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gallium_va_encpackedheader01
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Author
Age
Files
Lines
*
g3dvl: Don't use SCALED types for iDCT
Christian König
2011-09-25
1
-4
/
+4
*
draw: Never allocate duplicate extra vertex attribs.
José Fonseca
2011-09-25
5
-46
/
+54
*
draw: Make copy of the TGSI tokens.
José Fonseca
2011-09-25
2
-2
/
+6
*
glsl: Fix Android build
Chad Versace
2011-09-24
1
-0
/
+1
*
intel: Remove pointless boolean return value from *_miptree_layout.
Kenneth Graunke
2011-09-23
4
-24
/
+11
*
glsl: Free all S-Expressions immediately after reading IR.
Kenneth Graunke
2011-09-23
1
-2
/
+3
*
glsl: Defer initialization of built-in functions until they're needed.
Kenneth Graunke
2011-09-23
4
-3
/
+7
*
i965: Increase MaxClipPlanes to 8 for gen6+.
Paul Berry
2011-09-23
1
-0
/
+3
*
i965: Allow clip distances to be read back in fragment shaders.
Paul Berry
2011-09-23
2
-6
/
+2
*
i965: Set up clip distance VUE slots appropriately for gl_ClipDistance.
Paul Berry
2011-09-23
4
-27
/
+32
*
i965: Don't upload clip planes when gl_ClipDistance is in use.
Paul Berry
2011-09-23
4
-7
/
+12
*
i965: Enable lower_clip_distance.
Paul Berry
2011-09-23
1
-0
/
+1
*
mesa: Decode GL_CLIP_DISTANCE[67] properly in _mesa_set_enable().
Paul Berry
2011-09-23
1
-6
/
+8
*
mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
Paul Berry
2011-09-23
2
-10
/
+14
*
mesa: Add a flag to indicate whether a program uses gl_ClipDistance.
Paul Berry
2011-09-23
3
-1
/
+12
*
glsl: Implement a lowering pass for gl_ClipDistance.
Paul Berry
2011-09-23
6
-0
/
+351
*
glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.
Paul Berry
2011-09-23
2
-7
/
+17
*
mesa: Add missing includes to meta.h
Chad Versace
2011-09-23
1
-0
/
+2
*
svga: indentation/formatting fixes
Brian Paul
2011-09-23
1
-16
/
+16
*
svga: remove emit_consts() offset parameter
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/int/unsigned/ in svga_state_constants.c
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/unit/shader/ and related clean-ups
Brian Paul
2011-09-23
1
-19
/
+23
*
svga: clean up return values and error codes
Brian Paul
2011-09-23
15
-97
/
+92
*
svga: add format translation for DXT/sRGB formats
Brian Paul
2011-09-23
1
-2
/
+8
*
svga: test register W component in emit_kil()
Brian Paul
2011-09-23
1
-16
/
+44
*
svga: fix depth/shadow compare for non-projected texcoords
Brian Paul
2011-09-23
1
-16
/
+24
*
svga: implement texture swizzling
Brian Paul
2011-09-23
4
-9
/
+128
*
svga: check that we don't exceed input/ouput register limits
Brian Paul
2011-09-23
3
-2
/
+13
*
svga: implement point sprite suppport
Brian Paul
2011-09-23
8
-4
/
+119
*
svga: add translation for float formats
Brian Paul
2011-09-23
1
-0
/
+14
*
svga: check to avoid writing beyond end of constant buffer
Brian Paul
2011-09-23
1
-1
/
+23
*
svga: Cleanup format capability checking.
José Fonseca
2011-09-23
8
-192
/
+683
*
svga: Don't use the new depth formats for surfaces that will never be sampled...
José Fonseca
2011-09-23
5
-17
/
+23
*
svga: Share one texcoord between depth and fog
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Only emit Z depth work if it is actually read
Jakob Bornecrantz
2011-09-23
2
-15
/
+21
*
svga: Fix vPos usage
Jakob Bornecrantz
2011-09-23
1
-1
/
+7
*
svga: Wip for passing depth in a texcoord
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Add a comment about depth format selection.
José Fonseca
2011-09-23
1
-1
/
+10
*
svga: Consider the new depth formats in svga_texture_from_handle().
José Fonseca
2011-09-23
1
-1
/
+2
*
svgadump: Dump the new depth format names.
José Fonseca
2011-09-23
1
-0
/
+9
*
svga: Expose the new depth formats
Jakob Bornecrantz
2011-09-23
6
-25
/
+65
*
svga: Coalesce multiple shader constants in a single command.
José Fonseca
2011-09-23
3
-4
/
+178
*
svgadump: Update for svga3d_reg.h header changes.
José Fonseca
2011-09-23
1
-33
/
+60
*
svga: updated svga3d_reg.h to latest public version
Brian Paul
2011-09-23
1
-49
/
+144
*
Allow RBUG to start blocked
Alex Corscadden
2011-09-23
1
-0
/
+4
*
draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit...
Brian Paul
2011-09-23
1
-1
/
+1
*
intel: fix the wrong code to detect null texture.
Yuanhan Liu
2011-09-23
1
-1
/
+1
*
i965: fix the constant interp bitmask for flat mode
Yuanhan Liu
2011-09-23
2
-12
/
+26
*
i915g: Don't generate useless swizzles before texture accesses.
Stéphane Marchesin
2011-09-22
3
-10
/
+62
*
i915g: Fix whitespace.
Stéphane Marchesin
2011-09-22
1
-13
/
+13
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