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* radeonsi: do per-pixel clipping based on viewport statesMarek Olšák2016-04-082-11/+85
* nv50/ir: do not try to attach JOIN ops to ATOMSamuel Pitoiset2016-04-071-1/+1
* radeonsi: raise number of samplers per shader to 32Nicolai Hähnle2016-04-071-3/+3
* radeonsi: expand the compressed color and depth texture masks to 64 bitsNicolai Hähnle2016-04-073-18/+18
* radeonsi: replace magic 16 by SI_NUM_USER_SAMPLERSNicolai Hähnle2016-04-071-1/+1
* gallium: raise PIPE_MAX_SAMPLERS to 32Nicolai Hähnle2016-04-071-1/+1
* st/glsl_to_tgsi: make samplers_used an uint32_t (v2)Nicolai Hähnle2016-04-071-3/+5
* tgsi/scan: add an assert for the size of the samplers_declared bitfieldNicolai Hähnle2016-04-071-1/+2
* draw/aaline: stronger guard against no free samplers (v2)Nicolai Hähnle2016-04-071-2/+4
* util/pstipple: stronger guard against no free samplers (v2)Nicolai Hähnle2016-04-071-2/+4
* svga: new SVGA_MSAA env var to disable/enable MSAA pixel formatsBrian Paul2016-04-071-2/+4
* svga: add some trivial null pointer checksBrian Paul2016-04-073-0/+9
* trace: add missing set_shader_images()Samuel Pitoiset2016-04-073-0/+81
* radeonsi: disable perfect ZPASS counts for PIPE_QUERY_OCCLUSION_PREDICATEMarek Olšák2016-04-073-5/+16
* radeonsi: don't use the real barrier instruction in tess ctrl shadersMarek Olšák2016-04-071-0/+8
* Revert "clover: Fix build against clang SVN >= r265359"Michel Dänzer2016-04-071-3/+0
* nir/types: Add a wrapper for count_attribute_slotsJason Ekstrand2016-04-072-0/+10
* r600: use radeon_emit in a few more places in evergreen_computeDave Airlie2016-04-071-4/+4
* r600: make compute global buffer functions static.Dave Airlie2016-04-072-98/+86
* r600: make two compute functions static.Dave Airlie2016-04-072-5/+3
* r600: using pipe_grid_info more in evergreen_compute.Dave Airlie2016-04-072-26/+21
* r600: in evergreen_compute use ctx consistently instead of ctx_Dave Airlie2016-04-071-25/+25
* r600: use rctx consistently in evergreen_compute.cDave Airlie2016-04-071-74/+74
* r600: cleanup whitespace in evergreen_compute.cDave Airlie2016-04-071-87/+75
* r600g: Enable ARB_framebuffer_no_attachmentsEdward O'Callaghan2016-04-071-1/+1
* radeonsi: Enable ARB_framebuffer_no_attachmentsEdward O'Callaghan2016-04-071-1/+1
* radeonsi: Improve assert info out of si_set_framebuffer_state()Edward O'Callaghan2016-04-071-0/+2
* radeonsi: Allow 16 samples MSAA mode for PIPE_FORMAT_NONEEdward O'Callaghan2016-04-071-0/+5
* softpipe: Set samples and layers in set_framebuffer_state() cbEdward O'Callaghan2016-04-071-0/+2
* mesa/st: Update framebuffer state with no.of samples,layersEdward O'Callaghan2016-04-071-3/+5
* gallium/trace: Dump no.of samples and layers in fb stateEdward O'Callaghan2016-04-071-0/+2
* gallium: Put no.of {samples,layers} into pipe_framebuffer_stateEdward O'Callaghan2016-04-073-0/+40
* mesa/st: Set _NumSamples in update_framebuffer_state()Edward O'Callaghan2016-04-071-0/+46
* gallium: Obtain ARB_framebuffer_no_attachment constantsEdward O'Callaghan2016-04-071-0/+28
* gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENTEdward O'Callaghan2016-04-0716-0/+23
* mesa/st: Use _mesa_geometric_ functions appropriatelyEdward O'Callaghan2016-04-074-8/+15
* mesa: Add comment to framebuffer_parameteri()Edward O'Callaghan2016-04-071-0/+5
* i965/sf_state: Pull flat_enables out of prog_dataJason Ekstrand2016-04-064-27/+5
* i965/fs: Add a flat_inputs field to prog_dataJason Ekstrand2016-04-062-0/+37
* brw/device_info: Add a helper for getting a device nameJason Ekstrand2016-04-062-0/+13
* i965/fs_surface_builder: Mask signed integers after conversionJason Ekstrand2016-04-061-0/+18
* i965/fs: Make the repclear shader support either a uniform or a flat inputJason Ekstrand2016-04-061-5/+18
* i965: Move get_hw_prim_for_gl_prim to brw_util.cJason Ekstrand2016-04-062-29/+28
* radeonsi: set shader calling conventionsBas Nieuwenhuizen2016-04-061-1/+16
* drirc: add a workaround for blackness in WarsowMarek Olšák2016-04-061-0/+8
* glsl: use has_shader_storage_buffer_objects helperIlia Mirkin2016-04-051-2/+1
* glsl: remove remaining tabs in link_uniform_blocks.cppTimothy Arceri2016-04-061-5/+5
* mesa: remove unused IsShaderStorage fieldTimothy Arceri2016-04-062-6/+0
* glsl: fully split apart buffer block arraysTimothy Arceri2016-04-0611-296/+270
* freedreno/ir3: insert extra move into phiRob Clark2016-04-051-0/+10