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gallium_va_encpackedheader01
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Author
Age
Files
Lines
...
*
r600g: simplify instance addr calculation
Christian König
2011-03-05
1
-47
/
+4
*
nvc0: Update SConscript.
Vinson Lee
2011-03-04
1
-3
/
+0
*
nv50: Update SConscript.
Vinson Lee
2011-03-04
1
-4
/
+0
*
r600g: fix fragment shader size calculation
Christian König
2011-03-05
1
-8
/
+9
*
glsl: Process redeclarations before initializers
Ian Romanick
2011-03-04
1
-43
/
+44
*
glsl: Refactor AST-to-HIR code handling variable initializers
Ian Romanick
2011-03-04
1
-108
/
+125
*
glsl: Refactor AST-to-HIR code handling variable redeclarations
Ian Romanick
2011-03-04
1
-113
/
+133
*
nv50,nvc0: get format desc for TIC entry from sampler view format
Christoph Bumiller
2011-03-05
2
-2
/
+2
*
nv50,nvc0: share sampler state creation
Christoph Bumiller
2011-03-05
10
-150
/
+60
*
nv50,nvc0: update the format tables
Christoph Bumiller
2011-03-05
10
-641
/
+335
*
nvc0: use m2mf for resource_copy_region if formats are equal
Christoph Bumiller
2011-03-05
3
-4
/
+75
*
nv50,nvc0: fix texture layer issues
Christoph Bumiller
2011-03-05
10
-65
/
+89
*
i915g: Use tgsi_info from fragment shader instead
Jakob Bornecrantz
2011-03-05
1
-4
/
+1
*
i915g: use passthough shader for empty fragment programs
Daniel Vetter
2011-03-04
1
-3
/
+15
*
egl_dri2: Fix incompatible vfunc-pointer warning
Benjamin Franzke
2011-03-04
1
-1
/
+1
*
egl/wayland: Move wayland-egl into a subdir
Benjamin Franzke
2011-03-04
7
-65
/
+87
*
i965: Apply a workaround for the Ironlake "vertex flashing".
Eric Anholt
2011-03-04
1
-1
/
+8
*
r300g: preliminary implementation of clamping controls
Marek Olšák
2011-03-04
4
-22
/
+33
*
r300g: implement FP16 alpha test
Marek Olšák
2011-03-04
4
-8
/
+55
*
r300g: implement blending for some of non-RGBA8 formats
Marek Olšák
2011-03-04
2
-7
/
+52
*
draw: Silence tgsi_emit_sse2 failed messages.
José Fonseca
2011-03-04
1
-1
/
+2
*
tgsi: Disable SSE2 code generation.
José Fonseca
2011-03-04
1
-3
/
+20
*
scons: Unbreak mingw cross compilation.
José Fonseca
2011-03-04
1
-7
/
+12
*
st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats if UNORM is supported
Marek Olšák
2011-03-04
1
-2
/
+9
*
scons: Get glsl2 and glcpp programs building correctly.
José Fonseca
2011-03-04
1
-20
/
+21
*
glsl/glcpp: Use stdio.h instead of unistd.h.
José Fonseca
2011-03-04
1
-25
/
+15
*
glsl: Define YY_NO_UNISTD_H on MSVC.
José Fonseca
2011-03-04
2
-0
/
+8
*
gallium: Define __func__ on MSVC.
José Fonseca
2011-03-04
1
-0
/
+12
*
Merge remote branch 'origin/nvc0'
Christoph Bumiller
2011-03-04
72
-8212
/
+9070
|
\
|
*
nv50: check grclass instead of chipset for 3D caps
Christoph Bumiller
2011-03-03
2
-6
/
+4
|
*
nv50: increase size of shader code bo
Christoph Bumiller
2011-03-03
4
-14
/
+23
|
*
nouveau: allow pipe driver to define which buffers should start in sysmem
Ben Skeggs
2011-03-03
4
-7
/
+6
|
*
nv50: fix IB index buffer path
Christoph Bumiller
2011-03-02
1
-8
/
+12
|
*
nv50: fix POINT_COORD_REPLACE_MAP method size
Christoph Bumiller
2011-03-02
1
-2
/
+2
|
*
nv50: primitive restart trick for vertex data through FIFO mode
Christoph Bumiller
2011-03-02
1
-12
/
+17
|
*
nv50: fix depth clamp for disabled primitive clipping
Christoph Bumiller
2011-03-02
1
-2
/
+12
|
*
nv50: implement independent blend functions for nva3+ and fix cap
Christoph Bumiller
2011-03-02
3
-6
/
+34
|
*
nv50: fix tile size calculations
Christoph Bumiller
2011-03-02
2
-2
/
+2
|
*
nv50: fix point sprite state validation
Christoph Bumiller
2011-03-02
3
-14
/
+38
|
*
nv50: allow accidentally disabled IB index buffers again
Christoph Bumiller
2011-03-02
1
-1
/
+1
|
*
nv50: apply relocations to shader code
Christoph Bumiller
2011-03-02
1
-0
/
+2
|
*
nv50: fix wrong miptree tile flags taken over from nvc0
Christoph Bumiller
2011-03-02
1
-3
/
+0
|
*
nouveau: remove nouveau_stateobj.h
Ben Skeggs
2011-03-01
1
-316
/
+0
|
*
nvc0: fix a crash on context destruction
Ben Skeggs
2011-03-01
1
-2
/
+6
|
*
nouveau: ensure vbo_dirty is set when buffer write transfer complete
Ben Skeggs
2011-03-01
26
-231
/
+267
|
*
nouveau: fix leak of nouveau_mman structs
Ben Skeggs
2011-03-01
1
-0
/
+2
|
*
nvc0: port to common fence/mm/buffer code
Ben Skeggs
2011-03-01
21
-1347
/
+128
|
*
nv50: multiply polygon offset units by 2
Ben Skeggs
2011-03-01
1
-1
/
+1
|
*
nv50: sync textures with render targets ourselves
Ben Skeggs
2011-03-01
7
-7
/
+37
|
*
nv50: move onto common linear buffer manager
Ben Skeggs
2011-03-01
16
-690
/
+74
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