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* glsl: Fix bad indentation in bit_logic_result_type().Kenneth Graunke2015-10-201-47/+47
* glsl: add AoA support to subroutinesTimothy Arceri2015-10-212-6/+39
* glsl: fix record type detection in explicit location assignTapani Pälli2015-10-211-1/+1
* glsl: do not try to reserve explicit locations for buffer variablesTapani Pälli2015-10-211-2/+2
* glsl: skip buffer variables when filling UniformRemapTableTapani Pälli2015-10-211-2/+5
* svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTBrian Paul2015-10-201-0/+2
* draw: fix splitting of line loops (v2)Brian Paul2015-10-204-8/+32
* i965/gen9: Remove temporary variable 'bpp' in tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-10/+6
* i965/gen9: Remove temporary variable 'align_yf' in tr_mode_..._texture_alignm...Anuj Phogat2015-10-201-17/+9
* i965/gen9: Remove parameter 'brw' from tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-7/+7
* i965/gen9: Reuse YF alignment tables in tr_mode_..._texture_alignment()Anuj Phogat2015-10-201-24/+22
* vbo: convert display list GL_LINE_LOOP prims to GL_LINE_STRIPBrian Paul2015-10-201-0/+53
* vbo: fix GL_LINE_LOOP stray line bugBrian Paul2015-10-203-3/+56
* vbo: add new vbo_compute_max_verts() helper functionBrian Paul2015-10-203-4/+16
* vbo: simplify some code in vbo_exec_End()Brian Paul2015-10-201-4/+3
* vbo: simplify some code in vbo_copy_vertices()Brian Paul2015-10-201-6/+5
* vbo: simplify some code in vbo_exec_wrap_buffers()Brian Paul2015-10-201-6/+4
* vbo: replace the comment on vbo_copy_vertices()Brian Paul2015-10-201-3/+7
* vbo: make vbo_exec_vtx_wrap() staticBrian Paul2015-10-202-3/+2
* vbo: remove unneeded ctx parameter for merge_prims()Brian Paul2015-10-201-3/+2
* tnl: add some comments in render_line_loop codeBrian Paul2015-10-201-2/+3
* mesa: simple whitespace fix in texstore.cBrian Paul2015-10-201-0/+2
* vbo: reduce number of vertex buffer mappings for vertex attributesBrian Paul2015-10-201-5/+13
* st/mesa: optimize 4-component ubyte glDrawPixelsBrian Paul2015-10-201-9/+95
* mesa: make memcpy_texture() non-staticBrian Paul2015-10-202-20/+31
* st/mesa: check for out-of-memory in st_DrawPixels()Brian Paul2015-10-201-32/+44
* st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()Brian Paul2015-10-201-1/+2
* mesa: fix incorrect opcode in save_BlendFunci()Brian Paul2015-10-201-1/+1
* mesa: add more cases to print_list() in dlist.cBrian Paul2015-10-201-0/+46
* i965: silence incompatible pointer type warningEmil Velikov2015-10-201-1/+1
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-2016-1/+45
* vc4: Switch our vertex attr lowering to being NIR-based.Eric Anholt2015-10-202-143/+200
* vc4: Add limited support for ibfe/ubfe.Eric Anholt2015-10-201-0/+42
* tgsi/scan: use properties for clip/cull distance writemasksMarek Olšák2015-10-201-14/+14
* st/mesa: pass the clip distance array size to driversMarek Olšák2015-10-201-0/+8
* gallium: add new properties for clip and cull distance usageMarek Olšák2015-10-203-1/+15
* mesa: replace UsesClipDistance with ClipDistanceArraySizeMarek Olšák2015-10-205-30/+25
* radeonsi: enable BC_OPTIMIZE if centroid isn't usedMarek Olšák2015-10-201-1/+5
* radeonsi: fix the export_prim_id field size in the shader keyMarek Olšák2015-10-201-2/+2
* radeonsi: support thread-safe shaders shared by multiple contextsMarek Olšák2015-10-209-199/+224
* st/mesa: create shaders which have only one variant immediatelly (v2)Marek Olšák2015-10-203-2/+24
* st/mesa: negate the can_force_persample_interp flagMarek Olšák2015-10-204-5/+6
* st/mesa: decouple shaders from contexts if they are shareableMarek Olšák2015-10-206-13/+21
* gallium: add PIPE_CAP_SHAREABLE_SHADERSMarek Olšák2015-10-2015-0/+16
* radeonsi: add support for ARB_texture_viewMarek Olšák2015-10-202-7/+22
* vc4: Use nir_foreach_variableBoyan Ding2015-10-203-7/+7
* glsl: fix stream qualifier for blocks with an instance nameTimothy Arceri2015-10-203-22/+16
* glsl: fix regression when building interface field name for SSBOsTimothy Arceri2015-10-201-0/+2
* st/omx/dec/h264: fix field picture type 0 poc disorderLeo Liu2015-10-191-4/+8
* i965/gen9: Handle the GL_TEXTURE_{1D, 1D_ARRAY} targets inside switchAnuj Phogat2015-10-191-4/+4