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* glsl: Store glsl_type::vector_elements and ::matrix_columns as uint8_tIan Romanick2014-11-101-2/+2
* mesa: Don't check for API_OPENGLES in _mesa_uniform_matrixIan Romanick2014-11-101-4/+4
* mesa: Rework array error checks in validate_uniform_parametersIan Romanick2014-11-101-19/+22
* mesa: Get some gl_shader_program::LinkStatus checking out of the main pathIan Romanick2014-11-101-6/+19
* mesa: Rework location == -1 error checkingIan Romanick2014-11-101-38/+38
* mesa: Minor clean ups in _mesa_uniformIan Romanick2014-11-101-23/+9
* mesa: Remove GLSL_TYPE_SAMPLER checkIan Romanick2014-11-101-2/+1
* mesa/main: Pass the data that _mesa_uniform actually wantsIan Romanick2014-11-103-119/+54
* ilo: derive fb blending caps at bind timeChia-I Wu2014-11-103-78/+101
* ilo: remove inlined state functionsChia-I Wu2014-11-104-236/+177
* ilo: use top/bottom split for state functionsChia-I Wu2014-11-109-1852/+1856
* i965: Advertise a line width of 40.0 on Cherryview and Skylake.Kenneth Graunke2014-11-081-1/+5
* i965: Advertise larger line widths.Kenneth Graunke2014-11-081-3/+9
* i965: Use ctx->Const.MaxLineWidth when clamping ctx->Line.Width.Kenneth Graunke2014-11-084-5/+8
* i965: Set Line Width correctly on Cherryview and Skylake.Kenneth Graunke2014-11-082-1/+6
* util/format: Fix clamping to 32bit integers.José Fonseca2014-11-081-0/+27
* util/format: Generate floating point constants for clamping.José Fonseca2014-11-081-4/+4
* glsl/list: Revert unintentional file mode change in previous commit.Vinson Lee2014-11-071-0/+0
* glsl/list: Move declaration before code.Vinson Lee2014-11-071-1/+3
* glsl/list: Add an exec_list_validate functionJason Ekstrand2014-11-071-0/+19
* llvmpipe: Avoid deadlock when unloading opengl32.dllJosé Fonseca2014-11-071-2/+6
* i965: drop the custom gen8_instruction CFLAGEmil Velikov2014-11-071-2/+0
* gbm/dri: cleanup memory leak on teardownEmil Velikov2014-11-071-0/+3
* egl_dri2: add a note about dri2_create_screenEmil Velikov2014-11-071-0/+4
* egl_dri2: fix double free on drm platformsEmil Velikov2014-11-071-3/+9
* ilo: tidy up message descriptor decodingChia-I Wu2014-11-071-189/+302
* ilo: decode INTERFACE_DESCRIPTOR_DATAChia-I Wu2014-11-073-1/+42
* i965/fs: Wire up control flow correctly in predicated break pass.Matt Turner2014-11-061-3/+7
* i965/cfg: Add functions to get first and last non-CF instructions.Matt Turner2014-11-061-0/+74
* glsl: Skip loop-too-large heuristic if indexing arrays of a certain sizeKenneth Graunke2014-11-061-1/+12
* glsl: Lower constant arrays to uniform arrays.Kenneth Graunke2014-11-064-0/+106
* glsl: Add infrastructure for "hidden" uniforms.Kenneth Graunke2014-11-065-2/+67
* mesa: Add SSE 4.1 optimisation for glDrawElements.Timothy Arceri2014-11-066-5/+152
* i965: Remove non-existent vertical strides from array.Matt Turner2014-11-061-1/+1
* i965: Convert stride/width/execution size macros into enums.Matt Turner2014-11-061-28/+33
* i965/fs: Remove force uncompressed stack.Matt Turner2014-11-063-27/+0
* i965/fs: Use execution size of 1 for some shader_time operations.Matt Turner2014-11-061-1/+1
* i965/fs: Use mov(4) instructions to read timestamp.Matt Turner2014-11-061-5/+4
* clover: Fix build after llvm r221375Jan Vesely2014-11-061-0/+4
* egl_dri2: do not leak dri2_dpy->driver_configsEmil Velikov2014-11-061-0/+4
* ilo: add two missing headers to the sources listEmil Velikov2014-11-061-0/+2
* Releasing a surfaceless EGL context doesn't release underlying DRI context.Alexandros Frantzis2014-11-061-2/+6
* ilo: let ilo_shader_compile_cs() return a dummy shaderChia-I Wu2014-11-061-1/+185
* ilo: hook up launch_grid()Chia-I Wu2014-11-061-3/+73
* ilo: add ilo_render_emit_launch_grid()Chia-I Wu2014-11-068-2/+621
* ilo: improve media command helpersChia-I Wu2014-11-061-71/+141
* ilo: disassemble DP DC messagesChia-I Wu2014-11-061-2/+140
* ilo: disassemble TS messagesChia-I Wu2014-11-061-0/+35
* ilo: update genhw headers for media pipelineChia-I Wu2014-11-067-148/+479
* ilo: add ilo_finalize_compute_states()Chia-I Wu2014-11-062-0/+37