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* vc4: Move the render job state into a separate structure.Eric Anholt2016-09-1412-255/+287
* vc4: Always unref the current job surfaces at job reset time.Eric Anholt2016-09-143-36/+21
* vc4: Move job-submit skip cases to vc4_job_submit().Eric Anholt2016-09-142-12/+12
* vc4: Move bin CL trailer to job_submit() time.Eric Anholt2016-09-142-11/+14
* vc4: Simplify the DISCARD_RANGE handlingEric Anholt2016-09-141-12/+15
* vc4: Fix incorrect clearing of Z/stencil when cleared separately.Eric Anholt2016-09-143-15/+38
* glsl: add core plumbing for GL_ANDROID_extension_pack_es31aIlia Mirkin2016-09-134-16/+47
* mesa: introduce glPrimitiveBoundingBoxARB entrypointIlia Mirkin2016-09-133-19/+40
* mesa: add a GLES3.2 enums section, and expose new MS line width paramsIlia Mirkin2016-09-134-10/+46
* aubinator: Remove bogus "end" parameter in gen_disasm_disassemble()Sirisha Gandikota2016-09-133-10/+12
* aubinator: Make gen_disasm_disassemble handle split sendsSirisha Gandikota2016-09-131-7/+12
* aubinator: Simplify print_dword_val() methodSirisha Gandikota2016-09-131-8/+4
* anv/image: Set correct base_array_layer and array_len for storage imagesJason Ekstrand2016-09-131-0/+4
* Revert "intel/isl: Ignore base_array_layer and array_len for 3D storage..."Jason Ekstrand2016-09-131-6/+2
* anv: Use blorp for doing MSAA resolvesJason Ekstrand2016-09-135-881/+121
* anv: Use blorp for ClearColorImageJason Ekstrand2016-09-132-21/+56
* anv: Delete meta_blit2dJason Ekstrand2016-09-134-1590/+0
* anv/blorp: Add a gcd_pow2_u64 helper and use it for buffer alignmentsJason Ekstrand2016-09-131-24/+24
* anv: Use blorp for CopyBuffer and UpdateBufferJason Ekstrand2016-09-133-181/+187
* anv: Use blorp for CopyImageJason Ekstrand2016-09-132-158/+67
* anv: Use blorp for CopyBufferToImageJason Ekstrand2016-09-132-125/+16
* anv: Use blorp for CopyImageToBufferJason Ekstrand2016-09-132-16/+134
* anv: Use blorp to implement VkBlitImageJason Ekstrand2016-09-135-750/+144
* anv: Make image_get_surface_for_aspect_mask constJason Ekstrand2016-09-133-7/+8
* anv: Add initial blorp supportJason Ekstrand2016-09-137-0/+400
* intel/anv: Use #defines for all __gen_ helpersJason Ekstrand2016-09-131-5/+6
* anv: Generalize emit_urb_setupJason Ekstrand2016-09-132-20/+45
* anv/pipeline: Roll compute_urb_partition into emit_urb_setupJason Ekstrand2016-09-133-156/+138
* intel/blorp: Use #defines for all __gen_ helpersJason Ekstrand2016-09-131-5/+6
* intel/isl: Divide QPitch by 2 for 3-D stencil textures on SKL+Jason Ekstrand2016-09-131-1/+14
* isl/state: Don't set QPitch for GEN4_3D surfacesJason Ekstrand2016-09-131-1/+16
* intel/blorp: Rework alloc_binding_tableJason Ekstrand2016-09-132-10/+11
* tgsi/scan: don't set interp flags for inputs only used by INTERP instructionsMarek Olšák2016-09-131-48/+57
* radeonsi: fix FP64 UBO loads with indirect uniform block indexingMarek Olšák2016-09-131-2/+1
* winsys/amdgpu: don't assume GTT if the VRAM flag isn't setMarek Olšák2016-09-131-3/+3
* radeonsi: clean up CP DMA emit codeMarek Olšák2016-09-131-84/+60
* radeonsi: print the IB and buffer list in VM fault reportsMarek Olšák2016-09-131-1/+2
* radeonsi: add sampler view BOs to the BO list lastMarek Olšák2016-09-131-7/+10
* radeonsi: export SampleMask from pixel shaders at full rateMarek Olšák2016-09-133-16/+56
* gallium/radeon: set new r600_resource fields correctly in other places tooMarek Olšák2016-09-131-0/+11
* ddebug: dump shader buffers and imagesMarek Olšák2016-09-133-3/+49
* ddebug: fix a crash in resource_get_handleMarek Olšák2016-09-131-1/+1
* radeon: Don't check DCC on pipe buffersJan Vesely2016-09-131-3/+4
* vl/util: Fix YV12/I420 convert to NV12 U/V reversalAndy Furniss2016-09-131-1/+1
* anv/allocator: Use VG_NOACCESS_WRITE in anv_bo_pool_freeJason Ekstrand2016-09-131-2/+4
* intel/isl: Ignore base_array_layer and array_len for 3D storage surfacesJason Ekstrand2016-09-131-2/+6
* i965: Use blorp_copy for all copy_image operations on gen6+Jason Ekstrand2016-09-121-22/+6
* i965/blorp: Add a copy_miptrees helperJason Ekstrand2016-09-122-0/+79
* intel/isl: Add support for RGB formats in X and Y-tiled memoryJason Ekstrand2016-09-122-14/+55
* intel/isl: Allow valign2 for texture-only Y-tiled surfaces on gen7Jason Ekstrand2016-09-121-1/+2