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* radeonsi: improve flushed depth texture handlingVadim Girlin2013-01-215-81/+100
* radeonsi: Assorted depth/stencil changes ported from r600g.Marek Olšák2013-01-215-56/+48
* radeonsi: Enable 1D tiling for non-depth resources as well.Michel Dänzer2013-01-211-2/+1
* radeonsi: Fix 1D tiling mode index for non-scanout resources.Michel Dänzer2013-01-211-1/+4
* build: Remove dead SHARED_GLAPI variableMatt Turner2013-01-201-1/+0
* glsl/build: Build glsl_test only on make checkMatt Turner2013-01-201-1/+2
* glsl/build: Remove dead LIBRARY_* variablesMatt Turner2013-01-202-4/+0
* xmlpool/build: generate options.h via BUILT_SOURCESMatt Turner2013-01-201-1/+1
* fbobject: add additional fbo completeness checks for GLESJordan Justen2013-01-201-1/+45
* framebuffer: update allowed implementation format/typeJordan Justen2013-01-201-3/+23
* readpix: allow implementation format/typeJordan Justen2013-01-201-1/+6
* extensions: enable EXT_color_buffer_float for ES3Jordan Justen2013-01-203-9/+20
* extensions: Add ES3-only extension supportMatt Turner2013-01-201-5/+15
* readpix: check FBO completeness before trying to access the read-bufferJordan Justen2013-01-201-9/+9
* readpix: add error checking for GLES3Jordan Justen2013-01-201-0/+56
* copyteximage: update error checking for GLES3Jordan Justen2013-01-201-1/+36
* copyteximage: check that sRGB usage is valid for GLES3 / GLJordan Justen2013-01-201-0/+39
* intel: Enable GL_OES_depth_texture_cube_mapIan Romanick2013-01-201-0/+1
* mesa/es3: Allow unsized depth and depth-stencil formats in ES3Ian Romanick2013-01-201-2/+5
* mesa/es2: Allow depth component cube maps in ES2 if the extension is enabledIan Romanick2013-01-201-1/+2
* mesa: Add extension bit tracking for GL_OES_depth_texture_cube_mapIan Romanick2013-01-202-0/+2
* gallium: Remove ppc asm backendAdam Jackson2013-01-207-3077/+0
* r600g/llvm: Fixes addressspace of basevectors for clipvertexVincent Lejeune2013-01-191-1/+2
* nv50/ir: add definitions of Target and CodeEmitter dtorsChristoph Bumiller2013-01-191-2/+2
* nouveau: fix undefined behaviour when testing sample_countChristoph Bumiller2013-01-193-0/+6
* nv50/ir: fix a couple of warningsChristoph Bumiller2013-01-193-6/+11
* mesa: Array uniform name length includes length of [0]Ian Romanick2013-01-181-0/+10
* mesa: Array uniform names are supposed to have [0] appendedIan Romanick2013-01-181-0/+31
* mesa: Refactor getting a uniform's name to a helper functionIan Romanick2013-01-183-3/+16
* glsl: Eliminate link_update_uniform_buffer_variables return valueIan Romanick2013-01-181-5/+2
* glsl: Remove unused loc parameter from generate_callIan Romanick2013-01-181-2/+2
* mesa: Remove unused field gl_uniform_buffer_variable::BufferIan Romanick2013-01-182-2/+0
* linker: Use helper variable shIan Romanick2013-01-181-2/+2
* glsl: Remove stale commentIan Romanick2013-01-181-4/+0
* glsl: Track UBO block names in the symbol table.Kenneth Graunke2013-01-183-3/+18
* glsl: Reject row_major and column_major on non-matrix typesIan Romanick2013-01-181-6/+33
* mesa: Skip updating texgen when not doing fixed function.Eric Anholt2013-01-181-31/+39
* mesa: Don't bother updating ff texture state if we have a fragment shader.Eric Anholt2013-01-181-1/+2
* mesa: Drop a comment about ff vertex shading and texturing.Eric Anholt2013-01-181-5/+0
* mesa: Fix out of bounds writes when uncompressing non-block-aligned ETC1.Eric Anholt2013-01-181-2/+2
* i965: Add support for GL_ARB_texture_buffer_object_rgb32.Eric Anholt2013-01-181-0/+1
* i965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.Eric Anholt2013-01-181-1/+1
* intel: Make intel_region's pitch be bytes instead of pixels.Eric Anholt2013-01-1821-77/+67
* intel: Make intel_blit.c take pitches in bytes.Eric Anholt2013-01-188-19/+15
* r600g/llvm: tgsi to llvm emits store.swizzle intrinsic for vs/fs outputVincent Lejeune2013-01-183-58/+146
* r600g/llvm: tgsi to llvm emits stream output intrinsics.Vincent Lejeune2013-01-185-1/+39
* r600g/llvm:translate ARL opcode to a simple castVincent Lejeune2013-01-181-2/+12
* r600g/llvm: rework handling of the constantsVadim Girlin2013-01-183-16/+54
* mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues.Kenneth Graunke2013-01-181-2/+2
* i965/vs: Store texturing results into a vec4 temporary.Kenneth Graunke2013-01-181-6/+7