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* st/mesa: Create context for API_OPENGL as first priorityKristian Høgsberg2010-05-021-4/+4
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* gles: Build libGLESv1_CM.so and libGLESv2.so from glapi filesKristian Høgsberg2010-04-282-0/+94
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* intel: Only register ES2 extensions for ES2 contextsKristian Høgsberg2010-04-287-2/+108
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* configure.ac: Add options to enable GLES1/2 API supportKristian Høgsberg2010-04-282-0/+2
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* intel: Advertise GLES1/2 for i915+ when enabledKristian Høgsberg2010-04-281-0/+12
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* dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg2010-04-288-13/+22
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* egl_dri2: Use new DRI API to create a GLES1/2 context when asked toKristian Høgsberg2010-04-281-10/+59
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* dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg2010-04-2826-31/+111
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* st/mesa: Move st_cb_drawtex.c to the mesa state trackerKristian Høgsberg2010-04-284-11/+2
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* es: Drop es specific enums.cKristian Høgsberg2010-04-282-22/+3
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* glapi: Regenerate enums.c for all APIsKristian Høgsberg2010-04-281-3147/+3449
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* glapi: Update gl_enum.py to generate enum tables for multiple APIsKristian Høgsberg2010-04-282-13/+19
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* mesa: Drop unused _mesa_init_drawtex_dispatch()Kristian Høgsberg2010-04-282-23/+0
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* mesa: Move drawtex functionality to main/Kristian Høgsberg2010-04-284-2/+2
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* mesa: Move glQueryMatrixxOES() implementation to core mesaKristian Høgsberg2010-04-283-1/+1
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* mesa: Move GLES1 texgen functions to texgen.cKristian Høgsberg2010-04-284-74/+43
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* mesa: Move support for paletted textures to main/teximage.cKristian Høgsberg2010-04-287-49/+90
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* mesa: Handle GL_TEXTURE_GEN_STR_OES in _mesa_Enable()Kristian Høgsberg2010-04-286-96/+37
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* mesa: Move get_es*.c to main/Kristian Høgsberg2010-04-275-12/+7
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* es: Prefix the get* functions with _es1/2 so they don't conflictKristian Høgsberg2010-04-275-19/+50
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* mesa: Move GL_RGB565 workaround into fbobject.cKristian Høgsberg2010-04-275-39/+23
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* mesa: Move GLES1/2 vbo entrypoints to vbo_exec_api.cKristian Høgsberg2010-04-274-110/+81
| | | | This let's us drop stubs.c.
* mesa: Move GLES2 shader stubs to main/shaders.cKristian Høgsberg2010-04-273-23/+39
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* mesa: Move api_exec_es*.c into mesa/mainKristian Høgsberg2010-04-2712-32/+114
| | | | | This requires renaming a few functions to have unique names so that they can all live within the same driver.
* mesa: Move references to main/remap_helper.h to api_exec.cKristian Høgsberg2010-04-276-63/+100
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* mesa: Move struct _glapi_table allocation out of context.cKristian Høgsberg2010-04-226-22/+48
| | | | | | We now allocate the table from api_exec.c and dlist.c where we fill out the table. This way, context.c doesn't need to know the actual contents of struct _glapi_table.
* mesa: Compute extension string according to APIKristian Høgsberg2010-04-225-324/+113
| | | | We can now stop special casing glGetString() and drop specials_es*.c.
* es2: Move over es2 code to compute extensionsKristian Høgsberg2010-04-221-3/+106
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* main: Report GL_SHADING_LANGUAGE_VERSION according to APIKristian Høgsberg2010-04-222-12/+27
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* mesa: Compute GL version according to APIKristian Høgsberg2010-04-223-80/+107
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* mesa: Move API specific context intialization into context.cKristian Høgsberg2010-04-224-37/+25
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* st/mesa: Use API-aware context constructorKristian Høgsberg2010-04-221-1/+10
| | | | | | The mesa state tracker is currently the only place where we create a context and expect it to implement GLES1/2. Use the API-aware constructor to communicate this to core mesa.
* mesa: Track the OpenGL API we're implementing in the contextKristian Høgsberg2010-04-223-11/+65
| | | | | | | | | | | | | | | | This introduces a new way to create or initialize a context: _mesa_create_context_for_api and _mesa_initialize_context_for_api which in addition to the current arguments take an api enum to indicate which OpenGL API the context should implement. At this point the API field in GLcontext isn't used anywhere, but later commits will key certain functionality off of it. The _mesa_create_context and _mesa_initialize_context functions are kept in place as wrappers around the *_for_api versions, passing in API_OPENGL to get the same behavior as before.
* gallivm: Remove unused variable.Vinson Lee2010-04-221-3/+0
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* r300g: fix vertex unit setupAlex Deucher2010-04-221-3/+7
| | | | | | RV3xx is 2, RV560,RV570 is 8 Noticed by Tormod Volden.
* gallium/util: Fix deviation calculation in u_cache.Vinson Lee2010-04-211-1/+1
| | | | | The approximate deviation calculation was using the entire cache's total instead of each cache entry's total.
* gallium/tests: Add test case for u_cache.Vinson Lee2010-04-213-2/+126
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* gallivm: added some assertions in loop-gen codeBrian Paul2010-04-211-1/+6
| | | | We're hitting these assertions with nested loops...
* gallivm: fix copy&paste error: s/cont_stack_size/break_stack_size/Brian Paul2010-04-211-1/+1
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* gallivm: emit_instruction() is booleanBrian Paul2010-04-211-39/+44
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* llvmpipe: add missing dependency in MakefileBrian Paul2010-04-211-1/+1
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* gallivm: implement TGSI KILPBrian Paul2010-04-211-2/+33
| | | | | | As in tgsi_exec.c we don't actually rely on condition codes; we do an unconditional kill. The only predication comes from the execution mask which applies inside loops/conditionals.
* draw: Make LLVM integration work without llvmpipe too (e.g. sofptipe).José Fonseca2010-04-211-0/+1
| | | | Prevents the assertion failure.
* radeon: fix warningMarek Olšák2010-04-211-1/+1
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* r300g: raise the max index for generic varyings to 32Marek Olšák2010-04-211-1/+1
| | | | | This should fix an assertion failure in the game Heroes of Newearth. Yes, the game seems to generate semantic indices greater than 15.
* softpipe: call draw_wide_point_sprites()Brian Paul2010-04-211-0/+2
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* gallium/draw: fix point sprite handlingBrian Paul2010-04-216-4/+25
| | | | | | | | New draw API function to indicate whether or not to convert points to quads for sprite rasterization. Fix point-to-quad conversion regression in the wide-point stage. We need to check the pipe_rasterizer_state::point_quad_rasterization flag.
* gallium/draw: use local var to simplify codeBrian Paul2010-04-211-17/+18
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* llvmpipe: consolidate texture memory allocation codeBrian Paul2010-04-211-11/+48
| | | | | And fix incorrect allocation of linear memory for display targets. This fixes fd.o bugs 27761 and 27762.
* st/glx: variable 'i' is an enumBrian Paul2010-04-211-1/+1
| | | | Now we can get see 'i' as an enum name instead of a plain integer in gdb.