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* Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is ↵Michel Dänzer2011-11-171-2/+1
| | | | | | | | normalized." This reverts commit b11c16752a18ef8dfb96d9f0ead6ecb62bde6773. Breaks at least luminance destination formats.
* read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.Michel Dänzer2011-11-171-1/+2
| | | | | Signed-off-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* nvc0: add support for GF119 (NVD9)Ben Skeggs2011-11-172-0/+2
| | | | Signed-off-by: Ben Skeggs <[email protected]>
* mesa: initialize stencilMap, Stride if stencilRb==depthRbBrian Paul2011-11-161-0/+4
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* mesa: Only update sampler uniforms that are used by the shader stageIan Romanick2011-11-161-3/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously a vertex shader that used no samplers would get updated (by calling the driver's ProgramStringNotify) when a sampler in the fragment shader was updated. This was discovered while investigating some spurious code generation for shaders in Cogs. The behavior in Cogs is especially pessimal because it ping-pongs sampler uniform settings: glUniform1i(sampler1, 0); glUniform1i(sampler2, 1); draw(); glUniform1i(sampler1, 1); glUniform1i(sampler2, 0); draw(); glUniform1i(sampler1, 0); glUniform1i(sampler2, 1); draw(); // etc. ProgramStringNotify is still too big of a hammer. Applications like Cogs will still defeat the shader cache. A lighter-weight mechanism that can work with the shader cache is needed. However, this patch at least restores the previous behavior. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: don't map depth+stencil buffer twice in glReadPixels()Brian Paul2011-11-161-3/+11
| | | | | | | | | | | In slow_read_depth_stencil_pixels_separate() we might have separate depth and stencil buffers or a combined buffer. In the later case, don't map the buffer twice. This function is used when the depth scale/bias pixel transfer values are not the defaults. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=42963 Reviewed-by: José Fonseca <[email protected]>
* i965: Fix inconsistent indentation in brw_gs_emit.c.Kenneth Graunke2011-11-161-33/+33
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* glsl: Add missing textureSize(samplerCubeShadow, int) variant.Kenneth Graunke2011-11-161-0/+1
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: do not skip att and spot calculation for infinite lightYuanhan Liu2011-11-161-63/+50
| | | | | | | | | | | | | | | | | | glspec doesn't say that we should skip the attenuation and spot calculation for infinite light(Ppli.w == 0). Instead, it gives a same formula to do the light calculation for both finite light and infinite light(see page 62 of glspec 2.1.pdf) Also from the formula (2.4) at page 62 of glspec 2.1.pdf, we can skip attenuation calculation if Ppli.w == 0. This would fix all the intel oglc l_sed fail subcases and introduces no intel oglc regressions. v2: fix an wrong intendation(comments from Brian). Signed-off-by: Yuanhan Liu <[email protected]> Acked-by: Brian Paul <[email protected]>
* mesa: make sure all lighting tables are updated before the computationYuanhan Liu2011-11-161-0/+3
| | | | | | | | | Make sure all lighting tables are updated before using the table to calculate something, say using _SpotExpTable to calculate _VP_inf_spot_attenuation. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix a couple of missed conversion to arrays in format_unpack.Eric Anholt2011-11-151-11/+11
| | | | | | | | | | Fixes regression in piglit: ARB_color_buffer_float/GL_RGBA16F-getteximage ARB_color_buffer_float/GL_RGBA16F-readpixels ARB_color_buffer_float/GL_RGBA32F-getteximage ARB_color_buffer_float/GL_RGBA32F-readpixels Reviewed-by: Brian Paul <[email protected]>
* mesa: Include R/RG integer textures in _mesa_is_integer_format.Eric Anholt2011-11-151-0/+12
| | | | | | | | Fixes some spurious GL errors in the upcoming gl-3.0-required-sized-formats piglit test. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Fix separate stencil in builtin DRI2 backendChad Versace2011-11-151-9/+80
| | | | | | | | | | | | | | | | intelAllocateBuffer() was oblivious to separate stencil buffers. This patch fixes it to allocate a non-tiled stencil buffer with special pitch, just as the DDX does. Without this, any app that attempted to create an EGL surface with stencil bits would crash. Of course, this affected only environments that used the builtin DRI2 backend, such as Android and Wayland. Fixes GLBenchmark2.1 on Android on gen7. Note: This is a candidate for the 7.11 branch. Tested-by: Louie Tsaie <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Fix region dimensions for stencil buffers received from DDXChad Versace2011-11-151-15/+16
| | | | | | | | | | | | | | | I changed the dimensions of the stencil buffer's region, as allocated by the DDX, at xf86-video-intel commit commit 3e55f3e88b40471706d5cd45c4df4010f8675c75 dri: Do not tile stencil buffer But I forgot to make the analogous update to the Intel DRI2 glue in Mesa. This patch makes that update. Surprisingly, the mismatch did not cause any bugs. But the mismatch, if left unfixed, *would* create bugs in the next commit. Note: This is a candidate for the 7.11 branch. Signed-off-by: Chad Versace <[email protected]>
* intel: Simplify stencil detiling arithmeticChad Versace2011-11-152-6/+3
| | | | | | | | | | | | | | | | When calculating the y offset needed for detiling window system stencil buffers, replace the term region->height * 2 + region->height % 2 - 1 with rb->Height - 1 . The two terms are incidentally equivalent due to some out-of-date, incorrect code in the Intel DRI2 glue for DDX. (See intel_process_dri2_buffer_with_separate_stencil(), line ``buffer_height /= 2;``). Note: This is a candidate for the 7.11 branch (only the intel_span.c hunk). Signed-off-by: Chad Versace <[email protected]>
* radeon: use _mesa_readpixels() instead of _swrast_ReadPixels()Brian Paul2011-11-151-7/+5
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* i965: use _mesa_readpixels() instead of _swrast_ReadPixels()Brian Paul2011-11-151-6/+5
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* mesa: convert unpack functions to operate on an array of valuesBrian Paul2011-11-151-630/+900
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: new BYTE/SHORT_TO_FLOATZ() macrosBrian Paul2011-11-153-42/+17
| | | | | | | Rather than redefining the BYTE/SHORT_TO_FLOAT macros, just define new ones with different names. These macros preserve zero when converting. Reviewed-by: Eric Anholt <[email protected]>
* mesa: move CEILING() macro into macros.hBrian Paul2011-11-153-7/+5
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove unused macros in macros.hBrian Paul2011-11-151-26/+0
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: consolidate cases in _mesa_components_in_format()Brian Paul2011-11-151-28/+12
| | | | | | and _mesa_sizeof_packed_type() Reviewed-by: Eric Anholt <[email protected]>
* swrast: fix glReadPixels from texture attachmentBrian Paul2011-11-151-0/+13
| | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=42635
* st/mesa: check for missing VBO in setup_interleaved_attribs()Brian Paul2011-11-151-3/+3
| | | | | | This fixes a crash with the piglit vbo-too-small test. Reviewed-by: José Fonseca <[email protected]>
* util/draw: replace assertions with conditionals in util_draw_max_index()Brian Paul2011-11-152-13/+39
| | | | | | | | | | | | | | Don't assert/die if a VBO is too small. Return zero instead. For debug builds, emit a warning message since this is an unusual situation that might indicate that there's a bug in the app. Note that util_draw_max_index() now returns max_index+1 instead of max_index. This lets us return zero to indicate that one of the VBOs is too small to draw anything. Fixes a failure with the new piglit vbo-too-small test. Reviewed-by: José Fonseca <[email protected]>
* st/mesa: remove most of the ReadPixels codeBrian Paul2011-11-152-634/+8
| | | | | We can use the core Mesa code for glReadPixels now. We just have to validate state and flush the bitmap cache before reading.
* st/mesa: remove dependencies on code in st_cb_readpixels.cBrian Paul2011-11-153-7/+19
| | | | | | st_cb_readpixels.c is going away next. Acked-by: Eric Anholt <[email protected]>
* mesa: remove _swrast_ReadPixels()Brian Paul2011-11-155-533/+1
| | | | | | We use the code in main/readpix.c now. Acked-by: Eric Anholt <[email protected]>
* mesa: use _mesa_readpixels() as default driver hookBrian Paul2011-11-151-1/+2
| | | | Acked-by: Eric Anholt <[email protected]>
* mesa: move swrast ReadPixels code into core MesaBrian Paul2011-11-152-0/+493
| | | | | | | | The swrast ReadPixels code has no dependencies on swrast since moving to Map/UnmapRenderbuffer(). We'll be able to remove s_readpix.c and remove the state tracker's glReadPixels code next. Acked-by: Eric Anholt <[email protected]>
* st/mesa: check renderbuffer orientation in st_MapRenderbuffer()Brian Paul2011-11-151-5/+27
| | | | | | | We'll soon be able to use these for a core Mesa implementation of glReadPixels. Acked-by: Eric Anholt <[email protected]>
* mesa: remove support for software alpha buffersBrian Paul2011-11-152-376/+0
| | | | | | | | This was only used by the xlib driver to add an alpha channel to the front/window color buffer. This was no longer going to work well with the move to direct mapping of renderbuffers. Reviewed-by: Eric Anholt <[email protected]>
* xlib: remove xm_image.[ch] filesBrian Paul2011-11-153-117/+0
| | | | Reviewed-by: Eric Anholt <[email protected]>
* xlib: remove a ton of old xlib driver cruftBrian Paul2011-11-159-3409/+4
| | | | | | The days of 1-bpp, 8-bpp and dithering are long behind us. Reviewed-by: Eric Anholt <[email protected]>
* xlib: use MESA_FORMAT_XRGB8888 for pixmap surfacesBrian Paul2011-11-151-12/+1
| | | | | | | We no longer have software-allocated alpha buffers so we can forget about the alpha channel. Reviewed-by: Eric Anholt <[email protected]>
* xlib: remove software alpha buffer supportBrian Paul2011-11-154-26/+1
| | | | | | | Seldom used and this won't work when we move to using Map/UnmapRenderbuffer everywhere. This will let us remove a bunch of core Mesa code too. Reviewed-by: Eric Anholt <[email protected]>
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-1513-149/+124
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* intel: Fix intel_map_renderbuffer() for depthstencil buffers with separate ↵Chad Versace2011-11-151-1/+149
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | stencil For a depthstencil buffer with separate stencil, intel_renderbuffer::region is null. (The regions are kept in hidden depth and stencil buffers). Since the region is null, intel_map_renderbuffer() assumed there was no data and returned a null map pointer, which in turn was dereferenced (!) by MapRenderbuffer's caller. This patch fixes intel_map_renderbuffer() to map the hidden depth buffer through the GTT and return that as the mapped pointer. Also, the stencil bits are scattered and gathered when needed. Fixes the following Piglit tests on gen7: fbo/fbo-readpixels-depth-formats hiz/hiz-depth-read-fbo-d24s8 hiz/hiz-stencil-read-fbo-d24s8 EXT_packed_depth_stencil/fbo-clear-formats EXT_packed_depth_stencil/fbo-depth-GL_DEPTH24_STENCIL8-blit EXT_packed_depth_stencil/fbo-depth-GL_DEPTH24_STENCIL8-drawpixels EXT_packed_depth_stencil/fbo-depth-GL_DEPTH24_STENCIL8-readpixels EXT_packed_depth_stencil/fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-24_8 EXT_packed_depth_stencil/fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-FLOAT-and-USHORT EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-readpixels Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Fix software detiling of system stencil buffersChad Versace2011-11-152-4/+6
| | | | | | | | | | | | | | | | | | | | If a window system stencil buffer had a region with odd height, then the calculated y offset needed for software detiling was off by one. The bug existed in intel_{map,unmap}_renderbuffer_s8() and in the intel_span.c accessors. Fixes the following Piglit tests on gen7: general/depthstencil-default_fb-readpixels-24_8 general/depthstencil-default_fb-readpixels-FLOAT-and-USHORT Fixes SIGABRT in the following Piglit tests on gen7: general/depthstencil-default_fb-blit general/depthstencil-default_fb-copypixels general/depthstencil-default_fb-drawpixels-24_8 general/depthstencil-default_fb-drawpixels-FLOAT-and-USHORT Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Fix intel_unmap_renderbuffer_s8()Chad Versace2011-11-151-2/+2
| | | | | | | | | | | | | | | | | | When gathering the temporary buffer's pixles into the gem buffer, we had the two buffers juxtaposed. Oops. Fixes the following Piglit tests on gen7: general/GL_SELECT - alpha-test enabled general/GL_SELECT - depth-test enabled general/GL_SELECT - no test function general/GL_SELECT - scissor-test enabled general/GL_SELECT - stencil-test enabled Fixes SIGABRT in Piglit tests EXT_framebuffer_object/fbo-stencil-* on gen7. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Refactor intel_map_renderbuffer()Chad Versace2011-11-151-134/+256
| | | | | | | | | | | The function already implements 3 cases (map through GTT, blit to a temporary, and detile stencil buffer to temporary), and a 4th will be added soon: scatter/gather for depthstencil buffers using separate stencil. For sanity's sake, this factors each case out into its own function. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* ir_to_mesa: don't init unfirom if link failedYuanhan Liu2011-11-151-1/+3
| | | | | | | | | Don't call set_unfiform_initializers if link failed, or it would trigger a GL_INVALID_OPERATION error. That's not an expected behavior of glLinkProgram function. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Always search for an exact function signature match.Kenneth Graunke2011-11-141-29/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we would fail to compile the following shader due to a bug in lazy built-in importing: #version 130 void main() { float f = abs(5.0); int i = abs(5); } The first call, abs(5.0), would fail to find a local signature, look through the built-ins, and import "float abs(float)". The second call, abs(5), would find the newly imported float signature in the local shader, and settle for that. Unfortunately, it failed to search the built-ins for the correct/exact signature, "int abs(int)". Thus, abs(5) ended up being a float, causing a bizarre type error when we tried to assign it to an int. Fixes piglit test builtin-overload-matching.frag. This is /not/ a candidate for stable branches, as it should only be possible to trigger this bug using GLSL 1.30's built-in functions that take integer arguments. Plus, the changes are fairly invasive. Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Split code to generate an ir_call out from match_function_by_name.Kenneth Graunke2011-11-141-165/+173
| | | | | | | | | | | | | | | | | | | | | | match_function_by_name performs two fairly separate tasks: 1. Hunt down the appropriate ir_function_signature for the callee. 2. Generate the actual ir_call (assuming we found the callee). Both of these are complicated. The first has to handle exact/inexact matches, lazy importing of built-in prototypes, different scoping rules for 1.10, 1.20+, and ES. Not to mention printing a user-friendly error message with pretty-printed "maybe you meant this" candidate signatures. The second has to deal with void/non-void functions, pre-call implicit conversions for "in" parmeters, and post-call "out" call conversions. Trying to do both in one function is just too unwieldy. Time to split. This patch purely moves the code to generate an ir_call into a separate function and reindents it. Otherwise, the code is identical. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add a new matching_signature() variant that returns exact/inexact.Kenneth Graunke2011-11-142-0/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | When matching function signatures across multiple linked shaders, we often want to see if the current shader has _any_ match, but also know whether or not it was exact. (If not, we may want to keep looking.) This could be done via the existing mechanisms: sig = f->exact_matching_signature(params); if (sig != NULL) { exact = true; } else { sig = f->matching_signature(params); exact = false; } However, this requires walking the list of function signatures twice, which also means walking each signature's formal parameter lists twice. This could be rather expensive. Since matching_signature already internally knows whether a match was exact or not, we can just return it to get that information for free. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* r600g: fix the representation of control-flow instructionsMarek Olšák2011-11-159-426/+536
| | | | | | | | | | | | | | | | | | | | | | | | | | We need something that looks like a compiler and not like some hacker put some functions together. /rant This is a band-aid for these two problems: - The R600 and EG control-flow instructions appear in switch statements next to each other, causing conflicts when adding new instructions. - The ALU control-flow instructions are bitshifted by 3 (from CF_INST 26:29 to CF_INST 23:29, as is defined by r600 ISA) even for EG, where CF_INST is 22:29. To fix this mess, the 'inst' field is bitshifted to the left either by 22, 23, or 26 (directly in the definitions), such that it can be just or'd when making bytecode without any shifting. All switch statements have been divided into two, one for R600 and the other for EG. Of course, there is a better way to do this, but that is left for future work. Tested on RV730 and REDWOOD with no regressions. v2: minor cleanup as per Alex's comment. Reviewed-by: Alex Deucher <[email protected]>
* glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsiIan Romanick2011-11-142-106/+0
| | | | | | | These checks are now performed by the linker. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* linker: Validate resource usage in the linkerIan Romanick2011-11-141-0/+44
| | | | | | | | This is also done in ir_to_mesa and st_glsl_to_tgsi, but that code will be removed soon. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* linker: Count the number of uniform components used by a shader during linkingIan Romanick2011-11-142-2/+24
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* linker: Count the number of samplers used by a shader during linkingIan Romanick2011-11-142-1/+31
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>