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* winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.Mario Kleiner2015-07-041-3/+10
* i965/skl: Use 1 register for uniform pull constant payloadBen Widawsky2015-07-011-1/+1
* nv50/ir: copy joinAt when splitting both before and afterIlia Mirkin2015-07-013-0/+5
* glsl: validate sampler array indexing for 'constant-index-expression'Tapani Pälli2015-07-011-0/+78
* i965: use EmitNoIndirectSampler for gen < 7Tapani Pälli2015-07-011-0/+4
* mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5Tapani Pälli2015-07-011-0/+5
* i915: use EmitNoIndirectSamplerTapani Pälli2015-07-011-0/+3
* mesa/glsl: new compiler option EmitNoIndirectSamplerTapani Pälli2015-07-012-0/+13
* glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00Tapani Pälli2015-07-011-18/+20
* nv50/ir: fix emission of address reg in 3rd sourceIlia Mirkin2015-07-011-2/+6
* nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.Mario Kleiner2015-07-011-1/+5
* nv50/ir: propagate modifier to right arg when const-folding madIlia Mirkin2015-07-011-1/+4
* winsys/radeon: Unmap GPU VM address range when destroying BOMichel Dänzer2015-07-013-4/+29
* egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visualsBoyan Ding2015-07-011-5/+0
* nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_dataIlia Mirkin2015-07-014-0/+4
* nvc0: always put all tfb bufs into bufctxIlia Mirkin2015-07-011-3/+4
* glsl: binding point is a texture unit, which is a combined spaceIlia Mirkin2015-07-011-1/+1
* gbm: do not (over)link against libglapi.soEmil Velikov2015-07-011-1/+2
* gbm: dlopen libglapi so gbm_create_device worksFrank Henigman2015-07-011-0/+8
* i965/gen9: Implement Push Constant Buffer workaroundBen Widawsky2015-07-011-7/+41
* mesa: add GL_PROGRAM_PIPELINE support in KHR_debug callsIlia Mirkin2015-07-014-12/+24
* glsl: add version checks to conditionals for builtin variable enablementIlia Mirkin2015-07-011-5/+5
* i965: Export format comparison for blitting between miptreesChris Wilson2015-07-013-5/+14
* i915: Blit RGBX<->RGBA drawpixelsChris Wilson2015-07-011-7/+29
* i965: Fix HW blitter pitch limitsChris Wilson2015-07-011-5/+14
* egl/x11: Set version of swrastLoader to 2Boyan Ding2015-06-181-1/+1
* nvc0/ir: can't have a join on a load with an indirect sourceIlia Mirkin2015-06-181-1/+1
* nv50,nvc0: clamp uniform size to 64kIlia Mirkin2015-06-182-4/+4
* nvc0/ir: fix collection of first uses for texture barrier insertionIlia Mirkin2015-06-181-5/+11
* mesa: build xmlconfig to a separate static libraryErik Faye-Lund2015-06-188-17/+17
* i965/fs: Don't let the EOT send message interfere with the MRF hackJason Ekstrand2015-06-182-3/+17
* draw: (trivial) fix NULL pointer dereferenceRoland Scheidegger2015-06-181-2/+2
* i965: Disable compaction for EOT send messagesBen Widawsky2015-06-181-0/+6
* i965: Don't compact instructions with unmapped bits.Francisco Jerez2015-06-181-0/+53
* egl: fix setting context flagsMarek Olšák2015-06-181-2/+3
* nv30: avoid doing extra work on clear and hitting unexpected statesIlia Mirkin2015-06-035-9/+11
* st/dri: fix postprocessing crash when there's no depth bufferMarek Olšák2015-06-031-5/+4
* i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)Ben Widawsky2015-06-031-0/+10
* nv30: falling back to draw path for edgeflag does no goodIlia Mirkin2015-06-031-3/+2
* nv30/draw: switch varying hookup logic to know about texcoordsIlia Mirkin2015-06-031-9/+16
* nv30/draw: allocate vertex buffers in gartIlia Mirkin2015-06-031-6/+10
* nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAMIlia Mirkin2015-06-031-3/+3
* nv30/draw: fix indexed draws with swtnl path and a resource index bufferIlia Mirkin2015-06-031-3/+3
* glsl: avoid leaking linked gl_shader when there's a late linker errorIlia Mirkin2015-06-031-2/+8
* st/mesa: don't leak glsl_to_tgsi object on link failureIlia Mirkin2015-06-031-0/+1
* nv30/draw: draw expects constbuf size in bytes, not vec4 unitsIlia Mirkin2015-06-031-1/+1
* nv30/draw: avoid leaving stale pointers in draw stateIlia Mirkin2015-06-031-4/+4
* nv30: fix clip plane uploads and enable changesIlia Mirkin2015-06-031-9/+7
* nv30: avoid leaking render state and draw shadersIlia Mirkin2015-06-033-0/+16
* nv30: don't leak fragprog constsIlia Mirkin2015-06-031-0/+1