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* gallium: Use align_free to free aligned memory.Michal Krol2008-02-051-1/+1
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* Cell: fix some alignment issues by aligning commands to 8-byte boundariesBrian2008-02-049-61/+57
| | | | | | Contributed by Ian Romanick. Also, temporarily disable inlined vertex buffers. They need to be 16-byte aligned...
* Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian2008-02-041-3/+1
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* Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian2008-02-042-32/+33
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* Cell: move float4 typedef (temporary datatype)Brian2008-02-042-7/+6
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* Cell: fix small sampling error in sample_texture_bilinear()Brian2008-02-041-0/+2
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* Cell: texture sampler functions always return vector float nowBrian2008-02-044-32/+29
| | | | Texture colors look the same now, regardless of X display/pixel format
* Cell: added spu_unpack_A8R8G8B8()Brian2008-02-041-0/+15
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* Cell: fix typoBrian2008-02-041-1/+1
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* Cell: some basic blending codeBrian2008-02-044-0/+105
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* Cell: replace float 4 with vector float in eval_coeff()Brian2008-02-041-16/+17
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* Cell: emit blend state to SPUsBrian2008-02-044-1/+26
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* Cell: choose bilinear vs. nearest filtering according to sampler stateBrian2008-02-045-6/+12
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* Cell: improved bilinear filteringBrian2008-02-041-8/+19
| | | | avoid calling get_tex_tile() if all texels are in same tile
* Cell: implement basic bilinear texture samplerBrian2008-02-042-0/+71
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* Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()Brian2008-02-041-0/+25
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* Cell: SIMD-ize more of texture samplingBrian2008-02-041-37/+29
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* Cell: checkpoint: start to SIMD-ize texture samplingBrian2008-02-045-8/+33
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* Cell: move tile clear code to flush_spans()Brian2008-02-041-23/+28
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* Cell: clamp txmax, tymax in tile_bounding_box()Brian2008-02-041-0/+10
| | | | Also, added some debug printfs
* Cell: insert some draw_flush() callsBrian2008-02-041-0/+7
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* Cell: comment about emit_quad() maskBrian2008-02-011-0/+3
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* Cell: move some tile get/clear codeBrian2008-02-011-11/+16
| | | | Also, we weren't marking the ztile as dirty after ztesting, fixes gears glitches.
* Cell: use global color_shuffle to remove a switch stmntBrian2008-02-015-46/+56
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* Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)Brian2008-02-012-13/+69
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* Cell: rename/move global varsBrian2008-02-016-90/+86
| | | | | Put tile-related globals into spu_global struct. Rename c/ztile fields to be more consistant.
* Cell: deprecate some use of struct cell_command - it should go away completelyBrian2008-02-011-3/+6
| | | | Also, remove ALIGN16_ATTRIB from structs that no longer need it.
* Cell: remove commands from top-level while loop which should only appear in ↵Brian2008-02-011-16/+4
| | | | batch buffers
* Cell: move ztest before color interp/packingBrian2008-02-011-22/+21
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* Cell: rename fields of the tile_t unionBrian2008-02-015-22/+22
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* Cell: implement Z16 and Z32 testing with SIMD instructions.Brian2008-02-013-197/+163
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* Cell: store current tile status in cur_tile_status_c/z, add TILE_STATUS_GETTINGBrian2008-02-015-22/+87
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* Fix using "ccache ppu-gcc" for CC and fix parallel buildsIan Romanick2008-01-311-4/+5
| | | | | CC wasn't quoted in a couple places in src/mesa/Makefile. Also, the OSMesa link was missing a dependency.
* fix typoBrian2008-01-311-1/+1
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* gallium: fix problem in which texcoords and varying vars got mapped to the ↵Brian2008-01-311-6/+16
| | | | | | same slot This fixes the glsl/bump.c and glsl/texdemo1.c programs
* Fix problem in mapping vertex program outputs (found with "spring" game engine)Brian2008-01-311-4/+6
| | | | | If the vertex program writes to an output that's not consumed by the fragment program, map the vp output to an unused slot.
* gallium: comments about fragment Z computationBrian2008-01-311-0/+9
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* gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0Brian2008-01-311-0/+2
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* gallium: fix get/put typo regressionBrian2008-01-311-5/+5
| | | | | This came from commit f3aa4de034b0d791ce2e38e8aeb3b3abdb4e3b50 on 1/22/08. Fixes strange Z buffer glitches seen in progs/glsl/texdemo1.c
* Cell: SIMD-ize const_coeff()Brian2008-01-311-15/+9
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* Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformationBrian2008-01-311-2/+6
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* tgsi: Use ESI instead of EBX as temp reg on non-win32Keith Whitwell2008-01-311-0/+6
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* gallium: Portability fixes.José Fonseca2008-01-311-2/+2
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* gallium: Add SCons as alternative build system for Gallium.José Fonseca2008-01-317-0/+659
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* I don't know why using uint64_t for "base" doesn't work. Ugh.Ian Romanick2008-01-302-4/+5
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* Use SPUs for vertex shader processingIan Romanick2008-01-304-1/+132
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* Add driver_private field for drivers that hook shader_queue_flush.Ian Romanick2008-01-301-0/+2
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* Numerous small fixed to PPU-SPU vertex shader protocolIan Romanick2008-01-302-12/+34
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* cell_array_info should not be 16-byte alignedIan Romanick2008-01-301-1/+1
| | | | | Forcing cell_array_info to be 16-byte aligned makes it more difficult to stuff that state in batch commands.
* Correctly read / write vertex header from / to main memoryIan Romanick2008-01-301-8/+9
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