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* spirv: Move to compiler/Jason Ekstrand2016-04-1411-8/+8
* nir: Remove some pointless delta between vulkan and masterJason Ekstrand2016-04-142-3/+0
* Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-13281-2798/+4973
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| * clover: Fix build against LLVM SVN >= r266163Michel Dänzer2016-04-141-0/+14
| * nir/dead_variables: Configurably work with any variable modeJason Ekstrand2016-04-135-13/+28
| * i965: Switch to NIR for ldexp lowering.Kenneth Graunke2016-04-132-2/+1
| * nir/algebraic: Add lowering for ldexpJason Ekstrand2016-04-131-0/+31
| * i965: Implement the new imod and irem opcodesJason Ekstrand2016-04-132-0/+72
| * nir: Add more modulus opcodesJason Ekstrand2016-04-132-1/+16
| * i965/vec4: Inline get_pull_constant_offsetJason Ekstrand2016-04-132-25/+14
| * nir/lower_io: Allow for a full bitmask of modesJason Ekstrand2016-04-132-7/+7
| * nir/lower_indirect: nir_variable_mode is now a bitfieldJason Ekstrand2016-04-132-7/+7
| * nir: Convert nir_variable_mode to a bitfieldJason Ekstrand2016-04-132-17/+19
| * gallium/swr: Make flat shading tris work.George Kyriazis2016-04-132-0/+5
| * Revert "freedreno/a4xx: better occlusion/sample counting"Rob Clark2016-04-131-6/+1
| * freedreno/a4xx: rasterizer_discard supportRob Clark2016-04-131-0/+17
| * freedreno/ir3: fix array textures on a4xxRob Clark2016-04-131-3/+9
| * freedreno: fix stream-out offset handling for lines/trisRob Clark2016-04-131-1/+1
| * freedreno: fix handling for stream-out offsetsRob Clark2016-04-131-1/+2
| * freedreno: fix prims-emitted queryRob Clark2016-04-133-2/+12
| * freedreno: fix max-line-widthRob Clark2016-04-131-0/+10
| * freedreno: add flag to enable dEQP hacksRob Clark2016-04-132-0/+2
| * freedreno/ir3: hack to avoid getting stuck in a loopRob Clark2016-04-131-1/+11
| * freedreno/ir3: use (ss) instead of (sy) for ldlvRob Clark2016-04-131-1/+7
| * freedreno/ir3: cleanup double cmps.s from frontendRob Clark2016-04-131-0/+31
| * glsl: Rename "vertex_input_slots" -> "is_vertex_input"Matt Turner2016-04-136-14/+14
| * gallivm: Workaround LLVM PR 27332.Jose Fonseca2016-04-131-3/+14
| * gallium/radeon: move a comment to the correct placeMarek Olšák2016-04-131-3/+3
| * radeonsi: gate PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT by LLVM versionNicolai Hähnle2016-04-131-1/+2
| * gallium/radeon: add an env variable to force a level of aniso filteringMarek Olšák2016-04-135-9/+31
| * llvmpipe: Test rounding of x.5.Jose Fonseca2016-04-131-1/+2
| * gallivm: use llvm.nearbyint instead of llvm.round.Roland Scheidegger2016-04-131-98/+1
| * nv50/ra: `isinf()` is in namespace `std` since C++11.Pierre Moreau2016-04-131-0/+4
| * scons: Allow building with Address Sanitizer.Jose Fonseca2016-04-132-6/+14
| * mesa: Change an error code in glSamplerParameterI[iu]v().Kenneth Graunke2016-04-121-4/+6
| * softpipe: Free tgsi.image elements on context destruction.Jose Fonseca2016-04-131-0/+2
| * softpipe: Enable ARB_framebuffer_no_attachmentsEdward O'Callaghan2016-04-131-1/+2
| * vc4: Work around hardware limits on the number of verts in a single draw.Eric Anholt2016-04-121-18/+92
| * softpipe: avoid buffer overflowThomas Hindoe Paaboel Andersen2016-04-132-8/+8
| * tgsi: fix buffer overflowThomas Hindoe Paaboel Andersen2016-04-131-1/+1
| * swr: handle pci cap requestsTim Rowley2016-04-121-0/+4
| * swr: support samplers in vertex shadersTim Rowley2016-04-126-105/+228
| * radeonsi: enable GLSL 4.20 and therefore OpenGL 4.2Nicolai Hähnle2016-04-121-1/+2
| * va: check null context in vlVaDestroyContextIurie Salomov2016-04-131-0/+4
| * nir/clone: Copy bit size when cloning registersJason Ekstrand2016-04-121-0/+1
| * radeonsi: fix a critical SI hang since PIPELINESTAT_START/STOP was addedMarek Olšák2016-04-132-9/+2
| * glsl: Don't copy propagate or tree graft precise values.Kenneth Graunke2016-04-123-1/+8
| * i965/tiled_memcpy: Fix rgba8_copy_16_aligned_dst() typoKristian Høgsberg Kristensen2016-04-121-4/+4
| * glsl/linker: Recurse on struct fields when adding shader variablesKristian Høgsberg Kristensen2016-04-121-6/+45
| * glsl/linker: Pass name and type through to create_shader_variable()Kristian Høgsberg Kristensen2016-04-121-9/+12