| Commit message (Collapse) | Author | Age | Files | Lines |
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To prevent blocking when mapping a buffer.
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No real change, as we're not tracking relocations read/write access yet.
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C code instead of interpreted python code.
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Useful to replay traces which use DXTC textures...
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It will give the same result 2nd time too, as fencing is done at a
higher level.
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1-component structs such as "struct foo { float x; }" could get placed at
any position within a register. This caused some trouble computing the
field offset which assumed all struct objects were placed at R.x.
It would be unusual to hit this case in normal shaders.
(cherry picked from master, commit ca03e881a8d8fa3e36a601238559c20311373633)
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These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions. The resulting
code is the same when using ordinary arithmetic operators and is more legible.
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On Windows snprintf is renamed as _snprintf.
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(cherry picked from commit 816fbeaa813e5cdca314a39677c74c8dc700d35a)
Conflicts:
src/mesa/main/get.c
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(cherry picked from commit 1e3a44fab068f00378613456036716d0c3772969)
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(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3)
Conflicts:
src/mesa/main/get.c
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MS CRT libraries already provide a default DllMain entrypoint, and
MS Linker will complain if it finds the same symbol in two different
libraries. Therefore the DllMain has to be in (each) winsys.
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Silences MSVC.
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This fixes cases such as:
vec4 v4;
vec2 v2;
v4.xz.yx = v2;
The last line now correctly compiles into MOV TEMP[1].xz, TEMP[0].yyxw;
Helps to fix the Humus Domino demo. See bug 19189.
(cherry picked from commit 9736d8f03364068c9ca786f88a4c2881d98d5768)
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(cherry picked from commit 724ed5b84bc2491da244d091de889d5b35503b5d)
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Now only the samplers that are actually used by texture() functions are
saved in the uniform variable list. Before, we could run out of samplers
if too many were declared while only some of them were actually used.
(cherry picked from commit 1fad6ccb756ae33ca3115f59c99ca8abbeb0321e)
Conflicts:
src/mesa/shader/slang/slang_link.c
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(cherry picked from commit dfada459aabf1a02dc2dbdb6644283fc95df2586)
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Fixes incorrect size information. See bug 19273.
(cherry picked from commit e8d7db31e2a6784c765911233cb3d888f612837f)
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This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work.
When a built-in uniform array is indexed with a variable index we need to
"unroll" the whole array into the parameter list (aka constant buffer) because
we don't know which elements may be accessed at compile-time. In the case of
the gl_LightSource array of size [8], we emit 64 state references into the
parameter array (8 elements times 8 vec4s per gl_LightSourceParameters
struct).
Previously, we only allowed constant-indexed references to uniform arrays
(such as gl_LightSource[2].position) which resulted in a single state reference
being added to the parameter array, not 64. We still optimize this case.
Users should be aware that using "gl_LightSource[i].ambient" in their shaders
is a bit expensive since state validation will involve updating all 64
light source entries in the parameter list.
(cherry picked from commit c6537ac8b8130cf2271c8d1e51137a575073c762)
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(cherry picked from commit ca0540e25c86b8095511868b0cbe96d7e85f7437)
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(cherry picked from commit 3be8d6db9e8bfbd1b3ebf9ac382857ad1e6ef753)
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array.length() wasn't working.
Swizzle mask for accessing elements of float arrays was incorrect.
(cherry picked from commit 368df1615ef65afed96a44e1f43ade8cc703696f)
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And update some copyrights.
(cherry picked from commit 4561307a27e07e37319fdf993c37f2c1b85ee3e9)
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(cherry picked from commit 49543d7177fabc848822431891266e33bc13c818)
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(cherry picked from commit a1229cc9e7c78c59cad8d0df30b1f28d9bc81faf)
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(cherry picked from commit a66ff046cc169c6479b00b1e7fc5d87b93ad60ed)
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This allows uniform declarations with scalar/array initializers.
The code is rough though, and will be cleaned up.
(cherry picked from commit aa1b90463676ea71f24c1956dcf51deec1bf664c)
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For example, a declaration like
const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
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(cherry picked from commit 0da44c62cc91c60d392f6e57aa047473b67ffb9b)
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(cherry picked from commit d4be09fb2b4a2a45a95a388f536aee566e05f96a)
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(cherry picked from commit 240e211c711b0ebfe6c3daa6cb70a3fa8fc8b656)
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(cherry picked from commit 4d49fc83f11ec2f333e06e94af5ac0d24b93caa8)
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(cherry picked from commit 81253be3347312eb7539eb61ee9362f76370eba7)
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