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* i965g: s/sprintf/util_snprintf/Vinson Lee2010-05-021-5/+6
* glsl: s/sprintf/_mesa_snprintf/Vinson Lee2010-05-017-29/+29
* glapi: s/strcpy/strncpy/Vinson Lee2010-05-011-1/+2
* llvmpipe: Remove unused variable.Vinson Lee2010-05-011-2/+0
* swrastg: Use traceJakob Bornecrantz2010-05-012-2/+4
* nv50: raise constant buffers size to maximumChristoph Bumiller2010-04-303-15/+10
* nv50: relax restriction on surface_copy format equality a bitChristoph Bumiller2010-04-301-1/+27
* nv50: don't segfault on OPCODE_END for empty programsChristoph Bumiller2010-04-301-5/+6
* llvmpipe: fix out-of-bounds texture samplingBrian Paul2010-04-301-0/+12
* llvmpipe: added lp_build_sample_nop() for debuggingBrian Paul2010-04-301-7/+29
* svga: Fix index offsetJakob Bornecrantz2010-04-211-2/+3
* st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul2010-04-307-81/+122
* draw: Fix memory leaks in llvm code.José Fonseca2010-04-302-0/+26
* x86-64: Make assembly routines .hidden like on x86Adam Jackson2010-04-301-0/+8
* svga: Init surface functionsJakob Bornecrantz2010-04-201-0/+1
* util: Add missing break statement in u_caps.cJakob Bornecrantz2010-04-301-0/+1
* st/mesa: remove unused/disabled codeBrian Paul2010-04-292-48/+0
* mesa: added _mesa_print_framebuffer() for debuggingBrian Paul2010-04-292-0/+44
* i965: Reject shaders with uninlined function calls instead of hanging.Eric Anholt2010-04-291-1/+33
* mesa: Don't overwrite a driver's shader infolog with generic failure message.Eric Anholt2010-04-291-1/+4
* util: Update caps after helpfull inputJakob Bornecrantz2010-04-292-19/+61
* util: Add small caps checker helperJakob Bornecrantz2010-04-294-0/+271
* util: Format error format string as the rest of the pipe formatsJakob Bornecrantz2010-04-291-1/+1
* softpipe & llvmpipe: Enable SM3 capJakob Bornecrantz2010-04-292-0/+4
* draw llvm: stay in bounds even if fetch_count % 4 != 0Zack Rusin2010-04-291-2/+16
* cso: remove commented-out code, update function docsBrian Paul2010-04-291-1/+4
* gallivm: add some assertions in special-case sampler codeBrian Paul2010-04-291-0/+5
* i965: Fix cube map layouts on Ironlake.Eric Anholt2010-04-294-68/+24
* i965: Implement VS MAX in a more obvious way.Eric Anholt2010-04-291-3/+3
* i965: Use immediate float operands for some VS instructions.Eric Anholt2010-04-291-0/+86
* llvmpipe: fix texture/display target memory leakBrian Paul2010-04-291-0/+5
* gallium/draw: Fix PPC compiler warning.Michel Dänzer2010-04-291-1/+1
* gallium/draw: Fix PPC build failure.Michel Dänzer2010-04-291-1/+1
* r300g: fix compiler errorMarek Olšák2010-04-291-2/+1
* r300g: use the enum for color swizzles in the rasterizerMarek Olšák2010-04-291-8/+10
* r300g: rasterizer debug loggingMarek Olšák2010-04-293-2/+34
* r300g: fix tests/yuvrect and possibly even rendering to YUV texturesMarek Olšák2010-04-292-3/+9
* r300g: enable the RGBA16F renderbuffer tooMarek Olšák2010-04-291-1/+1
* r300g: enable float texturesMarek Olšák2010-04-291-9/+0
* r300g: compose swizzles from texture formats and sampler viewsMarek Olšák2010-04-293-22/+14
* r300g: init s3tc fetching functionsMarek Olšák2010-04-291-0/+3
* svga: More don't recurseJakob Bornecrantz2010-04-191-1/+1
* svga: Translate svga reloc flags to pb flagsJakob Bornecrantz2010-04-191-1/+16
* svga: Don't recurseJakob Bornecrantz2010-04-191-1/+1
* draw: remove extra semicolonsBrian Paul2010-04-282-4/+4
* llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul2010-04-281-1/+6
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmpipe: fix scene queue memory leakBrian Paul2010-04-281-0/+2
* llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul2010-04-281-0/+2
* llvmpipe: fix surface memory leak during tear-downBrian Paul2010-04-281-0/+2