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Age
Files
Lines
*
glsl: subroutine types cannot be used in constructors.
Dave Airlie
2016-05-04
1
-0
/
+6
*
glsl: resource is a reserved keyword in GLSL 4.20 as well
Dave Airlie
2016-05-04
1
-1
/
+1
*
gallium,utils: Fix trivial sign compare warnings
Jan Vesely
2016-05-03
8
-21
/
+21
*
anv: fix hang during generation of dev_icd.json.
Knut Andre Tidemann
2016-05-03
1
-1
/
+1
*
swrast: Add texfetch_funcs entries for astc 3d formats
Anuj Phogat
2016-05-03
1
-1
/
+22
*
mesa: Enable translation between astc 3d gl formats and mesa formats
Anuj Phogat
2016-05-03
1
-0
/
+80
*
mesa: Handle astc 3d formats in _mesa_get_compressed_formats()
Anuj Phogat
2016-05-03
1
-0
/
+29
*
mesa: Handle astc 3d formats in _mesa_base_tex_format()
Anuj Phogat
2016-05-03
1
-2
/
+4
*
mesa: Account for astc 3d formats in _mesa_is_astc_format()
Anuj Phogat
2016-05-03
1
-3
/
+13
*
mesa: Add a helper function is_astc_3d_format()
Anuj Phogat
2016-05-03
1
-0
/
+32
*
mesa: Add the missing defines for GL_OES_texture_compression_astc
Anuj Phogat
2016-05-03
1
-0
/
+23
*
mesa: Align the values of #define's in glheader.h
Anuj Phogat
2016-05-03
1
-29
/
+29
*
mesa: Add OES_texture_compression_astc to extension table and gl_extensions
Anuj Phogat
2016-05-03
2
-0
/
+2
*
mesa: Add entries for astc 3d formats initializing struct gl_format_info
Anuj Phogat
2016-05-03
1
-0
/
+21
*
mesa: Add mesa formats for astc 3d formats
Anuj Phogat
2016-05-03
1
-0
/
+21
*
glapi: Update dispatch XML files for OES_texture_compression_astc.xml
Anuj Phogat
2016-05-03
3
-0
/
+64
*
mesa: Account for block depth in _mesa_format_image_size()
Anuj Phogat
2016-05-03
1
-21
/
+23
*
mesa: Handle 3d block sizes in _mesa_compute_compressed_pixelstore
Anuj Phogat
2016-05-03
1
-3
/
+3
*
mesa: Handle 3d block sizes in teximage error checks
Anuj Phogat
2016-05-03
1
-6
/
+13
*
mesa: Handle 3d block sizes in getteximage error checks
Anuj Phogat
2016-05-03
1
-4
/
+17
*
mesa: Add an assert for BlockDepth in _mesa_get_format_block_size()
Anuj Phogat
2016-05-03
1
-0
/
+3
*
mesa: Add a helper function to query 3D block sizes
Anuj Phogat
2016-05-03
2
-0
/
+25
*
mesa: Add block depth field in struct gl_format_info
Anuj Phogat
2016-05-03
4
-274
/
+279
*
mesa/copyimage: make sure number of samples match.
Dave Airlie
2016-05-03
1
-0
/
+14
*
mesa/objectlabel: don't do memcpy if bufSize is 0 (v2)
Dave Airlie
2016-05-03
1
-0
/
+5
*
mesa/textureview: move error checks up higher
Dave Airlie
2016-05-03
1
-24
/
+26
*
gallium/radeon: remove stencil_tile_split from metadata
Marek Olšák
2016-05-02
3
-7
/
+0
*
gallium/radeon: remove tile_mode_array_valid flags
Marek Olšák
2016-05-02
4
-8
/
+0
*
winsys/amdgpu: pass PIPE_CONFIG to addrlib on texture import
Marek Olšák
2016-05-02
3
-0
/
+3
*
winsys/amdgpu: read NUM_BANKS from buffer metadata
Marek Olšák
2016-05-02
3
-21
/
+3
*
radeonsi: remove unused tile mode getters
Marek Olšák
2016-05-02
2
-157
/
+2
*
radeonsi: just read tile mode arrays in SDMA setup
Marek Olšák
2016-05-02
1
-51
/
+28
*
radeonsi: just read tile mode arrays in SI DMA setup
Marek Olšák
2016-05-02
1
-33
/
+21
*
radeonsi: just read tile mode arrays in DB setup
Marek Olšák
2016-05-02
1
-36
/
+19
*
gallium/radeon: add radeon_surf::macro_tile_index
Marek Olšák
2016-05-02
3
-0
/
+20
*
winsys/radeon: drop support for kernels lacking tile mode array queries
Marek Olšák
2016-05-02
1
-6
/
+14
*
st/mesa: fix blit-based GetTexImage for non-finalized textures
Marek Olšák
2016-05-02
1
-1
/
+2
*
winsys/radeon: count buffer size only once
Marek Olšák
2016-05-02
1
-2
/
+2
*
winsys/amdgpu: count buffer size only once
Marek Olšák
2016-05-02
1
-2
/
+2
*
winsys/amdgpu: loosen up requirements for how much memory IBs can use
Marek Olšák
2016-05-02
1
-4
/
+10
*
radeonsi: when parsing dmesg, skip empty lines
Marek Olšák
2016-05-02
1
-0
/
+3
*
radeonsi: use the hw MSAA resolving if formats are compatible
Marek Olšák
2016-05-02
1
-1
/
+2
*
nv50,nvc0: re-bind old compute state after reading MP perf counters
Samuel Pitoiset
2016-05-02
2
-0
/
+4
*
nir: make lower_clamp_color pass work after lower i/o
Rob Clark
2016-05-02
1
-4
/
+18
*
vc4: Use NIR lowering for sRGB decode.
Eric Anholt
2016-05-02
2
-40
/
+3
*
vc4: Just use NIR lowering for texture projection.
Eric Anholt
2016-05-02
1
-15
/
+3
*
vc4: Scalarize phi nodes as well.
Eric Anholt
2016-05-02
1
-0
/
+1
*
vc4: Add whitespace after each program stage dump.
Eric Anholt
2016-05-02
2
-0
/
+3
*
vc4: Remove the CSE pass.
Eric Anholt
2016-05-02
4
-162
/
+0
*
vc4: Emit only one FRAG_Z or FRAG_W QIR opcode.
Eric Anholt
2016-05-02
1
-2
/
+19
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