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* mesa: get the translation from mesa 2d regs to tgsi workingZack Rusin2010-07-105-14/+30
* mesa: initial support for emitting 2D registers from slangZack Rusin2010-07-096-40/+98
* mesa: temporarily enable printing of Mesa's GPU instructionsZack Rusin2010-07-091-1/+1
* mesa: add basic support for 2D register arrays to mesaZack Rusin2010-07-093-3/+25
* r600: Fix include recursion.Vinson Lee2010-07-091-1/+3
* glslcompiler: Fix GCC warn_unused_result warning.Vinson Lee2010-07-091-1/+5
* glslcompiler: Fix memory leaks on error paths.Vinson Lee2010-07-091-0/+2
* glslcompiler: Remove unnecessary headers.Vinson Lee2010-07-091-2/+0
* mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee2010-07-095-36/+38
* r300g: allow the GTT domain for samplersMarek Olšák2010-07-092-5/+12
* r300/compiler: Add a register rename pass.Tom Stellard2010-07-085-0/+153
* r300/compiler: Fix scheduling of TEX instructions.Tom Stellard2010-07-081-19/+67
* r300g/swtcl: fix out-of-bounds writeMarek Olšák2010-07-091-1/+1
* draw: Fix off-by-one error in assert.Vinson Lee2010-07-081-1/+1
* glsl: fix indirect addressing of gl_TextureMatrix[] arraysBrian Paul2010-07-081-1/+31
* egl_dri2: Support _EGL_PLATFORM_DRMKristian Høgsberg2010-07-082-40/+223
* glslcompiler: Fix build.Vinson Lee2010-07-081-2/+2
* r300g: fix texturing with negative lod biasMarek Olšák2010-07-091-1/+1
* r300g: store/return the stride for winsys_handle in winsysMarek Olšák2010-07-083-15/+18
* i965: Add disasm for SEND mlen/rlen on Sandybridge.Eric Anholt2010-07-082-3/+4
* i965: Add 'wait' instruction supportZhenyu Wang2010-07-082-0/+30
* i965: Fix disasm of a SEND's mlen and rlen on Ironlake.Eric Anholt2010-07-081-4/+11
* i965: Add decode for Sandybridge DP write messages.Zhenyu Wang2010-07-081-9/+21
* i965: Add definitions for Sandybridge DP write/read messages.Zhenyu Wang2010-07-082-6/+53
* r300g: fix transfering compressed texturesMarek Olšák2010-07-081-1/+1
* intel: Update intel_decode.c from intel-gpu-tools.Eric Anholt2010-07-084-192/+435
* gallium: bump PIPE_MAX_SHADER_INPUTS/OUTPUTS to 32Brian Paul2010-07-081-2/+2
* r300g: add a function for marking framebuffer atoms as dirtyMarek Olšák2010-07-083-11/+32
* r300g: minor fixupsMarek Olšák2010-07-085-7/+7
* glsl: fix 'if ((x=foo()) > 1.0)' bugBrian Paul2010-07-081-1/+5
* st/mesa: additional assertions in st_translate_mesa_program()Brian Paul2010-07-081-0/+5
* slang: fix typosZack Rusin2010-07-081-2/+2
* slang: add some comments related to geometry shadersZack Rusin2010-07-082-0/+15
* gs: inject const int gl_VerticesIn at link timeZack Rusin2010-07-086-27/+50
* mesa: initial support for new GL 3.0 texture formatsBrian Paul2010-07-074-5/+85
* gallivm: restore const qualifierBrian Paul2010-07-071-1/+1
* gallivm: fix cube map LOD computationBrian Paul2010-07-071-38/+54
* st/mesa: fix sampler max_lod computationBrian Paul2010-07-071-1/+2
* r600: workaround 3 comp GL_SHORT vertex attribute format on r700Andre Maasikas2010-07-071-1/+3
* glsl: use Elements() in arrays instead of sentinal valuesBrian Paul2010-07-071-20/+20
* llvmpipe: Don't build lp_test_round when using MSVC.Vinson Lee2010-07-061-1/+3
* llvmpipe: Add lp_test_round to SCons build.Vinson Lee2010-07-061-0/+1
* egl: Remove unnecessary headers.Vinson Lee2010-07-062-2/+0
* draw: Remove unnecessary header.Vinson Lee2010-07-061-1/+0
* gallivm: Remove unnecessary header.Vinson Lee2010-07-061-1/+0
* util: print help for debug options on non-debug buildsMarek Olšák2010-07-071-2/+2
* gallivm: use trunc, not round in lp_build_nearest_mip_level()Brian Paul2010-07-061-1/+1
* llvmpipe: add test program for round(), trunc(), floor(), ceil()Brian Paul2010-07-062-0/+278
* gallivm: finish implementation of lp_build_iceil()Brian Paul2010-07-061-19/+67
* llvmpipe: disconnect vertex texture sampling from the setupZack Rusin2010-07-068-89/+85