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*
i915g: Fix unimplemented Abs comment.
Stéphane Marchesin
2011-06-29
1
-1
/
+1
*
i915g: If we have a program, that means the other fields are ours and we can ...
Stéphane Marchesin
2011-06-28
1
-3
/
+5
*
i915g: Don't overflow the program buffer.
Stéphane Marchesin
2011-06-28
1
-13
/
+25
*
i915g: Update the TODO with another idea.
Stéphane Marchesin
2011-06-28
1
-0
/
+2
*
glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.
Paul Berry
2011-06-28
1
-109
/
+218
*
glsl: Changed extension enable bits to bools.
Paul Berry
2011-06-28
1
-22
/
+22
*
glsl: permit explicit locations on fragment shader outputs, not inputs
Paul Berry
2011-06-28
1
-1
/
+1
*
i915g: Fix comment about sin/cos constants.
Stéphane Marchesin
2011-06-28
1
-2
/
+2
*
i915g: Fix staging texture uploads a bit.
Stéphane Marchesin
2011-06-28
1
-5
/
+1
*
i965: Reissue PIPELINE_POINTERS and BINDING_TABLE_POINTERS on SBA change.
Eric Anholt
2011-06-28
6
-12
/
+55
*
i965/gen6: Fix scissors using invalid STATE_BASE_ADDRESS.
Eric Anholt
2011-06-28
1
-2
/
+2
*
i915g: Add a debug_printf when we get the Abs flag.
Stéphane Marchesin
2011-06-28
1
-0
/
+3
*
i915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.
Stéphane Marchesin
2011-06-28
3
-0
/
+10
*
i915g: Improve SIN/COS a bit.
Stéphane Marchesin
2011-06-28
1
-20
/
+20
*
i915g: When emulating LUMINANCE8 and INTENSITY8 texutres, route alpha properly.
Stéphane Marchesin
2011-06-28
1
-2
/
+2
*
i915g: fix shadow compare.
Stéphane Marchesin
2011-06-28
2
-1
/
+26
*
targets/egl-static: fix library search order
Chia-I Wu
2011-06-28
1
-2
/
+2
*
st/egl: update fbdev backend
Chia-I Wu
2011-06-28
3
-173
/
+241
*
i915g: Enable GL_ARB_instanced_arrays.
Stéphane Marchesin
2011-06-27
2
-2
/
+1
*
i915g: Fix a bug in facing.
Stéphane Marchesin
2011-06-27
3
-7
/
+7
*
i965: step message register allocation
Ben Widawsky
2011-06-27
1
-5
/
+5
*
glsl: Fix depth unbalancing problem in if-statement flattening
Ian Romanick
2011-06-27
1
-3
/
+1
*
i915g: Remove unused cbuf_dirty.
Stéphane Marchesin
2011-06-27
1
-2
/
+0
*
i915g: Add a comment about a bug.
Stéphane Marchesin
2011-06-27
1
-0
/
+1
*
i915g: initial support for SEMANTIC_FACE.
Stéphane Marchesin
2011-06-27
3
-5
/
+28
*
i915g: update TODO.
Stéphane Marchesin
2011-06-27
1
-0
/
+13
*
i915g: Return the max result for the fake occlusion queries.
Stéphane Marchesin
2011-06-27
1
-1
/
+2
*
i915g: Fix depth texture formats.
Stéphane Marchesin
2011-06-27
1
-9
/
+39
*
i915g: Fix u_blitter comment.
Stéphane Marchesin
2011-06-27
1
-1
/
+2
*
i915g: Implement fake DDX/DDY.
Stéphane Marchesin
2011-06-27
1
-0
/
+12
*
i915g: Fix gl_FragCoord.
Stéphane Marchesin
2011-06-27
3
-44
/
+13
*
egl: Fix Terminate with shared gbm screens
Benjamin Franzke
2011-06-27
3
-2
/
+9
*
st/d3d1x: fix for st/egl native.h interface change
Chia-I Wu
2011-06-27
1
-14
/
+19
*
targets/egl-static: fix building without libudev
Chia-I Wu
2011-06-26
1
-1
/
+2
*
targets/egl-static: refactor drm_fd_get_screen_name
Chia-I Wu
2011-06-26
1
-28
/
+53
*
st/egl: fix a compile error
Chia-I Wu
2011-06-26
1
-2
/
+1
*
targets/gbm: attemp to fix unresolved symbols
Chia-I Wu
2011-06-26
1
-9
/
+22
*
r300g: drop support for ARGB, ABGR, XRGB, XBGR render targets
Marek Olšák
2011-06-25
1
-21
/
+0
*
Revert "Fix 24bpp software rendering"
Brian Paul
2011-06-25
3
-89
/
+4
*
egl: fix EGL_MATCH_NATIVE_PIXMAP
Chia-I Wu
2011-06-25
1
-2
/
+10
*
st/egl: add get_pixmap_format callback to native_display
Chia-I Wu
2011-06-25
5
-47
/
+65
*
egl: make implementing eglChooseConfig easier
Chia-I Wu
2011-06-25
3
-63
/
+63
*
targets/egl-static: do not use DRI_LIB_DEPS
Chia-I Wu
2011-06-25
1
-3
/
+3
*
st/egl: add a fast path for ximage eglCopyBuffers
Chia-I Wu
2011-06-25
1
-1
/
+40
*
st/egl: clean up eglCopyBuffers
Chia-I Wu
2011-06-25
7
-42
/
+63
*
st/egl: reorganize backend initialization
Chia-I Wu
2011-06-25
14
-197
/
+172
*
i915g: always upload the vs constants.
7.11-branchpoint
Stéphane Marchesin
2011-06-24
1
-9
/
+7
*
i965/gen5: Fix grf_used calculation for 16-wide.
Eric Anholt
2011-06-24
1
-5
/
+4
*
i915g: add fake occlusion queries.
Stéphane Marchesin
2011-06-24
5
-0
/
+125
*
i915g: Don't do shader fixup if no surface is bound.
Stéphane Marchesin
2011-06-24
1
-3
/
+9
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