| Commit message (Collapse) | Author | Age | Files | Lines |
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With the dri_interface.h clean of the macro, we can remove the final
only st/dri specific use of the very same.
Seemingly it was incorrectly used, as the build-time presence of dri2 is
not libdrm specific. At run-time, the code is already limited to dri2
use-cases plus returning true, when the extension is not present (or too
old) will likely lead to a crash as one tries to use it shortly after
the dri_with_format() call.
As a side effect this gives us a nice cleanup the builds.
Signed-off-by: Emil Velikov <[email protected]>
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With the follow up commit we'll remove the __NOT_HAVE_DRM_H macro. As
requested by Ian HAVE_LIBDRM will be used instead, which will lead to
swrast including drm.h when libdrm package is available, even though we
don't need/make use of the header.
As the define is added after the AM_CFLAGS we cannnot use -UHAVE_LIBDRM,
but instead let's just add LIBDRM_CFLAGS. The latter of which will
expand to NULL when the libdrm package is not around.
Signed-off-by: Emil Velikov <[email protected]>
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Trivial.
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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The type stored in gl_uniform_storage is the type of a single array
element not the array type so size was always 1.
V2: Dont validate sampler units pointing to 0
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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If the new mode matches the current mode, there can be no error.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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This adds the new glGetTextureSubImage() and
glGetCompressedTextureSubImage() functions. Also update the
dispatch sanity test program.
v2: remove stray brace, move xi:include line in gl_API.xml, fix extension
number typo, s/program/texture/ in xml file.
Reviewed-by: Ilia Mirkin <[email protected]>
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Simple implementations in terms of get_[compressed_]texture_image().
Reviewed-by: Ilia Mirkin <[email protected]>
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Same idea as the previous patch.
v2: a few clean-ups spotted by Ilia
Reviewed-by: Ilia Mirkin <[email protected]>
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1. Reorganize the error checking code.
2. Lay groundwork for getting sub images by passing image offset and
dimensions to the error checking code.
3. Implement _mesa_GetnTexImageARB(), _mesa_GetTexImage() and
_mesa_GetTextureImage() all in terms of get_texture_image().
v2: pass offset/width/height/depth arguments to the error checking
function, avoid using magic width/height/depth values.
v3: remove unused bufSize param to get_texture_image()
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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For now, pass offsets of zero and width/height/depth equal to the
whole image.
Reviewed-by: Ilia Mirkin <[email protected]>
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These functions are only called from teximage.c
Reviewed-by: Ilia Mirkin <[email protected]>
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Needed for GL_ARB_get_texture_sub_image. But at this point, the
offsets are always zero and the sizes match the whole texture image.
v2: Fixes, suggestions from Laura Ekstrand:
* Fix calls to ctx->Driver.UnmapTextureImage() to pass the correct
slice value.
* Added comments and assertions to check zoffset+depth<=tex->Depth before
the 'img' loops.
* Added a new zoffset==0 assert in get_tex_memcpy().
Reviewed-by: Ilia Mirkin <[email protected]>
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The new driver hook has x/y/zoffset and width/height/depth parameters
for the new glGetTextureSubImage() function.
The meta code and gallium state tracker are updated to handle the
new parameters.
Callers to Driver.GetTexSubImage() pass in offsets=0 and sizes equal
to the whole texture size.
v2: update i965 driver code, s/GLint/GLsizei/ in GetTexSubImage hook
Reviewed-by: Ilia Mirkin <[email protected]>
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In preparation for decompressing texture sub images.
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: fix depth, total_depth mix-up in meta.h, per Laura Ekstrand.
Reviewed-by: Anuj Phogat <[email protected]>
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Trivial.
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Since s3tc works for cube maps and 2D arrays, it should also work for
cube arrays. NVIDIA's driver supports this too. Seems like the spec
should say this.
This is a minor follow-on fix for the commit "mesa: fix up some texture
error checks".
Reviewed-by: Roland Scheidegger <[email protected]>
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Include stdarg.h for va_list. Unbreaks the build on OpenBSD:
In file included from mesa/program/dummy_errors.c:24:
../src/mesa/main/errors.h:85: error: expected declaration specifiers or '...' before 'va_list'
Signed-off-by: Jonathan Gray <[email protected]>
Acked-by: Matt Turner <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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This fixes the following piglit test:
ext_transform_feedback-immediate-reuse-uniform-buffer
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This fixes the following piglit test:
ext_transform_feedback-immediate-reuse-uniform-buffer
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Silence a release build warning.
st_glsl_to_tgsi.cpp: In function 'pipe_error st_translate_program(gl_context*, uint, ureg_program*, glsl_to_tgsi_visitor*, const gl_program*, GLuint, const GLuint*, const GLuint*, const ubyte*, const ubyte*, const GLuint*, const GLuint*, GLuint, const GLuint*, const GLuint*, const ubyte*, const ubyte*, boolean, boolean)':
st_glsl_to_tgsi.cpp:5461:36: warning: unused variable 'pscreen' [-Wunused-variable]
struct pipe_screen *pscreen = st->pipe->screen;
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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gcc says:
sb/sb_sched.cpp: In member function 'bool r600_sb::alu_group_tracker::try_reserve(r600_sb::alu_node*)':
sb/sb_sched.cpp:492:7: warning: suggest parentheses around operand of '!' or change '&' to '&&' or '!' to '~' [-Wparentheses]
if (!trans & fbs)
It happens to be harmless; if fbs is ever non-zero, it will be VEC_210,
which is 5, so (!trans & 5) == 1 and the branch works as expected. But
logical AND is clearly what was meant.
Reviewed-by: Alex Deucher <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Commit c9dbdc0 introduced some dead code which is supposed to be used
once we have Yf/Ys tiling working and performing better. Ken reported
the issue that static analysis tool now shows warnings due to the dead
code. To fix these warnings, this patch reverts the changes made in
commit c9dbdc0.
It'll be better to add the Yf/Ys tiling selection code later, when we
are ready to use it.
Signed-off-by: Anuj Phogat <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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This is essentially the same problem fixed in an earlier patch for
immediates. Setting the stride to zero will be particularly useful
for my future SIMD lowering pass, because we will be able to just
check whether the stride of a source register is zero and skip
emitting the copies required to unzip it in that case.
Instead of setting stride to zero in every caller of emit_uniformize()
I've changed the function to return the result as its return value
(previously it was being written into a caller-provided destination
register), because this way we can enforce that the result is used with
the correct regioning from the function itself.
The changes to the prototype of its VEC4 counterpart are mainly for
the sake of symmetry, VEC4 registers don't have stride.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This fixes essentially the same problem as for immediates. Registers
of the UNIFORM file are typically accessed according to the formula:
read_uniform(r, channel_index, array_index) =
read_element(r, channel_index * 0 + array_index * 1)
Which matches the general direct addressing formula for stride=0:
read_direct(r, channel_index, array_index) =
read_element(r, channel_index * stride +
array_index * max{1, stride * width})
In either case if reladdr is present the access will be according to
the composition of two register regions, the first one determining the
per-channel array_index used for the second, like:
read_indirect(r, channel_index, array_index) =
read_direct(r, channel_index,
read(r.reladdr, channel_index, array_index))
where:
read(r, channel_index, array_index) = if r.reladdr == NULL
then read_direct(r, channel_index, array_index)
else read_indirect(r, channel_index, array_index)
In conclusion we can handle uniforms consistently with the other
register files if we set stride to zero. After lowering to a GRF
using VARYING_PULL_CONSTANT_LOAD in demote_pull_constant_loads() the
stride of the source is set to one again because the result of
VARYING_PULL_CONSTANT_LOAD is generally non-uniform.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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When the width field was removed from fs_reg the BROADCAST handling
code in opt_algebraic() started to miss a number of trivial
optimization cases resulting in the ugly indirect-addressing sequence
to be emitted unnecessarily for some variable-indexed texturing and
UBO loads regardless of one of the sources of BROADCAST being
immediate. Apparently the reason was that we were setting the stride
field to one for immediates even though they are typically uniform.
Width used to be set to one too which is why this optimization used to
work previously until the "reg.width == 1" check was removed.
The stride field of vector immediates is intentionally left equal to
one, because they are strictly speaking not uniform. The assertion in
fs_generator makes sure that immediates have the expected stride as
consistency check.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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We only consider a vgrf defined by a given block if the block writes to it
unconditionally. So far we have been checking this by testing that the
instruction is not predicated, however, in the case of BRW_OPCODE_SEL,
the predication is used to select the value to write, not to decide if
the write is actually done. The consequence of this was increased life
spans for affected vgrfs, which could lead to additional register pressure.
Since NIR generates selects for conditional writes this was causing massive
register pressure in a handful of piglit and dEQP tests that had a large
number of select operations with the NIR-vec4 backend.
Fixes the following piglit tests with the NIR-vec4 backend:
spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec4-index-wr-before-gs
spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd
spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec2-index-wr-before-gs
spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec3-index-wr-before-gs
spec/glsl-1.50/execution/variable-indexing/vs-output-array-float-index-wr-before-gs
Fixes 80 dEQP tests with the NIR-vec4 backend in the following category:
dEQP-GLES3.functional.ubo.*
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Generated by sed; no manual changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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This fixes crashes in llvmpipe with LLVM 3.8 and also some piglit tests
on radeonsi that use the draw module.
This is just a temporary solution. The correct solution will require
creating a TargetMachine during gallivm initialization and pulling the
DataLayout from there. This will be a somewhat invasive change, and it
will need to be validatated on multiple LLVM versions.
https://llvm.org/bugs/show_bug.cgi?id=24172
Reviewed-by: Roland Scheidegger <[email protected]>
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This fixes a compilation warning introduced in commit 05a12c5
(gallium: add interface for writable shader images).
While we are at it, fix indentation and rename parameters according to
the gallium interface.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Only constbufs must be aligned to 0x100, but since all buffers can be
rebinded as constant buffers they must be also aligned.
This patch prevents this behaviour by aligning everything to 256-byte
increments at buffer creation.
This fixes dmesg fails for the following piglit test:
ext_transform_feedback-immediate-reuse-uniform-buffer -auto -fbo
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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NV50_3D_BIND_TSC only allows to bind 16 samplers, and since we don't
want to do anything with NV50_3D_BIND_TSC2, just limit the maximum
number of samplers to 16 like for nvc0.
This fixes dmesg fails with the following piglit test:
max-samplers
But the test still fails.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Fixes the following piglit test:
occlusion_query_meta_no_fragments
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This is loosely based on nvc0.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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As functions are inlined, and nir_lower_global_vars_to_local gets
run, all global variables are lowered to local variables.
Reviewed-by: Kenneth Graunke <[email protected]>
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It appears that the G80 did not have support for the sampler view
first/last clamping. Put the view's last level in the place of the
texture's so that it doesn't go past what the sampler view allows.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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There's no need to deal with samplers for texture size queries. That
code also was accidentally setting an invalid sIndirectSrc position, but
it can now just be removed.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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