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* r300g: Fix path to test programs for out-of-tree buildsMichel Dänzer2014-08-202-1/+2
* gallivm: Fix build with LLVM >= 3.6 r215967.Vinson Lee2014-08-201-0/+4
* glsl: Use the without_array predicate in some more placesTimothy Arceri2014-08-192-4/+2
* i965: Flush the RC and TC before doing a fast clear resolveKristian Høgsberg2014-08-191-2/+2
* i965: Enable ARB_conditional_render_inverted on Gen6+.Chris Forbes2014-08-201-0/+1
* mesa: Add support for inverted s/w conditional renderingChris Forbes2014-08-201-0/+13
* i965/vec4: Add a pass to reduce swizzles.Matt Turner2014-08-192-0/+99
* vc4: Plumb the texture index from TGSI through to the sampler uniforms.Eric Anholt2014-08-191-15/+11
* vc4: Avoid a null-deref if a sampler index isn't used.Eric Anholt2014-08-191-2/+5
* mesa: fix NULL pointer deref bug in _mesa_drawbuffers()Brian Paul2014-08-191-1/+1
* r600g: Fix missing SET_TEXTURE_OFFSETSGlenn Kennard2014-08-194-57/+87
* gallium/target: Add needed mesautil lib to haiku-softpipeAlexander von Gluck IV2014-08-191-0/+1
* gallium/aux: Fill in Haiku get process name codeAlexander von Gluck IV2014-08-191-0/+7
* haiku/swrast: Add missing src include search path for missing util/macros.hAlexander von Gluck IV2014-08-191-0/+1
* llvmpipe/softpipe: enable ARB_conditional_render_invertedTobias Klausmann2014-08-192-2/+3
* nvc0: Handle ARB_conditional_render_inverted and enable itTobias Klausmann2014-08-194-32/+37
* mesa/st: Support ARB_conditional_render_inverted modesTobias Klausmann2014-08-192-1/+20
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-1915-0/+18
* mesa: add ARB_conditional_render_inverted flagsTobias Klausmann2014-08-193-2/+10
* glapi: add GL_ARB_conditional_render_invertedTobias Klausmann2014-08-192-1/+14
* ilo: fix PIPE_CAP_VIDEO_MEMORYChia-I Wu2014-08-191-2/+2
* ilo: enable HiZ in more cases on GEN6Chia-I Wu2014-08-193-31/+44
* ilo: remove layer offsettingChia-I Wu2014-08-197-393/+27
* ilo: migrate to ilo_layoutChia-I Wu2014-08-198-1454/+213
* ilo: add new resource layout codeChia-I Wu2014-08-193-0/+1779
* gallium/radeon: Do not use u_upload_mgr for buffer downloadsNiels Ole Salscheider2014-08-191-12/+8
* r600g: copy IA_MULTI_VGT_PARAM programming from radeonsi for CaymanMarek Olšák2014-08-194-3/+36
* radeonsi: bump PRIMGROUP_SIZE for some casesMarek Olšák2014-08-191-1/+4
* radeonsi: set PARTIAL_VS_WAVE(0) when appropriateMarek Olšák2014-08-191-1/+6
* radeonsi: set IA_MULTI_VGT_PARAM on SI the same as on CIK (v2)Marek Olšák2014-08-192-46/+50
* radeonsi: simplify si_num_banks functionMarek Olšák2014-08-193-15/+13
* radeonsi: use r600_draw_rectangle from r600gMarek Olšák2014-08-199-75/+77
* radeonsi: save scissor state and sample mask for u_blitterMarek Olšák2014-08-193-8/+29
* radeonsi: don't set CB_SHADER_MASK=1 if there are no color outputsMarek Olšák2014-08-191-4/+0
* gallium/u_blitter: don't use an empty fragment shader if there's a colorbufferMarek Olšák2014-08-191-1/+1
* gallium/util: handle PIPE_BUFFER in util_pipe_tex_to_tgsi_texMarek Olšák2014-08-191-0/+3
* rbug: only add textures to the listMarek Olšák2014-08-191-2/+5
* rbug: fix a crash in sampler_view_destroy caused by incorrect contextMarek Olšák2014-08-191-1/+1
* rbug: send the actual number of layers to the clientMarek Olšák2014-08-191-1/+4
* rbug: implement streamout context functionsMarek Olšák2014-08-191-0/+46
* rbug: fix crash in set_vertex_buffersMarek Olšák2014-08-191-1/+1
* rbug: remove contexts from the list properlyMarek Olšák2014-08-191-1/+3
* ilo: fold drm_intel_get_aperture_sizes() within probe_winsys()Emil Velikov2014-08-194-15/+15
* i965/cfg: Add a foreach_block_and_inst_safe macro.Matt Turner2014-08-181-0/+4
* i965/cfg: Add a foreach_inst_in_block_safe macro.Matt Turner2014-08-181-0/+8
* i965/cfg: Add a foreach_block_safe macro.Matt Turner2014-08-181-0/+3
* i965: Pass a cfg pointer to generate_{code,assembly}.Matt Turner2014-08-1810-41/+39
* i965: Add and use foreach_block macro.Matt Turner2014-08-1814-143/+119
* i965/cfg: Embed link in bblock_t for main block list.Matt Turner2014-08-182-5/+7
* i965/fs: Optimize gl_FrontFacing calculation on Gen4/5.Matt Turner2014-08-181-5/+16