| Commit message (Collapse) | Author | Age | Files | Lines |
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block.
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This also allows us to split the loop emulation into two phases. A
tranformation phase which either unrolls loops or prepares them to be
emulated, and the emulation phase which unrolls remaining loops until the
instruction limit is reached. The second phase is completed after the
deadcode analysis in order to get a more accurate count of the number of
instructions in the body of loops.
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Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice.
NOTE: This is a candidate for the 7.8 branch.
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These 3 fields are per shader-program. Copy them into the geometry
program at link time for convenient access later.
Also, add some missing glGetProgramiv() queries.
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Except if it has only one channel, as it would take the same number of
instructions.
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Not always implemented, but useful in situations where we want 8unorms
and the samples comes as 8unorms as we needlessly convert to/from
floats.
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This allows to do the unpacking of formats that fit in 4 x unorm8 in
parallel, 4 pixels at a time.
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It will be more useful here.
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They need to grow, and they provide basic functionality which is not
specific to sampling.
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Before, if there were no color buffers enabled (with glDrawBuffers(GL_NONE))
when the texenv program was generated, we'd emit writes to OUTPUT[1] but
the OutputsWritten mask was 0. This inconsistency caused an assertion to
fail later in the Mesa->TGSI translation.
Fixes fd.o bug 28169
NOTE: this is a candidate for the 7.8 branch (and depends on commit
b6b9b17d27c570cc99ae339e595cf2f63ca5e8d7).
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Need to pass the index indicating which blend terms to use, not which
color buffer we're blending into.
Rename the parameter to blend_quad() and add comments to be more clear
about this.
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All the state that effects the program should be in the key.
This didn't help with bug 28169 but is a good fix anyway.
NOTE: this is a low-priority candidate for the 7.8 branch. In practice,
this issue might never be hit.
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Not all drivers implement this method.
Fixes regression reported by Chris Rankin and bug 28889.
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Also fix the test.
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before this change, r600 glxinfo segfaulted in the list code, and I wasn't
debugging another linked list implementation, its 2010 after all.
So add the two missing list macros to the gallium header from X.org list header file (after fixing them), then port all r600 lists to the new header.
Signed-off-by: Dave Airlie <[email protected]>
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We check for libX11 and libXt, so we might as well use the CFLAGS
pkg-config tells us about.
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Signed-off-by: Fernando Carrijo <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Uses code and ideas from Brian Paul.
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Allow for example to convert from 4 x float32 to 4 x unorm8 and vice versa.
Uses code and ideas from Brian Paul.
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And rename to lp_build_swizzle_aos().
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Modules are still free to setup their own optimization passes, but for the
normal case it should not be necessary.
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Unnecessary special case.
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Functions for using dummy tiles when we detect OOM conditions.
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When compiled with the more aggressive compiler warnings such as
-Wshadow and -Wempty-body the libtess code gives a lot more
warnings. This fixes the following issues:
* The 'Swap' macro tries to combine multiple statements into one and
then consume the trailing semicolon by using if(1){/*...*/}else.
This gives warnings because the else part ends up with an empty
statement. It also seems a bit dangerous because if the semicolon
were missed then it would still be valid syntax but it would just
ignore the following statement. This patch replaces it with the more
common idiom do { /*...*/ } while(0).
* 'free' was being used as a local variable name but this shadows the
global function. This has been renamed to 'free_handle'
* TRUE and FALSE were being unconditionally defined. Although this
isn't currently a problem it seems better to guard them with #ifndef
because it's quite common for them to be defined in other headers.
https://bugs.freedesktop.org/show_bug.cgi?id=28845
Signed-off-by: Brian Paul <[email protected]>
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Windows unloads DLLs before atexit. Make _eglUnloadDrivers no-op on
Windows for now.
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The configs should be FREE()ed, not free()ed. We cannot rely on
_eglCleanupDisplay here.
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Dynamic arrays will be used to store configs and screens of a display.
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A vg_shader is destroyed with FREE.
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