the second operand of CMP.
Eric Anholt
2010-10-06
1
-0
/
+5
*
i965: Enable the constant propagation code.
Eric Anholt
2010-10-06
1
-2
/
+0
*
r600g: avoid segfault due to unintialized list pointer
Jerome Glisse
2010-10-06
2
-7
/
+9
*
llvmpipe: Fix sprite coord perspective interpolation of Q.
José Fonseca
2010-10-06
1
-9
/
+3
*
llvmpipe: Fix perspective interpolation for point sprites.
José Fonseca
2010-10-06
1
-17
/
+54
*
llvmpipe: Dump a few missing shader key flags.
José Fonseca
2010-10-06
1
-0
/
+7
*
llvmpipe: make debug_fs_variant respect variant->nr_samplers
Keith Whitwell
2010-10-06
1
-25
/
+23
*
retrace: Handle clear_render_target and clear_depth_stencil.
José Fonseca
2010-10-06
1
-0
/
+9
*
r600g: add evergreen stencil support.
Dave Airlie
2010-10-06
2
-2
/
+24
*
r600g: userspace fence to avoid kernel call for testing bo busy status
Jerome Glisse
2010-10-05
6
-47
/
+103
*
st/mesa: replace assertion w/ conditional in framebuffer invalidation
Brian Paul
2010-10-05
1
-2
/
+11
*
r600g: simplify block relocation
Jerome Glisse
2010-10-05
3
-12
/
+9
*
r600g: use dirty list to track dirty blocks
Bas Nieuwenhuizen
2010-10-05
4
-8
/
+33
*
nv50: fix always true conditional in shader optimization
Nicolas Kaiser
2010-10-05
1
-1
/
+1
*
r600g: improve bo flushing
Jerome Glisse
2010-10-05
4
-822
/
+825
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