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* i965: Fix Coverity wrong sizeof argument defect.Vinson Lee2012-01-121-1/+1
* i965: Set pitch of pull constant buffers to 16.Paul Berry2012-01-122-2/+2
* i965 gen4-6: Fix off-by-one errors brw_create_constant_surface()Paul Berry2012-01-121-3/+3
* nv50/ir: make use of TGSI_INTERPOLATE_COLORChristoph Bumiller2012-01-123-10/+10
* nvc0: fix submission of VertexID and EdgeFlag in push modeChristoph Bumiller2012-01-129-21/+84
* osmesa: fix glReadPixels, etcBrian Paul2012-01-121-1/+57
* intel: move declaration before codeBrian Paul2012-01-121-1/+1
* intel: fix mapping of malloc'd renderbuffersBrian Paul2012-01-121-0/+15
* mesa: Throw the required error for glCopyPixels from multisample FBO.Eric Anholt2012-01-121-0/+6
* mesa: Throw the required error for glCopyTex{Sub,}Image from multisample FBO.Eric Anholt2012-01-121-0/+14
* mesa: Throw the required error for glReadPixels() from a multisampled FBO.Eric Anholt2012-01-121-0/+5
* mesa: Avoid short-circuiting realloc of renderbuffers to new sample count.Eric Anholt2012-01-121-1/+2
* meta: Add GL_RED/GL_RG support to meta CopyTexImage.Eric Anholt2012-01-121-1/+4
* i965/gen7: Fix depth buffer rendering to tile offsets.Eric Anholt2012-01-122-4/+4
* mesa: remove incorrect (float) cast in mipmap do_row()Brian Paul2012-01-121-1/+1
* swrast: use BITFIELD64_BIT() macro to fix MSVC warningsBrian Paul2012-01-123-5/+5
* mesa: fix ir_variable declarationBrian Paul2012-01-121-1/+1
* mesa: fix incorrect float vs. int values in a few placesBrian Paul2012-01-121-3/+3
* meta: fix incorrect argument order in setup_texture_coords() callBrian Paul2012-01-121-1/+1
* mesa: use _mesa_is_user_fbo() and _mesa_is_winsys_fbo() functionsBrian Paul2012-01-127-48/+52
* mesa: whitespace, 80-column wrapping in buffers.cBrian Paul2012-01-121-2/+6
* mesa: remove obsolete comment on _mesa_dest_buffer_exists()Brian Paul2012-01-121-1/+0
* st/mesa: whitespace fixes, 80-column wrappingBrian Paul2012-01-121-14/+21
* mesa/gallium: add FFS_DEFINED to protect ffs() from multiple definitionsBrian Paul2012-01-122-0/+9
* st/mesa: re-order #includes in st_manager.cBrian Paul2012-01-121-10/+10
* sofpipe: remove extraneous semicolonBrian Paul2012-01-121-1/+1
* st/mesa: fix struct vs. class compilation warningBrian Paul2012-01-121-1/+1
* r600g: don't advertise integers yet on r600.Dave Airlie2012-01-121-2/+0
* mesa: remove _mesa_ffs(), implement ffs() for non-GNU platformsBrian Paul2012-01-1214-42/+35
* st/xa: Bump version to 1.0.0 according to the READMEThomas Hellstrom2012-01-122-4/+4
* svga: Fix user clip planes.José Fonseca2012-01-122-4/+3
* softpipe: bump max texture array layers to 256.Dave Airlie2012-01-121-1/+1
* gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the deviceThomas Hellstrom2012-01-121-3/+6
* vbo: fix breakage from previous commitBrian Paul2012-01-111-1/+1
* vbo: fix void * arithmetic compilation error on MSVCBrian Paul2012-01-111-4/+5
* vbo: introduce vbo_get_minmax_indices functionYuanhan Liu2012-01-128-17/+53
* mesa: remove const qualifier from fProg to silence warningBrian Paul2012-01-111-1/+1
* mesa: include uniforms.h to silence warning, remove unused varBrian Paul2012-01-111-2/+1
* Enable is_front_buffer_rendering variable in case of GL_FRONT_AND_BACKAnuj Phogat2012-01-111-1/+1
* mesa: Remove unused opengl version macroJakob Bornecrantz2012-01-111-11/+0
* rbug: Silence warningJakob Bornecrantz2012-01-111-1/+2
* i965: Don't use _mesa_ir_link_shader to do our dirty workIan Romanick2012-01-111-7/+85
* i965: Don't calculate masks of used FS inputsIan Romanick2012-01-111-0/+15
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-114-39/+64
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-118-17/+28
* glsl: Add glsl_type::sampler_indexIan Romanick2012-01-112-0/+35
* mesa: Validate sampler settings using uniform storageIan Romanick2012-01-113-62/+48
* mesa: Track fixed-function fragment shader as a shaderIan Romanick2012-01-117-5/+50
* mesa: Use static buffer for uniform nameIan Romanick2012-01-111-1/+6
* mesa: Use uniform interfaces in fixed-function fragment shader codeIan Romanick2012-01-111-5/+24