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* i965/vec4: Use const references in emit() functions.Kenneth Graunke2014-11-132-15/+14
* i965: Use macros to create prototypes for emitter helpers.Kenneth Graunke2014-11-131-57/+41
* i965: Always enable VF statisticsBen Widawsky2014-11-131-2/+1
* i915: Emit 3DSTATE_SCISSOR_RECTANGLE_0 before 3DSTATE_SCISSOR_ENABLEVille Syrjälä2014-11-136-17/+17
* i915: Don't call _mesa_meta_glsl_Clear() on gen2Ville Syrjälä2014-11-131-1/+1
* i915: Protect macro argument for TEXTURE_SET()Ville Syrjälä2014-11-131-1/+1
* i915: Kill intel_context::hw_stencilVille Syrjälä2014-11-132-2/+0
* i915: Accept GL_DEPTH_STENCIL GL_DEPTH_COMPONENT formats for renderbuffersVille Syrjälä2014-11-131-0/+9
* i915: Override mip filter to nearest with anisoVille Syrjälä2014-11-131-0/+2
* i915: Use L8A8 instead of I8 to simulate A8 on gen2Ville Syrjälä2014-11-133-3/+5
* i915: Fix GL_DOT3_RGBA a bitVille Syrjälä2014-11-131-2/+3
* linker: Add a missing space in an error messageNeil Roberts2014-11-131-1/+1
* llvmpipe: Call pipe_thread_wait() on Linux.José Fonseca2014-11-131-0/+6
* i915g: we also have more than 0 viewports!Kenneth Graunke2014-11-121-0/+3
* vc4: Avoid reusing a pointer from c->outputs[] after add_output().Eric Anholt2014-11-121-5/+6
* vc4: Fix assumption of TGSI OUT[0] being POSITION in the VS.Eric Anholt2014-11-121-5/+5
* nvc0: remove unused mm_VRAM_fe0Ilia Mirkin2014-11-122-9/+0
* st/glx: Implement GLX_EXT_create_context_es2_profile.José Fonseca2014-11-122-37/+54
* Revert "clover: Fix build after llvm r221375"Tom Stellard2014-11-121-4/+0
* gallivm: Fix build with LLVM 3.6 (r221751).José Fonseca2014-11-121-1/+10
* i965/cfg: Remove if_block/else_block.Matt Turner2014-11-113-30/+1
* i965/fs: Don't use if_block/else_block in SEL peephole.Matt Turner2014-11-111-6/+11
* ilo: clean up gen6_3DSTATE_SF()Chia-I Wu2014-11-113-90/+105
* ilo: clean up gen7_3DSTATE_STREAMOUT()Chia-I Wu2014-11-112-45/+35
* ilo: rework gen7_3DSTATE_SO_DECL_LIST()Chia-I Wu2014-11-111-60/+66
* ilo: add 3DSTATE_SO_BUFFER variantsChia-I Wu2014-11-112-24/+25
* ilo: add gen6_3dstate_constant()Chia-I Wu2014-11-112-84/+67
* ilo: add variants of 3DSTATE_{HS,DS}Chia-I Wu2014-11-112-12/+6
* ilo: add variants of 3DSTATE_GSChia-I Wu2014-11-113-63/+100
* ilo: add variants of 3DSTATE_VSChia-I Wu2014-11-113-16/+22
* ilo: add variants of 3DSTATE_PSChia-I Wu2014-11-112-36/+41
* ilo: add variants of 3DSTATE_WMChia-I Wu2014-11-113-54/+61
* ilo: add variants of 3DSTATE_CLIPChia-I Wu2014-11-113-24/+32
* ilo: prefix 3DSTATE_VF with gen75Chia-I Wu2014-11-112-4/+4
* st/va: MPEG4 call vlVaDecoderFixMPEG4Startcode()Michael Varga2014-11-101-0/+7
* st/va: MPEG4 generate GOV and VOP headerMichael Varga2014-11-101-0/+92
* st/va: MPEG4 populate the SPS structureMichael Varga2014-11-101-0/+6
* st/va: MPEG4 populate the iq matrix buffersMichael Varga2014-11-101-0/+16
* st/va: MPEG4 populate the PPS structureMichael Varga2014-11-102-0/+81
* st/va: refactored handleVASliceDataBufferTypeMichael Varga2014-11-101-35/+40
* mesa: Remove _mesa_max_buffer_indexIan Romanick2014-11-102-52/+0
* mesa: Uniform logging is very, very unlikelyIan Romanick2014-11-101-2/+2
* glsl: Swap the order of glsl_type::name and ::lengthIan Romanick2014-11-102-8/+8
* glsl: Store glsl_type::vector_elements and ::matrix_columns as uint8_tIan Romanick2014-11-101-2/+2
* mesa: Don't check for API_OPENGLES in _mesa_uniform_matrixIan Romanick2014-11-101-4/+4
* mesa: Rework array error checks in validate_uniform_parametersIan Romanick2014-11-101-19/+22
* mesa: Get some gl_shader_program::LinkStatus checking out of the main pathIan Romanick2014-11-101-6/+19
* mesa: Rework location == -1 error checkingIan Romanick2014-11-101-38/+38
* mesa: Minor clean ups in _mesa_uniformIan Romanick2014-11-101-23/+9
* mesa: Remove GLSL_TYPE_SAMPLER checkIan Romanick2014-11-101-2/+1