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* i965: Validate (and resolve) all the bound textures.Chris Forbes2014-03-112-2/+2
* dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2014-03-112-2/+2
* r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUsTom Stellard2014-03-101-1/+3
* mesa: do depth/stencil format conversion in glGetTexImageBrian Paul2014-03-101-2/+9
* i965: Fix the region's pitch condition to use blitterAnuj Phogat2014-03-101-3/+3
* glx: Fix the GLXFBConfig attrib sort prioritiesFredrik Höglund2014-03-101-7/+4
* glx: Fix the default values for GLXFBConfig attributesFredrik Höglund2014-03-101-7/+2
* nv50: correctly calculate the number of vertical blocks during transfer mapEmil Velikov2014-03-101-1/+1
* i965: Create a hardware context before initializing state module.Kenneth Graunke2014-03-041-6/+6
* glsl: Only warn for macro names containing __Ian Romanick2014-03-041-3/+10
* glcpp: Only warn for macro names containing __Ian Romanick2014-03-042-5/+21
* glsl: Fix condition to generate shader link errorAnuj Phogat2014-03-041-4/+5
* mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()Anuj Phogat2014-03-041-0/+3
* targets/vdpau: Always use c++ to linkKusanagi Kouichi2014-03-041-5/+1
* main: Avoid double-free of shader LabelCarl Worth2014-03-041-0/+1
* nouveau: fix chipset checks for nv1a by using the oclass insteadIlia Mirkin2014-03-043-7/+8
* mesa: Preserve the NewArrays state when copying a VAOFredrik Höglund2014-03-041-0/+1
* dri/nouveau: Pass the API into _mesa_initialize_contextEmil Velikov2014-03-046-10/+16
* glsl: Add locking to builtin_builder singletonDaniel Kurtz2014-03-041-1/+10
* nouveau/video: make sure that firmware is present when checking capsIlia Mirkin2014-03-043-4/+147
* nv30: report 8 maximum inputsIlia Mirkin2014-03-041-1/+1
* mesa: update assertion in detach_shader() for geom shadersBrian Paul2014-03-041-0/+1
* glsl: Don't lose precision qualifiers when encountering "centroid".Kenneth Graunke2014-03-041-1/+1
* st/mesa: avoid sw fallback for getting/decompressing texturesBrian Paul2014-03-041-1/+3
* glsl: Initialize ubo_binding_mask flags to zero.Matt Turner2014-03-041-0/+1
* st/mesa: fix crash when a shader uses a TBO and it's not boundMarek Olšák2014-03-041-0/+6
* glsl: Fix continue statements in do-while loops.Paul Berry2014-03-041-9/+14
* glsl: Make condition_to_hir() callable from outside ast_iteration_statement.Paul Berry2014-03-042-7/+6
* i965/blorp: do not use unnecessary hw-blending supportTopi Pohjolainen2014-03-041-20/+0
* radeon/uvd: fix feedback buffer handling v2Christian König2014-03-041-12/+28
* draw: fix incorrect color of flat-shaded clipped linesBrian Paul2014-03-041-1/+12
* gallium/auxiliary/indices: replace free() with FREE()Brian Paul2014-03-041-1/+1
* meta: Consistenly use non-Apple VAO functionsIan Romanick2014-03-041-4/+4
* meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_...Ian Romanick2014-03-041-1/+2
* meta: Release resources used by _mesa_meta_DrawPixelsIan Romanick2014-03-041-0/+19
* meta: Release resources used by decompress_texture_imageIan Romanick2014-03-041-0/+21
* radeon: move driContextSetFlags(ctx) call after ctx var is initializedBrian Paul2014-03-041-2/+3
* r200: move driContextSetFlags(ctx) call after ctx var is initializedBrian Paul2014-03-041-2/+3
* mesa: Generate correct error code in glDrawBuffers()Anuj Phogat2014-03-041-3/+5
* build: move ARCH_LIBS definition outside of ASM definitionPaul Seidler2014-02-031-6/+6
* mesa: Fix build to properly check for supported compiler flagsLauri Kasanen2014-02-031-1/+5
* i965: Ignore 'centroid' interpolation qualifier in case of persample shadingAnuj Phogat2014-01-312-2/+3
* i965: Use sample barycentric coordinates with per sample shadingAnuj Phogat2014-01-314-6/+29
* mesa: Use IROUND instead of roundf.José Fonseca2014-01-311-1/+1
* i965/gen6/blorp: Emit more flushes to workaround hangsChad Versace2014-01-312-15/+5
* radeon / r200: Pass the API into _mesa_initialize_contextIan Romanick2014-01-284-3/+5
* r600g/compute: Emit DEALLOC_STATE on cayman after dispatching a compute shader.Tom Stellard2014-01-284-14/+10
* gallium/rtasm: handle mmap failures appropriatelyEmil Velikov2014-01-281-3/+7
* glcpp: Define GL_EXT_shader_integer_mix in both GL and ES.Matt Turner2014-01-281-3/+5
* draw: fix incorrect vertex size computation in LLVM drawing codeBrian Paul2014-01-272-11/+30