| Commit message (Collapse) | Author | Age | Files | Lines |
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_eglUIntToPointer and _eglPointerToUInt are no longer used.
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Turn _EGLSurface and _EGLContext into _EGLResource so that they can be
managed uniformly.
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Resources are objects managed by a display. They can be linked to or
unlinked from a display. It is also possible to check if a resource is
valid.
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Move functions to where they should be. There should be no real change
here.
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Move functions to where they should be. There should be no real change
here.
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Make sure glapi headers are cleaned when "make clean". Make sure all
sources depend on subdirs-stamp-tmp so that sources/headers are
generated first.
subdirs-stamp-tmp will be removed after a successful build. It might be
a problem when a build fails. But it is much better than where we
currently are: glapi headers are never cleaned or re-generated.
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I was being lazy on Sunday morning, Droste on irc called me on it ;-)
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I swear ipers runs here after this commit.
After we flush we need to redo the space check
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Install EGL drivers to EGL_DRIVER_INSTALL_DIR, which is default to
${libdir}/egl.
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This fixes the code space checking VBOs, then resetting the space list
and space checking other buffers. it fixes demos/ipers
Signed-off-by: Dave Airlie <[email protected]>
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Thank to MAD for point it out.
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Signed-off-by: Dave Airlie <[email protected]>
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enables the extension on i965 and adds support to the draw upload for
the vertex format.
Signed-off-by: Dave Airlie <[email protected]>
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Adds the extension to the list + support to the APIs.
also add t_draw.c support to convert for sw rast.
Signed-off-by: Dave Airlie <[email protected]>
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Regenerate enums files and GLX indirect.
Signed-off-by: Dave Airlie <[email protected]>
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In addition to OpenGL headers, glheader.h also defines OpenGL ES types
that are used in core Mesa or ES overlay.
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I'm not 100% sure this is the best fix, but it seems OK.
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These shaders are not st_vertex_shaders, but tgsi ureg shaders.
Fixes fd.o bug 25959.
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Conflicts:
src/mesa/shader/prog_execute.c
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This is faster and ensures that NaN floats get stored properly.
Before, NaN values (which might be used with UP2H, UP2US, UP4B and
UP4UB) weren't getting stored properly with gcc -O3.
This is the second part of the fix for the piglit fp-unpack-01 failure
(bug 25973).
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The UP2H, UP2US, UP4B and UP4UB instructions interpret the float
registers as integers. With gcc -O3 some bits were getting mixed up
somewhere. This is part of the fix for the piglit fp-unpack-01 test
failure (bug 25973).
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The previous memory leak fix didn't always work properly.
Now check the xm_buffer::smh field (now documented!) to
see if the buffer points to shared memory.
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Conflicts:
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/pipebuffer/Makefile
src/gallium/auxiliary/pipebuffer/SConscript
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/auxiliary/tgsi/tgsi_scan.c
src/gallium/drivers/i915/i915_surface.c
src/gallium/drivers/i915/i915_texture.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/winsys/drm/intel/gem/intel_drm_api.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_drm.c
src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c
src/mesa/state_tracker/st_cb_clear.c
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Depending on first/last provoking vertex either the first or last
element/index may have the extra DRAW_PIPE_x flags. Mask off those
bits for all vertex elements to be safe (esp. for the quad case).
This may be overly cautious, but it's a cheap operation.
Fixes a segfault caused by large/bogus vertex indexes otherwise.
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Signed-off-by: Matthias Hopf <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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In particular, delay patching GMR relocations until the buffers are
validated, since the buffers relative offset can only be established then.
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set within reasonable bounds.
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This is a minimum change to keep things building and running minimally -- it
might cause applications to fail to allocate buffers due to out of
GMR memory.
A proper update will be commited later.
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