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* glapi: Remove GL_SGIS_pixel_texture from the dispatch tableIan Romanick2012-06-132-13/+10
* mesa/tests: Add tests for the generated dispatch tableIan Romanick2012-06-132-0/+1691
* mesa/tests: Add tests for _mesa_lookup_enum_by_{name,nr} functionsIan Romanick2012-06-132-0/+1873
* glapi: Add missing GL_EXT_texture_sRGB_decode enumsIan Romanick2012-06-131-0/+6
* glapi: Add missing GL_EXT_framebuffer_sRGB enumsIan Romanick2012-06-131-0/+5
* glapi: Add missing GL_EXT_packed_float enumsIan Romanick2012-06-131-0/+6
* glapi: Add missing framebuffer sRGB enumIan Romanick2012-06-131-0/+1
* glapi: Add uniform buffer object enumsIan Romanick2012-06-131-0/+32
* glapi: Add missing enums for GL_NV_fragment_programIan Romanick2012-06-131-0/+7
* glapi: Add missing enums for GL_ARB_occlusion_query2Ian Romanick2012-06-131-1/+6
* glapi: Remove extraneous GL_ from TEXTURE_IMMUTABLE_FORMATIan Romanick2012-06-131-1/+1
* glapi: Add missing enums for GL_ATI_fragment_shaderIan Romanick2012-06-131-0/+111
* glapi: Add texture swizzle enumsIan Romanick2012-06-131-0/+5
* glapi: Add a couple missing 3.0 enumsIan Romanick2012-06-131-0/+2
* glapi: Add missing _NV extension on COMBINE4Ian Romanick2012-06-131-1/+1
* glapi: Add missing enums for GL_EXT_vertex_arrayIan Romanick2012-06-131-0/+9
* glapi: Add missing enums for GL_EXT_compiled_vertex_arrayIan Romanick2012-06-131-0/+3
* glx/tests: Add unit tests for generated code in indirect_init.cIan Romanick2012-06-132-1/+1536
* glx/tests: Add unit tests for generated code in indirect_size.cIan Romanick2012-06-132-0/+557
* glx/tests: Rename test as glx-testIan Romanick2012-06-131-4/+4
* glx: Move tests from tests/glx to src/glx/testsIan Romanick2012-06-138-0/+1499
* util: add some comments, fix indentationBrian Paul2012-06-131-1/+5
* glsl: Transform dot product by a basis vector into a swizzleMatt Turner2012-06-122-3/+24
* glsl: Add is_basis functionMatt Turner2012-06-122-4/+70
* glsl: Check for zero vectors in ir_binop_dotMatt Turner2012-06-121-0/+7
* mesa: move variable declaration out of loop to fix MSVC buildBrian Paul2012-06-121-1/+2
* mesa: Fix bool-int mismatchStéphane Marchesin2012-06-121-4/+5
* mesa: Fix hash table leakAntoine Labour2012-06-122-6/+15
* mesa: Free uniforms correclty.Antoine Labour2012-06-121-1/+2
* meta: Cleanup the resources we allocate.Antoine Labour2012-06-121-6/+66
* glx: Handle a null reply in QueryVersion.Stéphane Marchesin2012-06-121-0/+3
* radeonsi: Don't always re-compile shaders after they're bound.Michel Dänzer2012-06-121-6/+1
* st/xorg: Fix crash on startup.Dave Airlie2012-06-121-4/+11
* radeonsi: Use linear instead of constant interpolation for now.Michel Dänzer2012-06-122-4/+22
* radeonsi: Handle SUB_f32.Thomas Stellard2012-06-122-2/+3
* radeonsi: Only dump shaders with environment variable RADEON_DUMP_SHADERS=1.Michel Dänzer2012-06-122-9/+20
* mesa: Build git_sha1.h before computing dependencies.Eric Anholt2012-06-121-1/+1
* mesa: Unbind GL_TEXTURE_BUFFER on DeleteBuffers.Kenneth Graunke2012-06-111-0/+4
* mesa: Make glPrimitiveRestartIndex execute immediately in display lists.Kenneth Graunke2012-06-111-0/+3
* mesa: Check for a negative "size" parameter in glCopyBufferSubData().Kenneth Graunke2012-06-111-0/+6
* scons: Fix scons build.José Fonseca2012-06-112-0/+4
* glsl: Put a bunch of optimization visitors under anonymous namespaces.Eric Anholt2012-06-1115-0/+57
* automake: Merge the dricore libglsl build into libdricore.Eric Anholt2012-06-112-33/+12
* automake: Add a prefix variable for libglsl sources.Eric Anholt2012-06-113-86/+88
* automake: Convert src/Makefile to automake.Eric Anholt2012-06-113-40/+5
* automake: Move top-level makefile to automake.Eric Anholt2012-06-111-0/+17
* automake: Globally add stub automake targets to the old Makefiles.Eric Anholt2012-06-1115-39/+3
* android: fix the buildTapani Pälli2012-06-111-29/+16
* i915g: Fix depth/stencil glClearMichael Karcher2012-06-101-6/+5
* mesa: Fix "glCopyBuffserSubData" typos in error messages and comments.Kenneth Graunke2012-06-081-10/+10