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* i965: Compact acc_wr_control only on Gen6+.Matt Turner2015-10-211-2/+8
| | | | | | | | It only exists on Gen6+, and the next patches will add compaction support for the (unused) field in the same location on earlier platforms. Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Add devinfo parameter to brw_compact_inst_* funcs.Matt Turner2015-10-212-57/+91
| | | | | | | | | The next commit will add assertions dependent on devinfo->gen. Use compact()/uncompact() macros where possible, like the 3-src code does. Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/vec4: Don't emit MOVs for unused URB slots.Matt Turner2015-10-212-6/+14
| | | | | | | | | | Otherwise we'd emit a MOV from the null register (which isn't allowed). Helps 24 programs in shader-db (the geometry shaders in GSCloth): instructions in affected programs: 302 -> 262 (-13.25%) Reviewed-by: Iago Toral Quiroga <[email protected]>
* osmesa: Expose GL entry points for Windows build via DEF file.Nigel Stewart2015-10-212-0/+674
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92437 CC: "10.6 11.0" <[email protected]> Signed-off-by: Jose Fonseca <[email protected]>
* i965/fs: Disable opt_sampler_eot for more message typesNeil Roberts2015-10-211-6/+8
| | | | | | | | | | | In bfdae9149e0 I disabled the opt_sampler_eot optimisation for TG4 message types because I found by experimentation that it doesn't work. I wrote in the comment that I couldn't find any documentation for this problem. However I've now found the documentation and it has additional restrictions on further message types so this patch updates the comment and adds the others. Reviewed-by: Matt Turner <[email protected]>
* i965: Remove block arg from foreach_inst_in_block_*_starting_fromNeil Roberts2015-10-215-9/+8
| | | | | | | | | Since 49374fab5d793 these macros no longer actually use the block argument. I think this is worth doing to make the macros easier to use because they already have really long names and a confusing set of arguments. Reviewed-by: Matt Turner <[email protected]>
* glsl: check for arrays of arrays when assigning explicit locationsTimothy Arceri2015-10-211-1/+2
| | | | | | | | This fixes assigning explicit locations in the CTS test: ES31-CTS.explicit_uniform_location.uniform-loc-arrays-of-arrays Reviewed-by: Tapani Pälli <[email protected]>
* glsl: add is_array_of_arrays() helperTimothy Arceri2015-10-211-0/+5
| | | | | | As suggested by Ian Romanick Reviewed-by: Tapani Pälli <[email protected]>
* glsl: Fix bad indentation in bit_logic_result_type().Kenneth Graunke2015-10-201-47/+47
| | | | | | | | The first level of indentation was using 4 spaces. Mesa uses 3. Trivial. Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: add AoA support to subroutinesTimothy Arceri2015-10-212-6/+39
| | | | | | | | | | | | | | | process_parameters() will now be called earlier because we need actual_parameters processed earlier so we can use it with match_subroutine_by_name() to get the subroutine variable, we need to do this inside the recursive function generate_array_index() because we can't create the ir_dereference_array() until we have gotten to the outermost array. For the remainder of the array dimensions the type doesn't matter so we can just use the existing _mesa_ast_array_index_to_hir() function to process the ast. Reviewed-by: Dave Airlie <[email protected]>
* glsl: fix record type detection in explicit location assignTapani Pälli2015-10-211-1/+1
| | | | | | | | | | | | | Check current_var directly instead of using the passed in record_type. This fixes following failing CTS test: ES31-CTS.explicit_uniform_location.uniform-loc-types-structs No Piglit regressions. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: do not try to reserve explicit locations for buffer variablesTapani Pälli2015-10-211-2/+2
| | | | | | | | Explicit locations are only used with uniform variables. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: skip buffer variables when filling UniformRemapTableTapani Pälli2015-10-211-2/+5
| | | | | | | | | | UniformRemapTable is used only for remapping user specified uniform locations to driver internally used ones, shader storage buffer variables should not utilize uniform locations. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTBrian Paul2015-10-201-0/+2
| | | | | | | | A third instance of this was needed but missed in the previous commit. Return 32 as for the two other cases. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* draw: fix splitting of line loops (v2)Brian Paul2015-10-204-8/+32
| | | | | | | | | | | | | | | | | When the draw module splits long line loops, the sections are emitted as line strips. But the primitive type wasn't set correctly so each section was being drawn as a loop, introducing extra line segments. To fix this, we pass a new DRAW_LINE_LOOP_AS_STRIP flag to the run() function. The linear/elt_run() functions have to check for this flag and set their primitive type accordingly. No piglit regressions. Fixes piglit's lineloop with -count 4097 or higher. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81174 Reviewed-by: Roland Scheidegger <[email protected]>
* i965/gen9: Remove temporary variable 'bpp' in tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-10/+6
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/gen9: Remove temporary variable 'align_yf' in ↵Anuj Phogat2015-10-201-17/+9
| | | | | | | tr_mode_..._texture_alignment() Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/gen9: Remove parameter 'brw' from tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-7/+7
| | | | | | | V2: Rebased on master. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/gen9: Reuse YF alignment tables in tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-24/+22
| | | | | | | | Patch just does some refactoring to make the code look better. No functional changes in here. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIPBrian Paul2015-10-201-0/+53
| | | | | | | | | | | | | When a long GL_LINE_LOOP prim was split across primitives we drew stray lines. See previous commit for details. This patch converts GL_LINE_LOOP prims into GL_LINE_STRIP prims so that drivers don't have to worry about the _mesa_prim::begin/end flags. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81174 Reviewed-by: Jose Fonseca <[email protected]> Acked-by: Sinclair Yeh <[email protected]>
* vbo: fix GL_LINE_LOOP stray line bugBrian Paul2015-10-203-3/+56
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When long GL_LINE_LOOP primitives don't fit in one vertex buffer they have to be split across buffers. The code to do this was basically correct but drivers had to pay special attention to the _mesa_prim::begin,end flags in order to draw the sections of the line loop properly. Apparently, the only drivers to do this were those using the old 'tnl' module for software vertex processing. Now we convert the split pieces of GL_LINE_LOOP prims into GL_LINE_STRIP primitives so that drivers don't have to worry about the special begin/end flags. The only time a driver will get a GL_LINE_LOOP prim is when the whole thing fits in one vertex buffer. Mostly fixes bug 81174, but not completely. There's another bug somewhere in the src/gallium/auxiliary/draw/ code. If the piglit lineloop test is run with -count 4096, rendering is correct, but with -count 4097 there are stray lines. 4096 is a magic number in the draw code (search for "4096"). Also note that this does not fix long line loops in display lists. The next patch fixes that. v2: fix incorrect -1 in vbo_compute_max_verts(), per Charmaine. Remove incorrect assertion which was added in vbo_copy_vertices(). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81174 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49779 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28130 Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* vbo: add new vbo_compute_max_verts() helper functionBrian Paul2015-10-203-4/+16
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* vbo: simplify some code in vbo_exec_End()Brian Paul2015-10-201-4/+3
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* vbo: simplify some code in vbo_copy_vertices()Brian Paul2015-10-201-6/+5
| | | | | | | | | | | As before, use a new 'last_prim' pointer to simplify things. Plus, add some const qualifiers. v2: use 'sz' in another place, per Sinclair. And update subject line. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* vbo: simplify some code in vbo_exec_wrap_buffers()Brian Paul2015-10-201-6/+4
| | | | | | | | | | Use a new 'last_prim' pointer to simplify things. v2: remove unneeded assert(exec->vtx.prim_count > 0) Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* vbo: replace the comment on vbo_copy_vertices()Brian Paul2015-10-201-3/+7
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* vbo: make vbo_exec_vtx_wrap() staticBrian Paul2015-10-202-3/+2
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* vbo: remove unneeded ctx parameter for merge_prims()Brian Paul2015-10-201-3/+2
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* tnl: add some comments in render_line_loop codeBrian Paul2015-10-201-2/+3
| | | | | | | And remove '(void) flags' line which is not needed. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* mesa: simple whitespace fix in texstore.cBrian Paul2015-10-201-0/+2
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* vbo: reduce number of vertex buffer mappings for vertex attributesBrian Paul2015-10-201-5/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Whenever we got a glColor, glNormal, glTexCoord, etc. call outside a glBegin/End pair, we'd immediately map a vertex buffer to begin accumulating vertex data. In some cases, such as with display lists, this led to excessive vertex buffer mapping. For example, if we have a display list such as: glNewList(42, GL_COMPILE); glBegin(prim); glVertex2f(); ... glVertex2f(); glEnd(); glEndList(); Then did: glColor3f(); glCallList(42); We'd map a vertex buffer as soon as we saw glColor3f but we'd never actually write anything to it. Note that the vertex position data was put into a vertex buffer during display list compilation. With this change, we delay mapping the vertex buffer until we actually have a vertex to write to it (triggered by a glVertex() call). In the above case, we no longer map a vertex buffer when setting the color and calling the list. For drivers such as VMware's, reducing buffer mappings gives improved performance. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: optimize 4-component ubyte glDrawPixelsBrian Paul2015-10-201-9/+95
| | | | | | | | | | | | | | | | | | If we didn't find a gallium surface format that exactly matched the glDrawPixels format/type combination, we used some other 32-bit packed RGBA format and swizzled the whole image in the mesa texstore/format code. That slow path can be avoided in some common cases by using the pipe_samper_view's swizzle terms to do the swizzling at texture sampling time instead. For now, only GL_RGBA/ubyte and GL_BGRA/ubyte combinations are supported. In the future other formats and types like GL_UNSIGNED_INT_8_8_8_8 could be added. v2: fix incorrect swizzle setup (need to invert the tex format's swizzle) Reviewed by: Jose Fonseca <[email protected]>
* mesa: make memcpy_texture() non-staticBrian Paul2015-10-202-20/+31
| | | | | | | So that we can use it directly from the mesa/gallium state tracker. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]>
* st/mesa: check for out-of-memory in st_DrawPixels()Brian Paul2015-10-201-32/+44
| | | | | | | | | | | Before, if make_texture() or st_create_texture_sampler_view() failed we silently no-op'd the glDrawPixels. Now, set GL_OUT_OF_MEMORY. This also allows us to un-nest a bunch of code. v2: also check if allocation of sv[1] fails, per Jose. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()Brian Paul2015-10-201-1/+2
| | | | | | Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: fix incorrect opcode in save_BlendFunci()Brian Paul2015-10-201-1/+1
| | | | | | | | | Fixes assertion failure with new piglit arb_draw_buffers_blend-state_set_get test. Cc: [email protected] Reviewed-by: Jose Fonseca <[email protected]>
* mesa: add more cases to print_list() in dlist.cBrian Paul2015-10-201-0/+46
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* i965: silence incompatible pointer type warningEmil Velikov2015-10-201-1/+1
| | | | | | | | | | | | | | | | | src/mesa/drivers/dri/i965/brw_program.c:94:39: warning: passing argument 1 of ‘_mesa_init_gl_program’ from incompatible pointer type [-Wincompatible-pointer-types] return _mesa_init_gl_program(&prog->program, target, id); ^ Runtime was unaffected as brw_geometry_program is subclassed from gl_geometry_program, thus the address passed was the same. Fixes: bcb56c2c69d (program: convert _mesa_init_gl_program() to take struct gl_program *) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-2016-1/+45
| | | | | | | | | | | | | | This avoids a serious r600g bug leading to a GPU hang. The chances this bug will get fixed are pretty low now. I deeply regret listening to others and not pushing this patch, leaving other users with a GPU-crashing driver. Yes, it should be fixed in the compiler and it's ugly, but users couldn't care less about that. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86720 Cc: 11.0 10.6 <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vc4: Switch our vertex attr lowering to being NIR-based.Eric Anholt2015-10-202-143/+200
| | | | | | | | | | This exposes more information to NIR's optimization, and should be particularly useful when we do range-based optimization. total uniforms in shared programs: 32066 -> 32065 (-0.00%) uniforms in affected programs: 21 -> 20 (-4.76%) total instructions in shared programs: 93104 -> 92630 (-0.51%) instructions in affected programs: 31901 -> 31427 (-1.49%)
* vc4: Add limited support for ibfe/ubfe.Eric Anholt2015-10-201-0/+42
| | | | | This is just enough to cover our unpack modes, which will be used by some new NIR-based lowering in the next commit.
* tgsi/scan: use properties for clip/cull distance writemasksMarek Olšák2015-10-201-14/+14
| | | | | | No changes needed for drivers already relying on tgsi_shader_info. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: pass the clip distance array size to driversMarek Olšák2015-10-201-0/+8
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add new properties for clip and cull distance usageMarek Olšák2015-10-203-1/+15
| | | | | | | | The TGSI usage mask can't be used, because these are declared as an output array of 2 elements. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: replace UsesClipDistance with ClipDistanceArraySizeMarek Olšák2015-10-205-30/+25
| | | | | | | This is more practical and needed by gallium. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeonsi: enable BC_OPTIMIZE if centroid isn't usedMarek Olšák2015-10-201-1/+5
| | | | | | This solution was recommended by a Catalyst developer. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: fix the export_prim_id field size in the shader keyMarek Olšák2015-10-201-2/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: support thread-safe shaders shared by multiple contextsMarek Olšák2015-10-209-199/+224
| | | | | | | | | | | | The "current" shader pointer is moved from the CSO to the context, so that the CSO is mostly immutable. The only drawback is that the "current" pointer isn't saved when unbinding a shader and it must be looked up when the shader is bound again. This is also a prerequisite for multithreaded shader compilation. Reviewed-by: Michel Dänzer <[email protected]>
* st/mesa: create shaders which have only one variant immediatelly (v2)Marek Olšák2015-10-203-2/+24
| | | | | | v2: fix the condition when lacking sample shading Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: negate the can_force_persample_interp flagMarek Olšák2015-10-204-5/+6
| | | | Reviewed-by: Ilia Mirkin <[email protected]>