summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
...
* dri/r200: properly spell current_atom.Stéphane Marchesin2011-06-231-1/+1
* dri/r200: rename __atom to current_atom.Stéphane Marchesin2011-06-231-3/+3
* gallivm: Fix x86 build with llvm-3.0svn.Vinson Lee2011-06-231-0/+4
* st/egl: drop guess_gl_api from egl_g3d_loaderChia-I Wu2011-06-243-38/+1
* st/egl: use a helper to get st_api from the loaderChia-I Wu2011-06-242-13/+9
* mesa: fix incorrect error stringBrian Paul2011-06-231-1/+1
* nv50,nvc0: prevent pushbuf flush during ctx reloc emissionChristoph Bumiller2011-06-248-22/+32
* st/mesa: fix format selection regressionBrian Paul2011-06-231-3/+7
* vbo: Don't discount stride == 0 for testing all varyings in VBOs.Eric Anholt2011-06-231-2/+1
* vbo: Don't bother checking for stride == 0 for "any varying in a VBO".Eric Anholt2011-06-231-2/+1
* i965/gen6: Add a couple more packets to the nonpipelined workaround list.Eric Anholt2011-06-231-0/+6
* glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.Paul Berry2011-06-231-0/+1
* st/egl: Fix scons buildBenjamin Franzke2011-06-231-0/+4
* st/egl: Hookup gbm for drm backendBenjamin Franzke2011-06-237-44/+99
* egl_dri2: Hookup gbm as drm platformBenjamin Franzke2011-06-235-61/+131
* gbm: Add gallium (drm) backendBenjamin Franzke2011-06-238-0/+680
* gbm: Add dri backendBenjamin Franzke2011-06-236-0/+575
* Add gbm (generic/graphics buffer manager)Benjamin Franzke2011-06-2313-0/+900
* st/dri: Implement DRIimageExtension::dupImageBenjamin Franzke2011-06-231-0/+19
* intel: Implement DRIimageExtension::dupImageBenjamin Franzke2011-06-231-1/+26
* r600g: Add R8G8B8A8_UNORM to evergreen colorswap tableBenjamin Franzke2011-06-231-0/+1
* r600g: bump shader input limitsMarek Olšák2011-06-231-2/+2
* st/wgl: return height, not width for WGL_PBUFFER_HEIGHT_ARBBrian Paul2011-06-231-1/+1
* st/egl/wayland: Take resize parameters only if size changesBenjamin Franzke2011-06-231-5/+3
* st/mesa: use a helper for st_framebuffer creationChia-I Wu2011-06-231-18/+29
* st/mesa: prefer native texture formats when possible.Stéphane Marchesin2011-06-224-8/+101
* i915g: Add draw point sprites.Stéphane Marchesin2011-06-222-2/+2
* i915g: Fix comment.Stéphane Marchesin2011-06-221-1/+1
* i915g: Support more texture and render target formats.Stéphane Marchesin2011-06-225-11/+75
* r600c: add missing bank tiling case for evergreenAlex Deucher2011-06-221-0/+3
* r600g: fix num_banks interpretation on eg+Alex Deucher2011-06-221-1/+14
* r600g: Fix use of uninitialized local variable extra_size.Michel Dänzer2011-06-221-1/+1
* mesa: comments and 80-column wrappingBrian Paul2011-06-221-6/+21
* mesa: update comments in update_program_enables()Brian Paul2011-06-221-1/+4
* mesa: update/fix comments in update_program()Brian Paul2011-06-221-17/+16
* mesa: update comment for gl_texture_unitBrian Paul2011-06-221-2/+1
* xorg/nouveau: blacklist all pre NV30 cardsMarcin Slusarz2011-06-222-9/+57
* r600c: use BASE_VTX_LOC & AUTO_INDEX for drawing nonindexed with offsetAndre Maasikas2011-06-221-60/+8
* r600g: fix fbo depth/stencil texture allocation for evergreen+Alex Deucher2011-06-211-3/+8
* intel: Allocate s8_z24 non-texture renderbuffers when using separate stencilChad Versace2011-06-211-3/+81
* intel: Unobfuscate intel_alloc_renderbuffer_storageChad Versace2011-06-211-17/+17
* intel: Add fields to intel_renderbuffer for unwrapping packed depth/stencil b...Chad Versace2011-06-214-44/+118
* intel: Unconditionally enable support for S8_Z24 texture formatChad Versace2011-06-211-1/+1
* egl_dri2/wayland: Hook up new buffer.release eventBenjamin Franzke2011-06-213-18/+129
* winsys/wayland: Fix warningBenjamin Franzke2011-06-211-0/+1
* st/mesa: Invalidate drawables on context switchBenjamin Franzke2011-06-211-9/+13
* r600g: use maths instead of a loop to work out mask.Dave Airlie2011-06-211-4/+1
* r600g: optimise draw vbo function a bit more.Dave Airlie2011-06-211-43/+9
* r600g: reorder LIT instructions to support src == dstPierre-Eric Pelloux-Prayer2011-06-211-35/+36
* nvfx: nasty hack to make glFinish() actually finish..Ben Skeggs2011-06-213-2/+22