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Author
Age
Files
Lines
*
radeonsi: use r600_draw_rectangle from r600g
Marek Olšák
2014-08-19
9
-75
/
+77
*
radeonsi: save scissor state and sample mask for u_blitter
Marek Olšák
2014-08-19
3
-8
/
+29
*
radeonsi: don't set CB_SHADER_MASK=1 if there are no color outputs
Marek Olšák
2014-08-19
1
-4
/
+0
*
gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer
Marek Olšák
2014-08-19
1
-1
/
+1
*
gallium/util: handle PIPE_BUFFER in util_pipe_tex_to_tgsi_tex
Marek Olšák
2014-08-19
1
-0
/
+3
*
rbug: only add textures to the list
Marek Olšák
2014-08-19
1
-2
/
+5
*
rbug: fix a crash in sampler_view_destroy caused by incorrect context
Marek Olšák
2014-08-19
1
-1
/
+1
*
rbug: send the actual number of layers to the client
Marek Olšák
2014-08-19
1
-1
/
+4
*
rbug: implement streamout context functions
Marek Olšák
2014-08-19
1
-0
/
+46
*
rbug: fix crash in set_vertex_buffers
Marek Olšák
2014-08-19
1
-1
/
+1
*
rbug: remove contexts from the list properly
Marek Olšák
2014-08-19
1
-1
/
+3
*
ilo: fold drm_intel_get_aperture_sizes() within probe_winsys()
Emil Velikov
2014-08-19
4
-15
/
+15
*
i965/cfg: Add a foreach_block_and_inst_safe macro.
Matt Turner
2014-08-18
1
-0
/
+4
*
i965/cfg: Add a foreach_inst_in_block_safe macro.
Matt Turner
2014-08-18
1
-0
/
+8
*
i965/cfg: Add a foreach_block_safe macro.
Matt Turner
2014-08-18
1
-0
/
+3
*
i965: Pass a cfg pointer to generate_{code,assembly}.
Matt Turner
2014-08-18
10
-41
/
+39
*
i965: Add and use foreach_block macro.
Matt Turner
2014-08-18
14
-143
/
+119
*
i965/cfg: Embed link in bblock_t for main block list.
Matt Turner
2014-08-18
2
-5
/
+7
*
i965/fs: Optimize gl_FrontFacing calculation on Gen4/5.
Matt Turner
2014-08-18
1
-5
/
+16
*
i965/fs: Optimize gl_FrontFacing calculation on Gen6+.
Matt Turner
2014-08-18
1
-6
/
+15
*
i965: Use ~0 to represent true on Gen >= 6.
Matt Turner
2014-08-18
4
-34
/
+102
*
i965/fs: Optimize emit_bool_to_cond_code for logical exprs.
Matt Turner
2014-08-18
1
-54
/
+87
*
i965: Use UniformBooleanTrue value for boolean literal true.
Matt Turner
2014-08-18
2
-2
/
+6
*
glsl: Use UniformBooleanTrue value for uniform initializers.
Matt Turner
2014-08-18
8
-34
/
+52
*
mesa: Upload boolean uniforms using UniformBooleanTrue.
Matt Turner
2014-08-18
1
-2
/
+2
*
i965: Remove dead call to _mesa_associate_uniform_storage().
Matt Turner
2014-08-18
1
-6
/
+0
*
mapi: Inline shared-glapi/tests/Makefile.
Matt Turner
2014-08-18
2
-21
/
+11
*
mapi: Inline glapi/tests/Makefile.
Matt Turner
2014-08-18
2
-22
/
+13
*
mapi: Inline glapi/Makefile.
Matt Turner
2014-08-18
3
-76
/
+46
*
mapi: Inline es2api/Makefile.
Matt Turner
2014-08-18
2
-70
/
+41
*
mapi: Inline es1api/Makefile.
Matt Turner
2014-08-18
2
-65
/
+39
*
mapi: Inline shared-glapi/Makefile.
Matt Turner
2014-08-18
2
-37
/
+43
*
i965: Enable instruction compaction on Gen8+.
Matt Turner
2014-08-18
1
-1
/
+1
*
i965: Add support for compacting 3-src instructions on Gen8.
Matt Turner
2014-08-18
1
-0
/
+185
*
i965: Add support for compacting 1- and 2-src instructions on Gen8.
Matt Turner
2014-08-18
1
-13
/
+35
*
i965/gen8: Add 3-src instruction compaction tables.
Matt Turner
2014-08-18
1
-0
/
+27
*
i965/gen8: Add instruction compaction tables.
Matt Turner
2014-08-18
1
-0
/
+150
*
i965: Update JIP/UIP compaction code to operate on bytes.
Matt Turner
2014-08-18
1
-4
/
+8
*
i965: Reverse condition ordering to let us support other gens.
Matt Turner
2014-08-18
1
-3
/
+3
*
i965/disasm: Add CSEL.
Matt Turner
2014-08-18
1
-0
/
+1
*
mesa: fix copy and paste errors in glBindVertexBuffers
Timothy Arceri
2014-08-19
1
-2
/
+2
*
nv50/ir: (trivial) initialize pointer to silence warning
Tobias Klausmann
2014-08-18
1
-1
/
+1
*
vc4: Add support for swizzling of texture colors.
Eric Anholt
2014-08-18
3
-4
/
+39
*
vc4: Fix handling of non-XYZW swizzles in color outputs.
Eric Anholt
2014-08-18
1
-6
/
+6
*
vc4: Extract the swizzle handling from vertex fetch.
Eric Anholt
2014-08-18
1
-27
/
+32
*
vc4: Add support for color masking.
Eric Anholt
2014-08-18
1
-13
/
+24
*
vc4: Add a helper for QOP_R4_UNPACK_[ABCD].
Eric Anholt
2014-08-18
2
-8
/
+11
*
vc4: Don't forget to set up the offset for render targets.
Eric Anholt
2014-08-18
1
-0
/
+2
*
vc4: Fix multi-level texture setup.
Eric Anholt
2014-08-18
2
-2
/
+12
*
vc4: Fix viewport handling in the uniforms upload.
Eric Anholt
2014-08-18
1
-4
/
+2
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