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* mesa: Add support for unpacking 32-bit integer formats to int spans.Eric Anholt2011-11-092-0/+128
* meta: Add support for glClear() to integer color buffers.Eric Anholt2011-11-091-4/+109
* i965: Claim to support rendering to integer FBOs.Eric Anholt2011-11-092-1/+13
* i965/fs: Add support for user-defined out variables.Eric Anholt2011-11-092-35/+39
* i965/fs: Preserve the source register type when doing color writes.Eric Anholt2011-11-091-4/+7
* i965: Make brw_type_for_base_type return the element type for arrays.Eric Anholt2011-11-091-0/+1
* i965: Enable ChooseTexFormat for supported GL_EXT_texture_integer formats.Eric Anholt2011-11-091-0/+30
* i965: Add mapping from MESA_FORMAT to BRW_SURFACEFORMAT for integer.Eric Anholt2011-11-091-0/+24
* intel: Expose GL_EXT_texture_integer when GL 3.0 override is set.Eric Anholt2011-11-091-0/+10
* i965: Add support for 16-bit unorm L, A, and I textures.Eric Anholt2011-11-092-1/+8
* intel: Don't _mesa_problem when asked for an RB of a texturing-only type.Eric Anholt2011-11-092-2/+11
* r200: remove dangling radeon.h symlink.Paul Berry2011-11-091-1/+0
* glsl: Assign transform feedback varying slots in linker.Paul Berry2011-11-092-63/+503
* glsl: Clamp vector indices when lowering to swizzlesIan Romanick2011-11-091-2/+20
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-0920-33/+158
* scons: Don't list m_xform.c twice.José Fonseca2011-11-091-5/+0
* glu: Fix deprecated conversion from string constant to ‘char*’ warning.José Fonseca2011-11-092-2/+2
* r600g: clarify meaning of one variable in shader codegenMarek Olšák2011-11-091-1/+1
* r600g: cosmetic changes in query codeMarek Olšák2011-11-092-10/+7
* r600g: use modulo for computing index into query (ring) buffersMarek Olšák2011-11-091-14/+5
* r600g: make r600_query_result more genericMarek Olšák2011-11-091-15/+37
* Remove tgsi_sse2.José Fonseca2011-11-0820-7048/+3
* mesa: fix signed/unsigned integer comparison warningsBrian Paul2011-11-082-5/+9
* glsl: remove trailing comma to silence warningBrian Paul2011-11-081-1/+1
* mesa: Implement glGetFragDataLocationIan Romanick2011-11-082-20/+56
* linker: Use app-specified fragment data location during linkingIan Romanick2011-11-084-8/+25
* mesa: Stub implementation of glBindFragDataLocationIan Romanick2011-11-082-18/+37
* softpipe: don't clamp or do logical operations on floating-point buffers.Morgan Armand2011-11-081-22/+54
* st/mesa: Fix memory leak on error path.Vinson Lee2011-11-071-1/+3
* st/dri: Fix memory leak on error path.Vinson Lee2011-11-071-1/+3
* glsl: Generate IR for switch statementsDan McCabe2011-11-073-45/+254
* glsl: Reference data structure ctors in grammarDan McCabe2011-11-073-16/+193
* glsl: Create AST structs corresponding to new productions in grammarDan McCabe2011-11-071-0/+59
* glsl: Add productions to GLSL grammar for switch statementDan McCabe2011-11-071-3/+61
* glsl: Create AST data structures for switch statement and case labelDan McCabe2011-11-071-4/+20
* util: add log2f for AndroidChia-I Wu2011-11-071-0/+11
* mesa: remove prog_uniform.c from SConscriptBrian Paul2011-11-071-1/+0
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-0712-879/+0
* mesa: Add missing check for glUniform*v count > 1 on non-arrayIan Romanick2011-11-071-0/+9
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-0710-252/+516
* i965: Move _mesa_ir_link_shader call before device-specific linkingIan Romanick2011-11-071-3/+3
* mesa: Add log_uniform and log_program_parameters to dump dataIan Romanick2011-11-071-0/+72
* ir_to_mesa: Add _mesa_associate_uniform_storageIan Romanick2011-11-072-0/+76
* mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functionsIan Romanick2011-11-073-0/+59
* mesa: Add _mesa_propagate_uniforms_to_driver_storageIan Romanick2011-11-072-0/+122
* linker: Track uniform locations to new tracking structuresIan Romanick2011-11-072-0/+98
* mesa: Add structures for "new style" uniform tracking in shader programsIan Romanick2011-11-071-0/+25
* linker: Add helper class for parcelling out backing storage to uniformsIan Romanick2011-11-071-0/+86
* linker: Add helper class for determining uniform usageIan Romanick2011-11-071-0/+68
* mesa: Move most of uniforms.c to uniform_query.cppIan Romanick2011-11-072-967/+945