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Author
Age
Files
Lines
*
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
Brian Paul
2009-01-08
1
-1
/
+1
*
mesa: Move var declaration to top of scope.
José Fonseca
2009-01-08
1
-1
/
+1
*
wgl: Do not provide DllMain inside the state tracker.
José Fonseca
2009-01-08
6
-25
/
+35
*
gdi: Fix warning.
José Fonseca
2009-01-08
1
-1
/
+1
*
wgl: Ensure public symbols get the proper DLL linkage attributes.
José Fonseca
2009-01-08
13
-36
/
+52
*
glut: Fix build.
José Fonseca
2009-01-08
1
-2
/
+1
*
mesa: Ensure gl* symbols are marked as dllexport on windows.
José Fonseca
2009-01-08
1
-0
/
+6
*
mesa: Use explicit casts when precision is lost.
José Fonseca
2009-01-08
1
-1
/
+1
*
mesa: Fix windows build when UNICODE is defined.
José Fonseca
2009-01-08
1
-1
/
+1
*
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-06
13
-15
/
+167
|
\
|
*
mesa: Fix the size per pixel for packed pixel format data type.
Xiang, Haihao
2009-01-06
3
-2
/
+9
|
*
mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...
Xiang, Haihao
2009-01-06
1
-1
/
+1
|
*
dri: correct the damage.
Xiang, Haihao
2009-01-06
1
-2
/
+17
|
*
mesa: add GLushort cases for render to texture (Z-buffers)
Brian Paul
2009-01-05
1
-2
/
+50
|
*
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
1
-2
/
+18
|
*
i965: implement OPCODE_TRUNC (round toward zero) on vertex path.
Brian Paul
2009-01-05
4
-1
/
+7
|
*
glu: Add mangled symbols to export list
Tom Fogal
2009-01-05
1
-0
/
+59
|
*
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
1
-6
/
+4
*
|
cell: replace 0 with -1 in SPE_COUNT_USABLE_SPES query
Jonathan Adamczewski
2009-01-06
1
-1
/
+1
*
|
cell: fix code emit for RSQ/RCP when src arg == dst arg
Brian Paul
2009-01-05
1
-6
/
+8
*
|
nv50: fill image unit index in TEX varients
Ben Skeggs
2009-01-06
1
-2
/
+8
*
|
nv50: fix crash in nv50_program_destroy
Ben Skeggs
2009-01-06
1
-2
/
+2
*
|
nv50: working towards 3D textures
Ben Skeggs
2009-01-06
2
-7
/
+40
*
|
nv50: slightly better miptree allocation
Ben Skeggs
2009-01-06
1
-5
/
+6
*
|
nv50: add TXP to TEX case.. not correct, but anyway..
Ben Skeggs
2009-01-06
1
-0
/
+1
*
|
nv50: indentation for TEX is a little overenthusiastic
Ben Skeggs
2009-01-06
1
-18
/
+23
*
|
nv50: ensure we actually get contiguous regs for TEX insn.
Ben Skeggs
2009-01-06
1
-17
/
+42
*
|
cell: SIMDize sorting in setup_sort_vertices()
Jonathan Adamczewski
2009-01-05
1
-55
/
+42
*
|
cell: SIMDize some subtractions
Jonathan Adamczewski
2009-01-05
1
-8
/
+10
*
|
cell: improvements to spu_tri.c
Jonathan Adamczewski
2009-01-04
1
-42
/
+52
*
|
cell: new spu_shuffle.h header
Jonathan Adamczewski
2009-01-04
1
-0
/
+186
*
|
cell: initial codegen support for fragment shader loops
Brian Paul
2009-01-04
1
-26
/
+193
*
|
cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT query
Brian Paul
2009-01-04
1
-0
/
+4
*
|
cell: clean-up, improve SPU code generation
Brian Paul
2009-01-04
1
-622
/
+506
*
|
gallium: fix MaxTextureCoordUnits init
Brian Paul
2009-01-04
1
-2
/
+3
*
|
cell: fix typo (s/10/0)
Brian
2009-01-03
1
-2
/
+2
*
|
softpipe: increase number of texture samplers/units to PIPE_MAX_SAMPLERS (16)
Brian Paul
2009-01-02
1
-2
/
+2
*
|
gallium: assorted state tracker fixes for > 8 texture samplers
Brian Paul
2009-01-02
5
-7
/
+13
*
|
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-02
28
-302
/
+791
|
\
|
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*
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-02
3
-18
/
+50
|
*
i965: increase number of texture samplers to 16
Brian Paul
2009-01-01
2
-3
/
+5
|
*
i965: comments, clean-ups, re-order some functions
Brian Paul
2009-01-01
1
-34
/
+54
|
*
i965: added OPCODE_NRM3/4
Brian Paul
2009-01-01
1
-0
/
+3
|
*
i965: fix comment
Brian Paul
2009-01-01
1
-1
/
+1
|
*
i965: indentation and formatting fixes
Brian Paul
2009-01-01
1
-45
/
+36
|
*
i965: implement OPCODE_NRM3/NRM4
Brian Paul
2009-01-01
1
-3
/
+33
|
*
i965: whitespace, comment changes
Brian Paul
2009-01-01
1
-26
/
+11
|
*
mesa: comments, whitespace changes
Brian Paul
2009-01-01
1
-13
/
+31
|
*
mesa: updated comments about GLSL constants
Brian Paul
2009-01-01
1
-2
/
+3
|
*
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-31
14
-137
/
+189
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