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* gallium: Define __func__ on MSVC.José Fonseca2011-03-041-0/+12
* Merge remote branch 'origin/nvc0'Christoph Bumiller2011-03-0472-8212/+9070
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| * nv50: check grclass instead of chipset for 3D capsChristoph Bumiller2011-03-032-6/+4
| * nv50: increase size of shader code boChristoph Bumiller2011-03-034-14/+23
| * nouveau: allow pipe driver to define which buffers should start in sysmemBen Skeggs2011-03-034-7/+6
| * nv50: fix IB index buffer pathChristoph Bumiller2011-03-021-8/+12
| * nv50: fix POINT_COORD_REPLACE_MAP method sizeChristoph Bumiller2011-03-021-2/+2
| * nv50: primitive restart trick for vertex data through FIFO modeChristoph Bumiller2011-03-021-12/+17
| * nv50: fix depth clamp for disabled primitive clippingChristoph Bumiller2011-03-021-2/+12
| * nv50: implement independent blend functions for nva3+ and fix capChristoph Bumiller2011-03-023-6/+34
| * nv50: fix tile size calculationsChristoph Bumiller2011-03-022-2/+2
| * nv50: fix point sprite state validationChristoph Bumiller2011-03-023-14/+38
| * nv50: allow accidentally disabled IB index buffers againChristoph Bumiller2011-03-021-1/+1
| * nv50: apply relocations to shader codeChristoph Bumiller2011-03-021-0/+2
| * nv50: fix wrong miptree tile flags taken over from nvc0Christoph Bumiller2011-03-021-3/+0
| * nouveau: remove nouveau_stateobj.hBen Skeggs2011-03-011-316/+0
| * nvc0: fix a crash on context destructionBen Skeggs2011-03-011-2/+6
| * nouveau: ensure vbo_dirty is set when buffer write transfer completeBen Skeggs2011-03-0126-231/+267
| * nouveau: fix leak of nouveau_mman structsBen Skeggs2011-03-011-0/+2
| * nvc0: port to common fence/mm/buffer codeBen Skeggs2011-03-0121-1347/+128
| * nv50: multiply polygon offset units by 2Ben Skeggs2011-03-011-1/+1
| * nv50: sync textures with render targets ourselvesBen Skeggs2011-03-017-7/+37
| * nv50: move onto common linear buffer managerBen Skeggs2011-03-0116-690/+74
| * nouveau: common linear buffer manager, ported from nv50/nvc0 driversBen Skeggs2011-03-016-2/+638
| * nouveau: create linear gart/vram mman in common screen initBen Skeggs2011-03-016-14/+19
| * nouveau: fix fence_ref() where fence and *ref are the same fenceBen Skeggs2011-03-011-2/+3
| * nouveau: fix compiler complaintBen Skeggs2011-03-014-2/+11
| * nv50: make mm available as common codeBen Skeggs2011-03-019-70/+82
| * nv50: move onto shared fence codeBen Skeggs2011-03-0110-347/+45
| * nouveau: move nv50/nvc0 fencing to common location, and modify slightlyBen Skeggs2011-03-015-4/+296
| * nv50-nvc0: set cur_ctx during init if none currently boundBen Skeggs2011-03-012-0/+4
| * nv50: replace most of it with nvc0 driver ported to nv50Christoph Bumiller2011-02-2841-6621/+8825
* | i965: Fix extending VB packetsChris Wilson2011-03-041-2/+2
* | i965: Handle URB_FENCE erratum for BroadwaterChris Wilson2011-03-041-0/+8
* | i965: Align index to type size and flush if the type changesChris Wilson2011-03-045-13/+22
* | intel: Add couple of missing gen6 commands to decodeChris Wilson2011-03-041-0/+2
* | i965: Prevent using a zero sized (or of unknown type) vertex arrayChris Wilson2011-03-041-5/+6
* | r600g: disable tiling by default again.Dave Airlie2011-03-041-4/+4
* | tgsi: Update assert.José Fonseca2011-03-031-1/+1
* | glcpp: Remove trailing contexts from #if rules.Kenneth Graunke2011-03-031-6/+6
* | glcpp: Rework lexer to use a SKIP state rather than REJECT.Kenneth Graunke2011-03-031-21/+16
* | glcpp/tests: Update 063-comments.c.expected to match output.Kenneth Graunke2011-03-031-0/+7
* | rbug: Fix depth stencil surface not being sent to the clientJakob Bornecrantz2011-03-031-0/+3
* | scons: More tweaks to fix MinGW build.José Fonseca2011-03-032-6/+17
* | scons: Ensure generated headers are in the include path.José Fonseca2011-03-032-0/+7
* | i965: SNB GT1 has only 32k urb and max 128 urb entries.Zou Nan hai2011-03-032-4/+19
* | glsl: Remove unused glcpp/Makefile.am.Kenneth Graunke2011-03-021-44/+0
* | glsl: Remove 'tests' subfolder.Kenneth Graunke2011-03-0270-631/+0
* | r600g: correct mega_fetch_count in fetch shaderChristian König2011-03-031-1/+1
* | tgsi: defer allocation of huge inputs/outputs until we have a gsZack Rusin2011-03-022-6/+45