| Commit message (Collapse) | Author | Age | Files | Lines |
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The optimization of avoiding restore (mem2gmem) if there was a clear
falls down a bit if you don't have a fullscreen scissor. We need to
make the decision logic a bit more clever to keep track of *what* was
cleared, so that we can (a) completely skip mem2gmem if entire buffer
was cleared, or (b) skip mem2gmem on a per-tile basis for tiles that
were completely cleared.
Signed-off-by: Rob Clark <[email protected]>
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DataLayoutPass was added in LLVM 3.5 r202168, commit
57edc9d4ff1648568a5dd7e9958649065b260dca "Make DataLayout a plain
object, not a pass.".
This patch fixes this build error with LLVM 3.4.
CXX llvm/libclllvm_la-invocation.lo
llvm/invocation.cpp: In function 'void {anonymous}::optimize(llvm::Module*, unsigned int, const std::vector<llvm::Function*>&)':
llvm/invocation.cpp:324:18: error: expected type-specifier
PM.add(new llvm::DataLayoutPass(mod));
^
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85189
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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The values are hardcoded in the LLVM backend, but the TGSI definitions are
going to be changed with tessellation, e.g. TGSI_PROCESSOR_COMPUTE will be
increased by 2.
We'll use VS for LS and HS, because there's nothing special about them
from the LLVM backend point of view, even though the hardware side is
different. We do the same for ES.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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v2: document the new functions
Reviewed-by: Michel Dänzer <[email protected]>
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I'll need indexed loads without the meta data flag for tessellation later.
Also rename load_const to buffer_load_const to distinguish it from indexed
const loads.
v2: add comments
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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st/mesa and gallium expect the DX9 format, so this is useless.
Reviewed-by: Michel Dänzer <[email protected]>
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This reverts commit 032e5548b3d4b5efa52359218725cb8e31b622ad.
I've run glsl-max-varyings 30 times and it always passed.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The si_pm4_delete_state calls became useless, because the pm4 state is
always generated only once.
Reviewed-by: Michel Dänzer <[email protected]>
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It seemed like the function needed a context pointer. Let's remove it
to make it less confusing.
Reviewed-by: Michel Dänzer <[email protected]>
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This deduplicates some code.
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We must convert it to boolean from the DX9 float encoding that Gallium
specifies.
Later, we should probably define that FACE should be 0 or ~0 if native
integers are supported.
Cc: 10.2 10.3 <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Useful for tessellation.
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With 5 shader stages and various combinations of enabled and disabled shaders,
the maximum number of outputs in one shader doesn't have to be equal to
the maximum number of inputs in the following shader.
v2: return 32 for softpipe and llvmpipe
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Fixes glean blendFunc.
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If the writemask doesn't compress, then we want to put in the uncompressed
writemask, not the compressed writemask failure value (all-on).
Fixes glean's stencil2 and fbo-clear-formats on stencil.
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Fixes regressions in the next bugfix, because gallium util stuff leaves
the back stencil state as 0 if !back->enabled.
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FD_MESA_DEBUG=nocp will disable copy propagation pass.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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It seems like the hardware is unhappy if we execute a kill instruction
prior to last input (ei). Probably the shader thread stops executing
and the end-input flag is never set.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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If app only updates (for example) vertex uniforms, it would be nice to
only re-emit those and not also frag uniforms. Means we need to mark
the first frag shader const buffer dirty after a clear.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Trivial.
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Trivial.
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The get_variable_being_redeclared() function can free the 'var' argument.
Thereafter, we cannot assume that 'var' is a valid pointer. This patch
replaces 'var->name' with 'earlier->name' in two places and calls
is_gl_identifier(var->name) before 'var' might get freed.
This fixes several piglit GLSL crashes, including:
spec/glsl-1.50/execution/geometry/clip-distance-in-param
spec/glsl-1.50/execution/geometry/clip-distance-bulk-copy
spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-before-global-redeclaration.geom
I'm not sure why these were not spotted sooner.
A similar bug was previously fixed by f9cecca7a.
Cc: <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
test suite. No Piglit regressions, fixes gl-2.0-active-sampler-conflict.
To avoid adding potentially heavy check during draw (valid_to_render),
check is done during uniform updates by inspecting TexturesUsed mask.
A new boolean variable is introduced to cache validation state.
v2: take into account case where 2 uniforms use same unit (curro)
also do the check only when SSO is not in use, SSO has own
path for sampler validation.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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To allow empty objs() list checks.
Reviewed-by: Francisco Jerez <[email protected]>
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[ Francisco Jerez: General clean-up. ]
Reviewed-by: Francisco Jerez <[email protected]>
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std::pair is not c++98/c++11 safe.
Reviewed-by: Francisco Jerez <[email protected]>
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argument.
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Patch removes old variable based logic for handling a break inside
switch. Switch is put inside a loop so that existing infrastructure
for loop flow control can be used for the switch, now also dead code
elimination works properly.
Possible 'continue' call inside a switch needs now special handling
which is taken care of by detecting continue, breaking out and calling
continue for the outside loop.
v2: remove one unnecessary ir_expression (Curro)
Fixes following Piglit tests:
fs-exec-after-break.shader_test
fs-conditional-break.shader_test
No Piglit or es3conform regressions.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Fixes assertion failures in 14 piglit tests (half of which now pass).
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GLES2 doesn't have GL_TEXTURE_BASE_LEVEL, so the hardware doesn't. Fixes
piglit levelclamp, tex-miplevel-selection, and texture-storage/2D mipmap
rendering.
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Fixes all the piglit built-in-functions/*sqrt tests, among others.
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Fixes all the piglit floating-point *-op-div tests, among others.
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Probably should have done this *before* staring at all those render lists
today.
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Suppresses a bunch of warning noise about sample_map possibly being used
uninitialized.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Before, we used the a signed d-word for booleans and the immedates we
emitted varried between signed and unsigned. This commit changes the type
to unsigned (I think that makes more sense) and makes immediates more
consistent. This allows copy propagation to work better cleans up some
instructions.
total instructions in shared programs: 5473519 -> 5465864 (-0.14%)
instructions in affected programs: 432849 -> 425194 (-1.77%)
GAINED: 27
LOST: 0
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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gl_SampleID is a built-in variable that always is of type "int".
Suggested by Connor Abbott.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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This caught the previous commit's bug in the kernel validator.
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Notably this included the EOF flag (the other bits are the full buffer
dump selection, but we don't do full dumps), which caused the kernel
checking for frame completion to trigger.
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The other driver does this manually before calling into each tile, but we
can just let it get binned into the tiles (saving repeated kernel
validation on the packet).
Fixes simulator assertion failures on polygon-mode and non-auto texwrap.
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