| Commit message (Collapse) | Author | Age | Files | Lines |
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There are no texture borders in any version of OpenGL ES or desktop
OpenGL core profile.
Fixes piglit's gl-3.2-texture-border-deprecated.
v2: Rebase on different initial change.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Cc: "10.2 <[email protected]>
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get_tex_level_parameter_image
Instead of catching the special case early, handle it by constructing a
fake gl_texture_image that will cause the values required by the OpenGL
4.0 spec to be returned.
Previously, calling
glGenTextures(1, &t);
glBindTexture(GL_TEXTURE_2D, t);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, 0xDEADBEEF, &value);
would not generate an error.
Anuj: Can you verify this does not regress proxy_textures_invalid_size?
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Suggested-by: Brian Paul <[email protected]>
Cc: "10.2" <[email protected]>
Cc: Anuj Phogat <[email protected]>
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A similar attempt was made in commit 5ff1e446 and was reverted in commit
a39428cf after causing a regression in an ES 3 conformance test. The
test still passes after this commit.
total instructions in shared programs: 1994827 -> 1992858 (-0.10%)
instructions in affected programs: 128247 -> 126278 (-1.54%)
GAINED: 0
LOST: 1
Acked-by: Kenneth Graunke <[email protected]>
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Should potentially allow a few more cases, while avoiding doing CSE on
texture operations on Gen <= 6 with the MRF.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80211
Reviewed-by: Kenneth Graunke <[email protected]>
Tested-by: lu hua <[email protected]>
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If we saw a tree that looked like
vec3
/ \
vec3 float
/ \
vec3 float
/ \
vec3 float
We would see that all of the expression types were vec3, and then
rebalance to
vec3
/ \
vec3 vec3 <-- should be float
/ \ / \
vec3 float float float
This patch adds code to visit the rebalanced tree and update the
expression types from the bottom up.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80880
Reviewed-by: Kenneth Graunke <[email protected]>
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Otherwise we'd compare uninitialized pointers with NULL and dereference,
leading to crashes.
Reviewed-by: Kenneth Graunke <[email protected]>
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We were trying to print the error message after disposing the
message object.
Tested-by and Reviewed-by: Aaron Watry <[email protected]>
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0cbefc1bea703378381afff946e30c27a21f191d added a source argument to
EMIT/ENDPRIM, but it did not update tgsi_ureg accordingly, causing all
users of ureg_EMIT/ENDPRIM to fail at runtime with an assertion failure.
Trivial.
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This patch fixes this MinGW build error.
glapi_gentable.c: In function '_glapi_create_table_from_handle':
glapi_gentable.c:123:9: error: implicit declaration of function 'dlsym' [-Werror=implicit-function-declaration]
*procp = dlsym(handle, symboln);
^
Signed-off-by: Vinson Lee <[email protected]>
Acked-by: Brian Paul <[email protected]>
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Report the hardware limits now that max-texture-size piglit test has been
fixed.
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We want to know the exact sizes of the BOs, and the driver has the knowledge
to do so. Refactoring of the resource allocation code is needed though.
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It indeed breaks LLVM 3.4.2.
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Vectors are falling in to the ir_dereference_array() path.
Without this change, the following glsl aborts the debug driver,
or gets the wrong answer in release:
mat2x2 a = mat2( vec2( 1.0, vertex.x ), vec2( 0.0, 1.0 ) );
Also submitting piglit tests, will reference in bug.
v2: Rebase on Mesa master.
v3: Remove unneeded check for arrays, which are covered by
process_array_constructor(), recommended by Timothy Arceri.
Signed-off-by: Cody Northrop <[email protected]>
Reviewed-by: Courtney Goeltzenleuchter <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79373
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On Cygwin and MinGW, linking a shared library also generates an import library
Use a wildcard which also matches the name of the megadriver import lib,
mesa_dri_drivers.dll.a, so that is also removed after megadriver symlinks are
created
(This then matches src/gallium/targets/dri/Makefile.am, which already does
things this way)
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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SIMD8-only for now.
V5: - Fix style complaints
- Move prototype to be with other oddball emit functions
- Use unreachable() instead of assert() where possible
V6: - Describe what is happening with the clamping
- Add reg_width to make some expressions clearer
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The backend will have to do a message send, so we want to keep these in
one piece, just like texture ops.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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V5: - Split into separate opcodes
- Pass message data in src1 immediate
- Put noperspective bit in fs_inst rather than adding any junk to
backend_instruction
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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V3: Rework for brw_inst changes
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These got lost in the big brw_inst shakeup.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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- Don't try to disassemble send's src1 as a descriptor if it's not an
immediate.
- In the same case, show src1 as an operand (makes it easier to see
bogus register regions, etc -- the hardware is very fussy)
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We'd otherwise go looking into virtual_grf_sizes for things that aren't
in there at all.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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These were looking in the wrong field.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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V2: - Don't assume everyone wants interpolateAtSample() lowered to
interpolateAtOffset. It turns out this isn't what we want most
of the time for i965. Lowering can be added later in an ir pass
which drivers opt into, rather than bolting it straight into the
builtin definition.
- Only expose the interpolateAt* builtins in the fragment language.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Will be used to implement interpolateAt*() from ARB_gpu_shader5
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The new interpolateAt* builtins have strange restrictions on the
<interpolant> parameter.
- It must be a shader input, or an element of a shader input array.
- It must not include a swizzle.
V2: Don't abuse ir_var_mode_shader_in for this; make a new flag.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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This is a follow-up to the commit which adds texture fetches with offsets.
Reviewed-by: Tom Stellard <[email protected]>
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Instead of using intr_name in lp_build_tgsi_action, this selects the names
with a switch statement in the emit function. This allows emitting
llvm.SI.sample for instructions without offsets and llvm.SI.image.sample.*.o
otherwise.
This depends on my LLVM changes.
When LLVM 3.5 is released, I'll switch all texture instructions to the new
intrinsics.
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Pack the depth value before overwriting it with cube coordinates.
Cc: [email protected]
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It has 5 coordinates: (x,y,z,depth,lodbias)
Cc: [email protected]
Reviewed-by: Ilia Mirkin <[email protected]>
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This happens when glGetMultisamplefv (or any other non-draw function) is
called, which doesn't invoke the VBO module to update _DrawArrays and
the pointer is invalid at that point.
However st/mesa still dereferences it to setup vertex buffers ==> crash.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Before, we were checking the level against view->u.tex.last_level but
level is not valid for buffers. Plus, the aliasing of the view->u.tex
view->u.buf members (a union) caused the level checking arithmetic to
be totally wrong. The net effect is we always returned early for
PIPE_BUFFER size queries.
This fixes the piglit "textureSize 140 fs samplerBuffer" test.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Carl Worth <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Commit 54e91e7420 introduced a function declaration that uses
brw_context. While brw_context tends to get included in most files, it
is not when compiling intel_asm_annotation.c resulting in the following
warning:
In file included from brw_shader.h:25:0,
from brw_cfg.h:32,
from intel_asm_annotation.c:24:
brw_reg.h:122:39: warning: 'struct brw_context' declared inside
parameter list [enabled by default]
brw_reg.h:122:39: warning: its scope is only this definition or
declaration, which is probably not what you want [enabled by default]
Add a forward-declaration for struct brw_context to avoid the issue.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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With the current logic, it's very likely that s/r indirect sources are
right after the "regular" ones. Unset them before moving the texture
arguments over rather than after, as one of those arguments would
likely have assumed one of the s/r positions.
Signed-off-by: Ilia Mirkin <[email protected]>
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Convert the final dri target to the single DRI (megadriver) library.
Cleanup all the automake leftovers from the conversion stage and
update the scons build.
v2: Link in llvmpipe, when applicable.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Rob Clark <[email protected]>
Tested-by: Thomas Helland <thomashelland90 at gmail.com>
Acked-by: Tom Stellard <[email protected]>
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