| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Edward O'Callaghan <[email protected]>
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This can probably be done in more places in the driver.
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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and some s/uint/enum pipe_shader_type/
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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This is what comment above definition says and change fixes issue with
32bit build where BLOCK_POOL_MEMFD_SIZE is used as ftruncate parameter
and constant currently gets converted from 4294967296 to 0.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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With mesa/drm commit cd2f91e18db087edf93fed828e568ee53b887860
Author: Kristian Høgsberg Kristensen <[email protected]>
Date: Fri Jul 31 10:47:50 2015 -0700
intel: Drop aub dumping functionality
the drm_intel_aub routines are mere stubs and do nothing. Likewise
remove our invocations.
Signed-off-by: Chris Wilson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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This should let Dota 2 run on debug builds though it will spew errors
like mad. Hopefully, Valve will get this fixed sooner rather than
later.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Over the course of driver development, we've come up with a number of
different schemes for adding giant blocks of asserts inside the driver.
This one is only being used once in anv_pipeline.c and the way it's
being used actually generates compiler warnings in release builds. This
commit drops the anv_validate macro and just puts the contents of the
one validation function in side of a "#ifdef DEBUG" guard.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Except for a few unimplemented things on gen7, we don't really have
stubs anymore so we should drop this. This commit replaces the few gen7
stub() calls with explicitly labeled finishme's and makes the sparse
binding stuff silently no-op or return a FEATURE_NOT_PRESENT error.
Reviewed-by: Lionel Landwerlin <[email protected]>
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We've been supporting multiple shaders per module for some time now.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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This acts identically to anv_finishme except that it only dumps out
these nice log messages if you run with INTEL_DEBUG=perf.
Reviewed-by: Lionel Landwerlin <[email protected]>
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We will have already loaded the uniforms when the parameter list
was restored from cache.
Reviewed-by: Marek Olšák <[email protected]>
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Fixes a GCC warning when compiling with -Wextra:
radv_device.c:463:47: warning: initialized field overwritten [-Woverride-init]
Signed-off-by: Damien Grassart <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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No idea what this does, but disabling it fixes a bunch
of failing CTS tests in the lod area, so let's go with that.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The dynamic_offset_offset in the descriptor set binding layout is
relative to the dynamic_offset_start for the set in the pipeline
layout.
Cc: 17.0 <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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A buffer descriptor is 16 bytes, not 16 dwords.
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This fixes the wrong dynamic buffer descriptors being updated when
firstSet > 0.
Cc: 17.0 <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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v2: fix levelCount assert.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Still not sure we can support miptrees when sampling from
HTILE enabled textures.
Added the tcCompatible winsys stuff while I'm at it.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This just documents some info for possible future use.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
dEQP-VK.pipeline.render_to_image.3d.huge.depth.r8g8b8a8_unorm
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Don't fast clear inside the meta loop as things get
confused, fixes a crash in:
dEQP-VK.api.copy_and_blit.resolve_image.whole_array_image.2_bit
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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It has issues and the fix I'm working on is too complicated for stable,
so disable for now.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
CC: 13.0 17.0 <[email protected]>
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Ported from anv:
3d33a23e anv: Properly handle destroying NULL devices and instances
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This uses these in a few places, and fixes one or two
cases which were using da as 32-bit instead of bool.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This code is used in radv, so move to common build code.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Replace done using:
find ./src -type f -exec sed -i -- \
's:pipe_thread_wait(\([^)]*\)):thrd_join(\1, NULL):g' {} \;
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This was made unnecessary with fd33a6bcd7f12.
This was mostly done with:
find ./src -type f -exec sed -i -- \
's:PIPE_THREAD_ROUTINE(\([^,]*\), \([^)]*\)):int\n\1(void \*\2):g' {} \;
With some small manual tidy ups.
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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pipe_condvar was made unnecessary with fd33a6bcd7f12.
Reviewed-by: Marek Olšák <[email protected]>
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pipe_thread was made unnecessary with fd33a6bcd7f12.
V2: fix compile error in u_queue.c
Reviewed-by: Marek Olšák <[email protected]>
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pipe_mutex_unlock() was made unnecessary with fd33a6bcd7f12.
Replaced using:
find ./src -type f -exec sed -i -- \
's:pipe_mutex_unlock(\([^)]*\)):mtx_unlock(\&\1):g' {} \;
Reviewed-by: Marek Olšák <[email protected]>
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replace pipe_mutex_lock() was made unnecessary with fd33a6bcd7f12.
Replaced using:
find ./src -type f -exec sed -i -- \
's:pipe_mutex_lock(\([^)]*\)):mtx_lock(\&\1):g' {} \;
Reviewed-by: Marek Olšák <[email protected]>
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