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* glx/dri3: Add additional check for gpu offloading caseAxel Davy2015-05-111-0/+5
* egl/wayland: properly destroy wayland objectsAxel Davy2015-05-112-1/+6
* i965/fs: Disable opt_sampler_eot for textureGatherNeil Roberts2015-05-111-0/+10
* mesa: use _mesa_has_compute_shaders instead of extension checkTapani Pälli2015-05-111-1/+3
* main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDEMarta Lofstedt2015-05-111-0/+1
* r600: use pipe->hw prim convert from radeonsiDave Airlie2015-05-111-15/+16
* freedreno/ir3/nir: fix build break after f752effaRob Clark2015-05-101-4/+3
* nv50/ir: only enable mul saturate on G200+Ilia Mirkin2015-05-091-1/+4
* nvc0: reset the instanced elements state when doing blit using 3d engineIlia Mirkin2015-05-091-0/+6
* nvc0: keep track of PGRAPH state in nvc0_screenIlia Mirkin2015-05-094-24/+34
* nv50: keep track of PGRAPH state in nv50_screenIlia Mirkin2015-05-094-30/+36
* nir: Fix aggressive typos in nir_from_ssa.c.Kenneth Graunke2015-05-081-5/+5
* nir/search: Save/restore the variables_seen bitmask when matchingJason Ekstrand2015-05-081-0/+12
* nir/search: Assert that variable id's are in rangeJason Ekstrand2015-05-081-0/+1
* nir/search: handle explicitly sized sources in match_valueJason Ekstrand2015-05-081-8/+8
* nir/nir: Use a linked list instead of a hash set for use/def setsJason Ekstrand2015-05-0814-306/+281
* util/list: Add a list validation functionJason Ekstrand2015-05-081-0/+9
* util/list: Add list_empty and list_length functionsJason Ekstrand2015-05-081-0/+15
* util/list: Add C99-based iterator macrosJason Ekstrand2015-05-081-0/+34
* util: Move gallium's linked list to utilJason Ekstrand2015-05-0844-55/+50
* gallium/double_list: s/INLINE/inline and remove the p_compiler includeJason Ekstrand2015-05-081-7/+6
* nir: Use nir_instr_rewrite_src in copy propagationJason Ekstrand2015-05-081-61/+10
* nir: Add a function for rewriting the condition of an if statementJason Ekstrand2015-05-082-0/+23
* nir: Add and use initializer #defines for nir_src and nir_destJason Ekstrand2015-05-086-18/+15
* nir: Modernize the out-of-SSA passJason Ekstrand2015-05-081-103/+36
* nir/validate: Validate SSA def parent instructionsJason Ekstrand2015-05-081-0/+2
* nv50/ir: only propagate saturate up if some actual folding took placeIlia Mirkin2015-05-081-1/+2
* nir: Delete all traces of nir_op_flogIan Romanick2015-05-083-10/+0
* nir: Don't produce nir_op_flog from GLSL IRIan Romanick2015-05-081-1/+1
* nir: Delete all traces of nir_op_fexpIan Romanick2015-05-083-9/+0
* nir: Don't produce nir_op_fexp from GLSL IRIan Romanick2015-05-081-1/+1
* prog_to_nir: OPCODE_EXP is not nir_op_fexpIan Romanick2015-05-081-1/+1
* i965/fs: Improve a comment about stripping trailing zeroesNeil Roberts2015-05-081-3/+6
* mesa: Implement GetVertexArrayIndexed[64]ivFredrik Höglund2015-05-084-0/+143
* mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONGFredrik Höglund2015-05-081-0/+5
* mesa: Add a vao parameter to get_vertex_array_attribFredrik Höglund2015-05-081-9/+16
* mesa: Implement GetVertexArrayivFredrik Höglund2015-05-084-0/+43
* mesa: Implement VertexArrayBindingDivisorFredrik Höglund2015-05-084-16/+58
* mesa: Add a vao parameter to vertex_binding_divisorFredrik Höglund2015-05-081-4/+6
* mesa: Implement VertexArrayAttribBindingFredrik Höglund2015-05-084-22/+66
* mesa: Add a vao parameter to vertex_attrib_bindingFredrik Höglund2015-05-081-6/+9
* mesa: Implement VertexArrayAttrib[I|L]FormatFredrik Höglund2015-05-084-0/+122
* mesa: Add a vao parameter to update_array_formatFredrik Höglund2015-05-081-7/+10
* mesa: Refactor VertexAttrib[I|L]FormatFredrik Höglund2015-05-081-100/+49
* mesa: Implement VertexArrayVertexBuffersFredrik Höglund2015-05-084-27/+78
* mesa: Implement VertexArrayVertexBufferFredrik Höglund2015-05-084-25/+71
* mesa: Add a vao parameter to bind_vertex_bufferFredrik Höglund2015-05-081-8/+10
* mesa: Implement VertexArrayElementBufferFredrik Höglund2015-05-084-0/+49
* mesa: Implement EnableVertexArrayAttribFredrik Höglund2015-05-084-9/+47
* mesa: Implement DisableVertexArrayAttribFredrik Höglund2015-05-084-9/+46