| Commit message (Collapse) | Author | Age | Files | Lines |
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It's a bit more readable
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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This commit pulls the surface descriptor helpers out into brw_eu.h and
makes them no longer depend on the codegen infrastructure. This should
allow us to use them directly from the IR code instead of the generator.
This change is unfortunately less mechanical than perhaps one would like
but it should be fairly straightforward.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Instead of magically falling back to SIMD8 for atomics and typed
messages on Ivy Bridge, explicitly figure out the exec size and pass
that into brw_surface_payload_size.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Like all the other sends, it's just mlen * REG_SIZE.
Fixes: 3cbc02e4693 "intel: Use TXS for image_size when we have..."
Reviewed-by: Iago Toral Quiroga <[email protected]>
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If you pass a bool in as the value to set, the C standard says that it
gets converted to an int prior to shifting. If you try to set a bool to
bit 31, this lands you in undefined behavior. It's better just to add
the explicit cast and let the compiler delete it for us.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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There are piles of fields that it doesn't check so using it is a lie.
The only reason why it's not causing problem is because it has exactly
one user which only uses it for MOV instructions (which aren't very
interesting) and only on Sandy Bridge and earlier hardware. Just get
rid of it and inline it in the one place that it's actually used.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Previously we tried to normalize nr_samples to MAX2(1, nr_samples) to
avoid having to deal with 0 vs 1 everywhere. But this causes problems
in mesa/st, for example st_finalize_texture() will think there is a
nr_samples mismatch and recreate the texture. Somehow this manifests
as corrupt x11 font rendering on generations that do not support MSAA
(but apparently works fine on a5xx and a6xx which do support MSAA.)
Fixes: cf0c7258ee0 freedreno/a5xx: MSAA
Signed-off-by: Rob Clark <[email protected]>
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nr_samples for non-MSAA case could be either zero or one.
Signed-off-by: Rob Clark <[email protected]>
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nr_samples for non-MSAA case could be either zero or one.
Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Switched to the raw bo list api to avoid having to use 2 arrays for
everything.
This was introduced in libdrm 2.4.97 which we already depend upon.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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This has been disabled some months ago because it introduced
rendering issues with Shadow Of Warrier II (DXVK). This game is
no longer affected, I wonder if 824cfc1ee5e ("radv: rework the
TC-compat HTILE hardware bug with COND_EXEC") fixed the problem.
I checked The Forest on my Polaris, and it renders fine too.
According to Phillip, this gives +5.5% with Rise Of The Tomb
Raider and DXVK. This is because DXVK uses 16-bit depth surfaces
while the native port from Feral uses 32-bit depth surfaces.
Unfortunately, Shadow Of The Tomb Raider isn't affected because
it clears each layer of a D16 array texture individually. So it
doesn't hit the fast clear path.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The core Mesa with_asm_arch and USE_ARM_ASM flags are disabled for meson
cross-builds because of the need to run host binaries on the build system.
vc4 doesn't need to do that, so skip with_asm_arch to enable NEON on my
cross-builds.
Fixes: ebcb4c2156e9 ("meson: Enable VC4's NEON assembly support.")
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Otherwise, the compiler is free to reuse the register containing the input
for another call and assume that the value hasn't been modified. Fixes
crashes on texture upload/download with current gcc.
We now have to have a temporary for the cpu2 value, since outputs must be
lvalues.
(commit message by anholt)
Fixes: 4d30024238ef ("vc4: Use NEON to speed up utile loads on Pi2.")
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This makes the asm code more intelligible and clarifies the functional
change in the next commit.
(commit message and commit squashing by anholt)
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Signed-off-by: Jonathan Marek <[email protected]>
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Based on a5xx perfcntrs implementation.
Signed-off-by: Jonathan Marek <[email protected]>
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The big thing here is the 0x60 offset for the mem2gmem copy which I missed
in my last patch.
Signed-off-by: Jonathan Marek <[email protected]>
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This fixes the depth/stencil clear on a20x, and adds a fast clear path.
The fast clear path is only used for a20x, needs performance tests on a22x.
Signed-off-by: Jonathan Marek <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
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Signed-off-by: Jonathan Marek <[email protected]>
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This allows us to avoid expensive string compares since we already have
a map to the pointers.
These compares were taking ~30 seconds for a single shader compile
in Godot due to it using 64,000+ uniforms.
Fixes: c4cff5f40254 ("glsl: add basic support for resource list to shader cache")
Reviewed-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109229
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Enable earlyZ when alpha test is disabled.
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Reviewed-by: Rob Clark <[email protected]>
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The kmsro winsys is equivalent to the imx winsys, so we can switch
to it and remove the imx one.
Signed-off-by: Rob Herring <[email protected]>
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Enable using etnaviv for KMS renderonly. This still needs KMS driver
name mapping to kmsro to be used automatically.
Acked-by: Eric Anholt <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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This allows vc4 to initialize on the Adafruit PiTFT 3.5" touchscreen with
the hx8357d tinydrm driver
v2: Whitespace fix noted by Eric Engestrom, update commit message for the
driver being merged.
v3: Rebase on Rob Herring's pipe-loader changes.
Acked-by: Eric Engestrom <[email protected]> (v1)
Acked-by: Emil Velikov <[email protected]> (v1)
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If we can't find a driver matching by name, then use the kmsro driver.
This removes the need for needing a driver descriptor for every possible
KMS driver.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The vc4 driver can do prime sharing to many different KMS-only devices,
such as the various tinydrm drivers for SPI-attached displays. Rename the
driver away from "pl111" to represent what it will actually support:
various sorts of KMS displays with the renderonly layer used to attach a
GPU.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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Instead of using this useless array_params_mask variable.
This should set these two attributes to streamout buffers too.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Unnecesary to check the current stages if desc_set_used_mask
is used.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Always false.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Use EXT_framebuffer_sRGB to expose EXT_sRGB_write_control on GLES. Remove
the checks for desktion GL in the enable calls, since EXT_framebuffer_sRGB
now also indicates support for switching the linear-sRGB color
space conversion on GLES.
Thanks to Ilia Mirkin for all the helpful discussions that helped to rework
this series.
v2: Fix alphabetical listing of extensions (Tapani Pälli)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
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GLES 3.0 does not actually require support for EXT_framebuffer_sRGB, it
only needs support for sRGB attachments to framebuffers and framebuffer
objects as defined in ARB_framebuffer_objects.
v2: Clarify that ARB_framebuffer_objects is needed.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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All drivers that support EXT_framebuffer_sRGB also support EXT_sRGB, but
in order to keep this commit minial, and not to break any drivers both
flags are checked.
v2: - Use only EXT_sRGB (Ilia Mirkin)
- Move adding the flag EXT_sRGB to gl_extensions to a separate patch
v3: use _mesa_has_EXT_framebuffer_sRGB instead of extension flag
The _mesa_has function also checks for the correct versions and
should be preferred over using the flags directly (Erik)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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For GLES sRGB framebuffer attachemnt support is provided in two steps:
sRGB attachments like described in EXT_sRGB (and GLES 3.0) that enable
linear to sRGB color space transformation automatically, and the ability
to switch formats of the render target surface between sRGB and linear
that introduces full support for EXT_framebuffer_sRGB.
Set the according flags to reflect these two levels of sRGB support.
As a difference between desktopm GL and GLES, on desktop GL for a sRGB
framebuffer attachment the linear-sRGB conversion is turned off by default,
and for GLES it is turned on. This needs to be taken into account when
initally creating a surface, i.e. on desktop GL creation of a sRGB surface
is preferred, but on GLES sRGB surfaces are only created when explicitely
requested.
v2: - Use the new CAPS name
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: <Gurchetan Singh [email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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EXT_sRGB is an (incomplete) GLES extension that provides support for sRGB
framebuffer attachments, hence it can be used to check for this support
as an alternative to EXT_framebuffer_sRGB that provies the same
functionality but also sRGB write control support.
However, since EXT_sRGB is incomplete and superseted by GLES 3.0 it will
not be exposed as an extension.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: - Use the renamed CAPS
- add assetions to make sure that mesa doesn't try to switch
destination surface formats when it is not supported. (Ilia Mirkin)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Add a new cap that indicates whether the drivers supports
enabling/disabling the conversion from linear space to sRGB
for a framebuffer attachment. In Driver terms that this CAP indicates
whether the driver can switcht between a linear and and a sRGB surface
format for draw destinations witout changing the sourface itself.
v2: rename CAP to DEST_SURFACE_SRGB_CONTROL to reflect its
purpouse better (pointed out by Ilia Mirkin)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Under Vulkan, the double vertex attributes take up the same size
regardless of whether they are vertex inputs or any other stage
interface.
Under OpenGL (ARB_gl_spirv), from GLSL 4.60 spec, section 4.3.9
Interface Blocks:
"It is a compile-time error to have an input block in a vertex
shader or an output block in a fragment shader. These uses are
reserved for future use."
So we also don't need to check if it is an vertex input or not, and
use false in any case.
v2: (changes made by Alejandro Piñeiro)
* Update required after "spirv: Handle location decorations on
block interface members" own updates (original patch was sent
several months ago)
* After Neil suggesting it, confirm that this change can be also
done for OpenGL (ARB_gl_spirv). Expand commit message.
v3: update after changing name of main method on a previous patch
Signed-off-by: Neil Roberts <[email protected]>
Signed-off-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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glsl_count_attribute_slots takes a parameter to specify whether the
type is being used as a vertex input because on GL double attributes
only take up one slot. Vulkan doesn’t make this distinction so this
patch renames the argument to is_gl_vertex_input in order to make it
more clear that it should always be false on Vulkan.
v2: minor variable renaming (s/member/member_type) (Tapani)
Reviewed-by: Tapani Pälli <[email protected]>
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