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* mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-081-1/+1
* mesa: Move var declaration to top of scope.José Fonseca2009-01-081-1/+1
* wgl: Do not provide DllMain inside the state tracker.José Fonseca2009-01-086-25/+35
* gdi: Fix warning.José Fonseca2009-01-081-1/+1
* wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca2009-01-0813-36/+52
* glut: Fix build.José Fonseca2009-01-081-2/+1
* mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca2009-01-081-0/+6
* mesa: Use explicit casts when precision is lost.José Fonseca2009-01-081-1/+1
* mesa: Fix windows build when UNICODE is defined.José Fonseca2009-01-081-1/+1
* Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-0613-15/+167
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| * mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao2009-01-063-2/+9
| * mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...Xiang, Haihao2009-01-061-1/+1
| * dri: correct the damage.Xiang, Haihao2009-01-061-2/+17
| * mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul2009-01-051-2/+50
| * mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-051-2/+18
| * i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul2009-01-054-1/+7
| * glu: Add mangled symbols to export listTom Fogal2009-01-051-0/+59
| * mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-021-6/+4
* | cell: replace 0 with -1 in SPE_COUNT_USABLE_SPES queryJonathan Adamczewski2009-01-061-1/+1
* | cell: fix code emit for RSQ/RCP when src arg == dst argBrian Paul2009-01-051-6/+8
* | nv50: fill image unit index in TEX varientsBen Skeggs2009-01-061-2/+8
* | nv50: fix crash in nv50_program_destroyBen Skeggs2009-01-061-2/+2
* | nv50: working towards 3D texturesBen Skeggs2009-01-062-7/+40
* | nv50: slightly better miptree allocationBen Skeggs2009-01-061-5/+6
* | nv50: add TXP to TEX case.. not correct, but anyway..Ben Skeggs2009-01-061-0/+1
* | nv50: indentation for TEX is a little overenthusiasticBen Skeggs2009-01-061-18/+23
* | nv50: ensure we actually get contiguous regs for TEX insn.Ben Skeggs2009-01-061-17/+42
* | cell: SIMDize sorting in setup_sort_vertices()Jonathan Adamczewski2009-01-051-55/+42
* | cell: SIMDize some subtractionsJonathan Adamczewski2009-01-051-8/+10
* | cell: improvements to spu_tri.cJonathan Adamczewski2009-01-041-42/+52
* | cell: new spu_shuffle.h headerJonathan Adamczewski2009-01-041-0/+186
* | cell: initial codegen support for fragment shader loopsBrian Paul2009-01-041-26/+193
* | cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT queryBrian Paul2009-01-041-0/+4
* | cell: clean-up, improve SPU code generationBrian Paul2009-01-041-622/+506
* | gallium: fix MaxTextureCoordUnits initBrian Paul2009-01-041-2/+3
* | cell: fix typo (s/10/0)Brian2009-01-031-2/+2
* | softpipe: increase number of texture samplers/units to PIPE_MAX_SAMPLERS (16)Brian Paul2009-01-021-2/+2
* | gallium: assorted state tracker fixes for > 8 texture samplersBrian Paul2009-01-025-7/+13
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-0228-302/+791
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| * mesa: fix another "out of samplers" problemBrian Paul2009-01-023-18/+50
| * i965: increase number of texture samplers to 16Brian Paul2009-01-012-3/+5
| * i965: comments, clean-ups, re-order some functionsBrian Paul2009-01-011-34/+54
| * i965: added OPCODE_NRM3/4Brian Paul2009-01-011-0/+3
| * i965: fix commentBrian Paul2009-01-011-1/+1
| * i965: indentation and formatting fixesBrian Paul2009-01-011-45/+36
| * i965: implement OPCODE_NRM3/NRM4Brian Paul2009-01-011-3/+33
| * i965: whitespace, comment changesBrian Paul2009-01-011-26/+11
| * mesa: comments, whitespace changesBrian Paul2009-01-011-13/+31
| * mesa: updated comments about GLSL constantsBrian Paul2009-01-011-2/+3
| * mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-3114-137/+189