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* glx/dri3: Implement LIBGL_SHOW_FPS=1 for DRI3/Present.Kenneth Graunke2014-10-292-2/+36
| | | | | | | | | | | | | | | v2: Use the UST value provided in the PRESENT_COMPLETE_NOTIFY event rather than gettimeofday(), which gives us the presentation time instead of the time when SwapBuffers was called. Suggested by Keith Packard. This relies on the fact that the X DRI3/Present implementations use microseconds for UST. v3: Properly ignore PresentCompleteKindMSCNotify; multiply in 64 bits (caught by Keith Packard). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Keith Packard <[email protected]> [v3] Reviewed-by: Marek Olšák <[email protected]> [v1]
* i965: Rename brw_vec4_gs.[ch] to brw_gs.[ch].Kenneth Graunke2014-10-295-5/+4
| | | | | | | | | | | These source files support actual geometry shaders, so using "gs" for the name makes a lot of sense. We're going to be adding SIMD8 geometry shader support as well, at which point "vec4_gs" will be a misnomer. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Acked-by: Iago Toral Quiroga <[email protected]>
* i965: Rename brw_gs{,_emit}.[ch] to brw_ff_gs{,_emit}.[ch].Kenneth Graunke2014-10-295-5/+5
| | | | | | | | | | | | | | | | The brw_gs.[ch] and brw_gs_emit.c source files contain code for emulating fixed-function unit functionality (VF primitive decomposition or SOL) using the GS unit. They do not contain code to support proper geometry shaders. We've taken to calling that code "ff_gs" (see brw_ff_gs_prog_key, brw_ff_gs_prog_data, brw_context::ff_gs, brw_ff_gs_compile, brw_ff_gs_prog). So it makes sense to make the filenames match. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Acked-by: Iago Toral Quiroga <[email protected]>
* i965: Rename intel_bufferobj_* functions to match GL and DD hooks.Kenneth Graunke2014-10-291-65/+64
| | | | | | | | | | | | | | | | | | | | The GL functions and driver hooks use corresponding names---for example, glMapBufferRange and Driver.MapBufferRange. But our implementation was called "intel_bufferobj_map_range," which has the words "map" and "buffer" swapped, as well as randomly adding "obj." FlushMappedBufferRange was even trickier: it ordered the words 3, "obj", 1, 2, 4: intel_bufferobj_flush_mapped_range. Even though the old names were consistent, I always had trouble rearranging the jumble of words when searching for a function, and it took a few tries to eventually land there. The new names match the word order of GL and the driver hooks; FlushMappedBufferRange is simply brw_flush_mapped_buffer_range. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* radeon/llvm: Dynamically allocate branch/loop stack arraysMichel Dänzer2014-10-292-6/+37
| | | | | | | | | | | This prevents us from silently overflowing the stack arrays, and allows arbitrary stack depths. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85454 Cc: [email protected] Reported-and-Tested-by: Nick Sarnie <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Fix order of errors for glDrawTransformFeedbackStreamChris Forbes2014-10-291-5/+5
| | | | | | | | | | | | | | | | | | | The OpenGL 4.0 core profile specification, section 2.17.3 Transform Feedback Draw Operations says: "The error INVALID_VALUE is generated if <stream> is greater than or equal to the value of MAX_VERTEX_STREAMS. ... The error INVALID_OPERATION is generated if EndTransformFeedback has never been called while the object named by id was bound." Fixes the piglit test: ARB_transform_feedback3/arb_transform_feedback3-draw_using_invalid_stream_index (with the test itself fixed to eliminate an unrelated failure) Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* vc4: Add support for ARL and indirect register access on TGSI_FILE_CONSTANT.Eric Anholt2014-10-2810-34/+407
| | | | | Fixes 14 ARB_vp tests (which had no lowering done), and should improve performance of indirect uniform array access in GLSL.
* vc4: Fix mixup of return type in reloc_tex().Eric Anholt2014-10-281-2/+2
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* vc4: Drop redundant check for is_tmu_write().Eric Anholt2014-10-281-3/+0
| | | | This function is only called when it would return true.
* vc4: Don't forget to validate code that's got PROG_END on it.Eric Anholt2014-10-281-5/+6
| | | | | This signal doesn't terminate the program now, it terminates the program soon. So you have to actually validate the code in the instruction.
* vc4: Add .dir-locals.el for kernel style in the kernel code.Eric Anholt2014-10-281-0/+12
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* vc4: Fix a couple missing '\n's in error output.Eric Anholt2014-10-282-2/+2
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* st/mesa: use PIPE_BIND_DISPLAY_TARGET when checking for sRGB capabilityBrian Paul2014-10-281-1/+2
| | | | | | | When we're checking if the framebuffer is sRGB capable, call is_format_supported() with the PIPE_BIND_DISPLAY_TARGET flag. Reviewed-by: Charmaine Lee <[email protected]>
* Revert "st/mesa: set MaxUnrollIterations = 255"Marek Olšák2014-10-281-2/+1
| | | | | | | | | | | | | | | | | | This reverts commit 20836c81851e0df29a8ee9c86e5e5388738c840b. 255 is a huge number. If you have a loop with 255 iterations, unrolling it will exceed the SM3 instruction limit. Let's use the default again. The comment about a SM3 limit doesn't make sense. For SM3, we generally want 32 (default) or a lower number due to the SM3 instruction limit, which is 512 instructions. For SM4, we can try higher numbers if needed, but some shaders can end up being pretty huge and shader compilation can take more time. This fixes a shader compile failure on R500/SM3. Reported on IRC. Cc: 10.2 10.3 <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r300g/vdpau: enable againDavid Heidelberger2014-10-281-0/+1
| | | | | Signed-off-by: David Heidelberger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r300g: only set clip_halfz for chips with HW TCLMarek Olšák2014-10-281-1/+1
| | | | | I forgot that we cannot emit vertex shader state on a chip without VS. In such a case, clip_halfz is handled by the Draw module.
* radeonsi: fix incorrect index buffer max size for lowered 8-bit indicesMarek Olšák2014-10-281-1/+1
| | | | | Cc: 10.2 10.3 [email protected] Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: fix polygon mode for points and lines and point/line fill modesMarek Olšák2014-10-281-3/+3
| | | | | | | Fixes piglit/polygon-mode-offset. Cc: 10.2 10.3 [email protected] Reviewed-by: Michel Dänzer <[email protected]>
* r600g: fix polygon mode for points and lines and point/line fill modesMarek Olšák2014-10-282-6/+6
| | | | | | | Fixes piglit/polygon-mode-offset. Cc: 10.2 10.3 [email protected] Reviewed-by: Michel Dänzer <[email protected]>
* r600g: Implement sm5 UBO/sampler indexingGlenn Kennard2014-10-287-19/+164
| | | | | | | | | Caveat: Shaders using UBO/sampler indexing will not be optimized by SB, due to SB not currently supporting the necessary CF_INDEX_[01] index registers. Signed-off-by: Glenn Kennard <[email protected]>
* r600g: Implement sm5 interpolation functionsGlenn Kennard2014-10-282-3/+237
| | | | | | Requires evergreen/cayman Signed-off-by: Glenn Kennard <[email protected]>
* mesa: Add support for the GL_KHR_context_flush_control extensionNeil Roberts2014-10-286-2/+27
| | | | | | | | | | | | | | The GL side of this extension just provides an accessor via glGetIntegerv for the value of GL_CONTEXT_RELEASE_BEHAVIOR so it is trivial to implement. There is a constant on the context for the value of the enum which is initialised to GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH. The extension is always enabled because it doesn't need any driver interaction to retrieve the value. If the value of the enum is anything but FLUSH then _mesa_make_current will now refrain from calling _mesa_flush. This should only affect drivers that explicitly change the enum to a non-default value. Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Don't set dependency hints on instructions with spilled destinationsJason Ekstrand2014-10-271-0/+8
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Make scratch write instructions use the correct execution sizeJason Ekstrand2014-10-271-1/+1
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/fs: Use correct spill offsetsJason Ekstrand2014-10-271-6/+5
| | | | | | | | | | | | Different platforms require the offset to be in different units. However, the generator fixes all of this up for us and only requires an offset in bytes. Previously, we were getting this wrong all over the place. Some computed/used it correctly as bytes while others treated the offset as whole registers or computed it as bytes or bytes*2 in SIMD16 mode. This commit cleans all this up and makes us properly treat it as bytes everywhere. Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Use the spill destination for the message header on GEN >= 7Jason Ekstrand2014-10-271-6/+13
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/fs: Don't [un]spill multiple registers at a time in SIMD8 modeJason Ekstrand2014-10-271-2/+4
| | | | | | | | | I thought this would be a clever way to make spilling less expensive. However, it appears that the oword read/write messages we are using for spilling ignore the execution size and assume SIMD16 whenever working with more than one register. Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/fs: Use instruction execution sizes when generating scratch reads/writesJason Ekstrand2014-10-271-4/+4
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* egl/drm: do not crash when swapping buffers without any renderingLionel Landwerlin2014-10-271-0/+8
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* nv50: handle inverted render conditionsTobias Klausmann2014-10-264-10/+51
| | | | | | | This enables ARB_conditional_render_inverted. Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* freedreno/ir3: consider instruction neighbors in cpRob Clark2014-10-252-11/+178
| | | | | | | | | | | | | | | | | Fanin (merge) nodes require it's srcs to be "adjacent" in consecutive scalar registers. Keep track of instruction neighbors in copy- propagation step and avoid eliminating mov's which would cause an instruction to need multiple distinct left and/or right neighbors. This lets us not fall on our face when we encounter things like: 1: MOV TEMP[2], IN[0].xyzw 2: TEX OUT[0].xy, TEMP[2], SAMP[0], SHADOW2D 3: MOV TEMP[2].xy, IN[0].yxzz 4: TEX OUT[0].zw, TEMP[2], SAMP[0], SHADOW2D 5: END Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: always mov tex coordsRob Clark2014-10-251-54/+30
| | | | | | | | | | | | | | | | Always insert extra mov's for the tex coord into the fanin. This simplifies things a bit, and avoids a scenario where multiple sam instructions can have mutually exclusive input's to it's fanin, for example: 1: TEX OUT[0].xy, IN[0].xyxx, SAMP[0], 2D 2: TEX OUT[0].zw, IN[0].yxxx, SAMP[0], 2D The CP pass can always remove the mov's that are not actually needed, so better to start out with too many mov's in the front end, than not enough. Signed-off-by: Rob Clark <[email protected]>
* freedreno: rename a couple debug flagsRob Clark2014-10-253-7/+7
| | | | | | | | | dscis -> noscis dbypass -> nobypass a bit more consistant w/ nobin, etc. And IMO a bit more sensible names. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: skip virtual outputs in standalone compilerRob Clark2014-10-251-0/+3
| | | | | | | Kills get added to the outputs list, to ensure they get scheduled. But they aren't *really* outputs so skip them in the header comment block. Signed-off-by: Rob Clark <[email protected]>
* glx: Fix make check.Mathias Fröhlich2014-10-251-1/+1
| | | | | | | This fixes https://bugs.freedesktop.org/show_bug.cgi?id=85429. Signed-off-by: Ian Romanick <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Add ARB_clip_control.xml to automake.Mathias Fröhlich2014-10-251-0/+1
| | | | | | | Adding this makes 'make check' catch failures introduced from within ARB_clip_control.xml earlier. Signed-off-by: Mathias Froehlich <[email protected]>
* freedreno/ir3: standalone compiler updates for ir3testRob Clark2014-10-254-18/+51
| | | | | | | | | | | | | | | In order to test compiler changes more easily, spit out the assembled shader with some header information so that we can know about inputs/outputs more easily. See: git://people.freedesktop.org/~robclark/ir3test In ir3test we have a big collection of tgsi shaders and reference ir3_compiler outputs. When making compiler changes, regenerate the compiler outputs and feed to ir3test to compare the new vs reference shader. Signed-off-by: Rob Clark <[email protected]>
* ilo: improve blob decodingChia-I Wu2014-10-251-8/+31
| | | | | | | The last few dwords were skipped if the total number of dwords was not a multiple of 4. Change the formatting for better readability. Signed-off-by: Chia-I Wu <[email protected]>
* i965: Skip recalculating URB allocations if the entry size didn't change.Eric Anholt2014-10-244-5/+19
| | | | | | | | | We only get here if the VS/GS compiled programs change, but we can even skip it if the VS/GS size didn't change. Affects cairo runtime on glamor by -1.26471% +/- 0.674335% (n=234) Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Standardize names and fix typosAndres Gomez2014-10-242-7/+7
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Silence unused parameter warning in brw_dump_irIan Romanick2014-10-245-7/+5
| | | | | | | | | | | | Just remove the parameter. Silences: brw_program.c: In function 'brw_dump_ir': brw_program.c:566:33: warning: unused parameter 'brw' [-Wunused-parameter] Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Remove brwIsProgramNativeIan Romanick2014-10-241-9/+0
| | | | | | | | | | | | | | | Originally I just fixed some unused parameter warnings in this function. However, Ken pointed out: "You could instead remove this driver hook. If the dd pointer is NULL, arbprogram.c will return true. I think I'd prefer that." Way, way back in time, I think _mesa_GetProgramivARB had the opposite behavior. Given that it works the way it now works, I also prefer removing the driver hook. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Silence unused parameter warning in _mesa_init_shader_programIan Romanick2014-10-243-7/+6
| | | | | | | | | | | Just remove the parameter. Silences: ../../src/mesa/main/uniform_query.cpp:1062:1: warning: unused parameter 'ctx' [-Wunused-parameter] Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove context parameter from dd_function_table::NewShaderProgramIan Romanick2014-10-244-5/+4
| | | | | | | | | | This fixes some unused parameter warnings introduced by the previous commit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make _mesa_init_shader_program staticIan Romanick2014-10-242-6/+3
| | | | | | | | | | Since a couple commits ago, there is only one caller, and that caller is in the same file. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove context parameter from _mesa_init_shader_programIan Romanick2014-10-242-3/+3
| | | | | | | | | | | | | | | Silences: ../../src/mesa/main/shaderobj.c: In function '_mesa_init_shader_program': ../../src/mesa/main/shaderobj.c:239:46: warning: unused parameter 'ctx' [-Wunused-parameter] For now, this adds a couple other unused parameter warnings, but future patches will clean those up. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl_to_tgsi: Remove st_new_shaderIan Romanick2014-10-243-19/+0
| | | | | | | | | | | It was identical to the default implementation in _mesa_new_shader. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: Dave Airlie <[email protected]>
* glsl_to_tgsi: Remove st_new_shader_programIan Romanick2014-10-243-16/+0
| | | | | | | | | | | | It was identical to the default implementation in _mesa_new_shader_program. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: Dave Airlie <[email protected]>
* i965: Remove brw_new_shader_programIan Romanick2014-10-243-13/+0
| | | | | | | | | | It was identical to the default implementation in _mesa_new_shader_program. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Silence unused parameter warning in _mesa_clear_shader_program_dataIan Romanick2014-10-246-11/+7
| | | | | | | | | Just remove the parameter. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>