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* r600g: fix glClearBuffer by handling PIPE_CLEAR_COLORi flags correctlyMarek Olšák2014-01-131-38/+31
* r600g: handle NULL colorbuffers correctly on R600-R700Marek Olšák2014-01-131-65/+55
* r600g: handle NULL colorbuffers correctly on EvergreenMarek Olšák2014-01-132-28/+54
* radeonsi: handle NULL colorbuffers correctlyMarek Olšák2014-01-131-9/+11
* gallium/util: easy fixes for NULL colorbuffersMarek Olšák2014-01-132-1/+7
* st/mesa: bind NULL colorbuffers as specified by glDrawBuffersMarek Olšák2014-01-136-14/+40
* mesa: handle GL_NONE draw buffers correctly in glClearMarek Olšák2014-01-131-1/+5
* st/mesa: use sRGB formats for MSAA resolving if destination is sRGBMarek Olšák2014-01-131-0/+32
* st/mesa: check depth and stencil writemask before clearingMarek Olšák2014-01-131-2/+15
* st/mesa: always prefer pipe->clear over clear_with_quad (v2)Marek Olšák2014-01-131-5/+14
* st/egl: Flush resources before presentationMartin Andersson2014-01-133-0/+24
* dri: set yInverted default to GL_TRUETapani Pälli2014-01-131-0/+1
* egl_dri2: call dri2_add_configs_for_visuals after extensions setTapani Pälli2014-01-131-5/+6
* mesa: Set the correct error in _mesa_BeginConditionalRenderIan Romanick2014-01-101-11/+30
* i965: Delete duplicate write_timestamp function.Kenneth Graunke2014-01-103-39/+8
* i965: Fix clears of layered framebuffers with mismatched layer counts.Paul Berry2014-01-108-30/+29
* main: check texture target when validating layered framebuffers.Paul Berry2014-01-101-3/+9
* i965/gen6/blorp: Remove redundant HiZ workaroundChad Versace2014-01-091-14/+0
* i965/gen6/blorp: Set need_workaround_flush at top of blorpChad Versace2014-01-091-1/+3
* i965/gen6/blorp: Set need_workaround_flush immediately after primitiveChad Versace2014-01-092-1/+3
* mesa: add missing SNORM formats in _mesa_base_fbo_format()Brian Paul2014-01-091-0/+16
* mesa: remove dead geom shader codeBrian Paul2014-01-091-4/+0
* mesa: check bits per channel for GL_RGBA_SIGNED_COMPONENTS_EXT queryBrian Paul2014-01-091-7/+30
* mesa: check for MESA_FORMAT_RGB9_E5_FLOAT in _mesa_is_format_signed()Brian Paul2014-01-091-2/+3
* st/mesa: fix breakage from gl_constant::Program[] changeBrian Paul2014-01-091-13/+13
* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-093-36/+39
* main: Change init_program_limits() to use gl_shader_stage.Paul Berry2014-01-091-9/+9
* glsl: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-094-87/+17
* mesa: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-15/+2
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-0938-305/+303
* llvmpipe: Honour pipe_rasterizer::point_quad_rasterization.José Fonseca2014-01-091-10/+57
* i965: Don't do the temporary-and-blit-copy for INVALIDATE_RANGE maps.Eric Anholt2014-01-091-1/+2
* i965: Fix handling of MESA_pack_invert in blit (PBO) readpixels.Eric Anholt2014-01-091-1/+3
* i965: Fix incorrect bounds tracking for blit readpixels's GPU access.Eric Anholt2014-01-091-2/+1
* i965: Use SET_FIELD to safety check our x/y offsets in blits.Eric Anholt2014-01-092-7/+14
* i965: Add an assert for when SET_FIELD's value exceeds the field size.Eric Anholt2014-01-091-1/+7
* i965: Add a safety check for emitting blits.Eric Anholt2014-01-091-0/+4
* i965: Don't call the blitter on addresses it can't handle.Eric Anholt2014-01-092-3/+40
* mesa: Namespace qualify fma to override ambiguity with fma from math.hThomas Sondergaard2014-01-081-1/+1
* mesa: Work around internal compiler errorThomas Sondergaard2014-01-081-2/+2
* mesa: Fix compile error with MSVC 2013Thomas Sondergaard2014-01-081-1/+1
* freedreno: add basic query supportRob Clark2014-01-088-1/+275
* freedreno/a3xx: use cs patch instead of RFI+RMWRob Clark2014-01-088-52/+46
* freedreno/a3xx: support for hw binning passRob Clark2014-01-0815-158/+706
* freedreno: be more clever about gmem usageRob Clark2014-01-082-9/+18
* freedreno: resync generated headersRob Clark2014-01-085-24/+214
* i965: fold offset into coord for textureOffset(gsampler2DRect)Chris Forbes2014-01-091-1/+1
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-084-34/+2
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-085-18/+19
* glsl: Make more use of gl_shader_stage enum in lower_clip_distance.cpp.Paul Berry2014-01-081-8/+8