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Author
Age
Files
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...
|
*
Assorted patches for miniglx/linux-solo (Gavin Li <
[email protected]
>)
Brian
2008-01-23
3
-0
/
+32
*
|
R300: RV410 SE chips have half the pipes of regular RV410
Alex Deucher
2008-01-29
1
-2
/
+7
|
/
*
fix pc vs. gc->ps usage (bug 14197)
Brian
2008-01-22
1
-4
/
+4
*
prep for 7.0.3 release
Brian
2008-01-21
1
-2
/
+2
*
i965: Fix byte vs. pixel unit mixup for aligned texture pitch.
Michel Dänzer
2008-01-14
1
-1
/
+1
*
i965: Fix unresolved symbol intel_miptree_pitch_align.
Michel Dänzer
2008-01-11
2
-0
/
+27
*
i915tex: Centralize mipmap pitch computations.
Keith Packard
2008-01-08
8
-36
/
+64
*
fix depth/1 typo in glTexImage3D proxy code
Brian
2008-01-05
1
-4
/
+4
*
additional stub functions
Brian
2008-01-02
1
-0
/
+4
*
additional GL_COLOR_ATTACHMENTx_EXT cases (bug 13767)
Brian
2008-01-02
1
-0
/
+8
*
fix vbo display list memleak upon context destruction
Brian
2008-01-01
2
-0
/
+16
*
additional GL_COLOR_ATTACHMENTx_EXT cases (bug 13767)
Brian
2008-01-01
1
-0
/
+8
*
Convert to 0/1 when setting boolean uniforms
Bruce Merry
2008-01-01
1
-0
/
+7
*
Make use of count in _mesa_uniform_matrix
Bruce Merry
2008-01-01
1
-13
/
+25
*
More fixes to shader_api
Bruce Merry
2008-01-01
1
-7
/
+16
*
Fix several bugs relating to uniforms and attributes in GLSL API
Bruce Merry
2008-01-01
1
-11
/
+73
*
added 'get' info for framebuffer object tokens
Brian
2008-01-01
2
-8
/
+18
*
add 'Get' info for MAX_3D_TEXTURE_SIZE (for bug 13811)
Brian
2008-01-01
1
-1
/
+3
*
fix GL_LINE_LOOP with drivers using own render pipeline stage (#12410, #13527)
Roland Scheidegger
2007-12-22
10
-10
/
+10
*
return correct size from glGetActiveUniform (bug 13751)
Brian
2007-12-20
1
-3
/
+55
*
i965: allocate GRF registers before building subroutines,
Xiang, Haihao
2007-12-19
3
-16
/
+25
*
i965: restore the flag after building the subroutine of the
Xiang, Haihao
2007-12-19
1
-2
/
+11
*
Remove -I$(TOP)/src/mesa/transform
Brian
2007-12-18
1
-1
/
+0
*
simplify update two-side lighting test (follow-on to previous front/back-face...
Brian
2007-12-18
1
-3
/
+1
*
fix NEED_SECONDARY_COLOR for vert/frag progs
Brian
2007-12-18
1
-4
/
+4
*
i915tex: Fix issues with glDrawBuffer(GL_NONE).
Michel Dänzer
2007-12-17
1
-27
/
+23
*
fix polygon cull regression
Brian
2007-12-14
1
-7
/
+3
*
fix span->facing computation and gl_FrontFacing initialization
Brian
2007-12-04
2
-7
/
+5
*
Fix gl_FrontFacing compilation problem
Brian
2007-12-04
1
-1
/
+2
*
fix DD_TRI_LIGHT_TWOSIDE bug (#13368)
Brian
2007-12-03
1
-4
/
+4
*
Fix the library name in glw.pc
Dan Nicholson
2007-12-03
1
-1
/
+1
*
added missing quote char
Brian
2007-12-03
1
-1
/
+1
*
i915tex: Fix up state changes for i8xx.
Michel Dänzer
2007-12-03
1
-6
/
+56
*
fix-build: remove ctx->_Facing assignment
Brian
2007-11-30
1
-8
/
+0
*
fix broken two-sided stencil
Brian
2007-11-30
15
-24
/
+49
*
i965: use uncompressed instruction to ensure only
Xiang, Haihao
2007-11-30
1
-0
/
+1
*
New ctx->Driver.Map/UnmapTexture() functions for accessing textures from t_vb...
Brian
2007-11-29
4
-1
/
+56
*
cleanups, comments
Brian
2007-11-29
1
-31
/
+34
*
Move _mesa_load_tracked_matrices() from TNL module to prog_statevars.c
Brian
2007-11-29
4
-102
/
+101
*
make sure state token values are fully initialized
Roland Scheidegger
2007-11-29
2
-2
/
+2
*
r200: Fix texture format regression on big endian systems.
Michel Dänzer
2007-11-28
1
-3
/
+6
*
use DEFAULT_SOFTWARE_DEPTH_BITS
Delle
2007-11-27
1
-7
/
+9
*
set fp->UsesKill when emitting OPCODE_KIL
Brian
2007-11-27
1
-1
/
+7
*
improve 24-bit Z to 32-bit Z conversion
Brian
2007-11-27
1
-2
/
+3
*
i915tex: Fix some minor batchbuffer errors.
Keith Whitwell
2007-11-26
1
-1
/
+5
*
i915tex: Catch cases where not all state is emitted for a new batchbuffer.
Keith Whitwell
2007-11-26
6
-2
/
+57
*
i915tex: Some additional blit fixes and assertions.
Michel Dänzer
2007-11-26
1
-8
/
+24
*
i915tex: Actually wait for previous commands to complete for glFinish().
Michel Dänzer
2007-11-26
1
-1
/
+1
*
Consolidate texture fetch code and use partial derivatives when possible.
Brian
2007-11-23
3
-75
/
+79
*
Fix parsing of gl_FrontLightModelProduct.sceneColor, don't segfault on variable
Brian
2007-11-23
2
-5
/
+15
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