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* ilo: tidy up choose_transfer_method()Chia-I Wu2014-07-281-84/+164
* ilo: free transfers with util_slab_free()Chia-I Wu2014-07-281-1/+1
* clover: Add clUnloadPlatformCompiler.EdB2014-07-282-1/+6
* clover: Add clCreateProgramWithBuiltInKernels.EdB2014-07-282-1/+23
* glsl/cs: Add several GLSL compute shader variablesJordan Justen2014-07-271-0/+6
* main/cs: Add additional compute shader constant valuesJordan Justen2014-07-272-0/+18
* glsl: No longer require ubo block index to be constant in ir_validateChris Forbes2014-07-261-1/+0
* glsl: Accept nonconstant array references in lower_ubo_referenceChris Forbes2014-07-261-11/+32
* glsl: Convert uniform_block in lower_ubo_reference to ir_rvalue.Chris Forbes2014-07-261-7/+8
* glsl: Mark entire UBO array active if indexed with non-constant.Chris Forbes2014-07-261-19/+31
* glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.Chris Forbes2014-07-261-1/+2
* ilo: simplify ilo_flush()Chia-I Wu2014-07-263-20/+30
* r600g/compute: Defrag the pool at the same time as we grow itBruno Jiménez2014-07-252-23/+19
* r600g/compute: Try to use a temporary resource when growing the poolBruno Jiménez2014-07-251-18/+43
* freedreno: fix typo in gpu version checkRob Clark2014-07-251-1/+1
* freedreno/ir3: split out shader compiler from a3xxRob Clark2014-07-2525-477/+580
* freedreno/a3xx/compiler: rename ir3_shader to ir3Rob Clark2014-07-2512-55/+55
* freedreno/a3xx/compiler: scheduler vs pred regRob Clark2014-07-252-3/+51
* freedreno/a3xx/compiler: little cleanupsRob Clark2014-07-254-39/+19
* freedreno/a3xx: enable/disable wa's based on patch-levelRob Clark2014-07-254-8/+34
* freedreno/a3xx/compiler: make IR heap dyanmicRob Clark2014-07-252-8/+43
* r600g/compute: Fix singed/unsigned comparison compiler warnings.Jan Vesely2014-07-251-7/+7
* clover: Query the device to see if images are supportedTom Stellard2014-07-253-1/+8
* gallium: Add PIPE_CAP_COMPUTE_IMAGES_SUPPORTEDTom Stellard2014-07-253-1/+11
* r600g/compute: Allow compute_memory_defrag to defragment between resourcesBruno Jiménez2014-07-252-5/+7
* r600g/compute: Allow compute_memory_move_item to move items between resourcesBruno Jiménez2014-07-252-16/+16
* gbm: Search LIBGL_DRIVERS_PATH if GBM_DRIVERS_PATH is not setDylan Baker2014-07-241-1/+11
* winsys/radeon: fix indentationJerome Glisse2014-07-241-29/+29
* Add an accelerated version of F_TO_I for x86_64Jason Ekstrand2014-07-241-1/+5
* i965/fs: Decide predicate/predicate_inverse outside of the for loop.Matt Turner2014-07-241-9/+14
* i965/fs: Swap if/else conditions in SEL peephole.Matt Turner2014-07-241-3/+3
* i965: Improve dead control flow elimination.Matt Turner2014-07-241-10/+15
* nvc0/ir: support 2d constbuf indexingIlia Mirkin2014-07-241-0/+14
* gm107/ir: emit LDC subopsIlia Mirkin2014-07-241-0/+1
* gk110/ir: emit load constant subopIlia Mirkin2014-07-241-0/+1
* mesa/st: add support for interpolate_at_* opsIlia Mirkin2014-07-241-3/+9
* nv50/ir: fix phi/union sources when their def has been mergedIlia Mirkin2014-07-241-0/+8
* nv50/ir: fix hard-coded TYPE_U32 sized registerIlia Mirkin2014-07-241-3/+4
* nvc0: mark shader header if fp64 is usedIlia Mirkin2014-07-241-0/+2
* nv50/ir: keep track of whether the program uses fp64Ilia Mirkin2014-07-242-2/+7
* nvc0: make sure that the local memory allocation is aligned to 0x10Ilia Mirkin2014-07-241-1/+1
* mesa: add ARB_clear_texture.xml to file list, remove duplicate declsIlia Mirkin2014-07-242-12/+1
* ilo: check the tilings of imported handlesChia-I Wu2014-07-241-30/+36
* ilo: clean up resource bo renamingChia-I Wu2014-07-244-51/+63
* ilo: share some code between {tex,buf}_create_boChia-I Wu2014-07-241-59/+55
* ilo: use native 3-component vertex formats on GEN7.5+Chia-I Wu2014-07-242-1/+6
* ilo: allow for device-dependent format translationChia-I Wu2014-07-245-32/+39
* i965: Accelerate uploads of RGBA and BGRA GL_UNSIGNED_INT_8_8_8_8_REV texturesJason Ekstrand2014-07-231-1/+5
* mesa: Fix the name in the error messageIan Romanick2014-07-231-1/+1
* glsl: Fix some bad indentationIan Romanick2014-07-231-3/+3