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* i965/fs: Handle V/UV immediates in dump_instructions()Matt Turner2018-12-101-0/+5
* intel/compiler: Always print flag subregister numberSagar Ghuge2018-12-101-7/+6
* intel/compiler: Set swizzle to BRW_SWIZZLE_XXXX for scalar regionSagar Ghuge2018-12-101-1/+18
* meson: Add nir_algebraic_parser_test to suitesDylan Baker2018-12-101-0/+1
* amd/addrlib: drop si_ci_vi_merged_enum.h from the listEmil Velikov2018-12-101-1/+0
* freedreno: add the missing _la in libfreedreno_ir3_laEmil Velikov2018-12-101-1/+1
* freedreno: drop duplicate MKDIR_GEN declarationEmil Velikov2018-12-101-1/+0
* loader: free error state, when checking the drawable typeKirill Burtsev2018-12-101-0/+1
* nir: make use of new nir_cf_list_clone_and_reinsert() helperTimothy Arceri2018-12-101-48/+28
* nir: add a new nir_cf_list_clone_and_reinsert() helperTimothy Arceri2018-12-101-0/+10
* nir: clarify some nit_loop_info member namesTimothy Arceri2018-12-103-17/+19
* nir: small tidy ups for nir_loop_analyze()Timothy Arceri2018-12-101-21/+10
* i965: Flip arguments to load_register_reg helpers.Kenneth Graunke2018-12-095-9/+10
* i965: Delete dead brw_meta_resolve_color prototype.Kenneth Graunke2018-12-091-7/+0
* nv50/ir: fix use-after-free in ConstantFolding::visitKarol Herbst2018-12-091-33/+49
* nouveau: use atomic operations for driver statisticsKarol Herbst2018-12-091-3/+4
* nv50/ir: initialize relDegree staticlyKarol Herbst2018-12-091-7/+16
* shader-packingEric Anholt2018-12-071-1/+2
* tfuEric Anholt2018-12-071-1/+1
* v3d: Fix a leak of the disassembled instruction string during debug dumps.Eric Anholt2018-12-071-0/+1
* vc4: Fix a leak of the transfer helper on screen destroy.Eric Anholt2018-12-071-0/+3
* v3d: Fix a leak of the transfer helper on screen destroy.Eric Anholt2018-12-071-0/+2
* v3d: Add VIR dumping of TMU config p0/p1.Eric Anholt2018-12-073-14/+33
* v3d: Simplify VIR uniform dumping using a temporary.Eric Anholt2018-12-071-19/+10
* v3d: Garbage collect unused uniforms code.Eric Anholt2018-12-072-90/+0
* v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.Eric Anholt2018-12-071-58/+69
* v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packingEric Anholt2018-12-071-4/+4
* v3d: Fix handling of texture first_layer offsets for 3D textures.Eric Anholt2018-12-071-5/+5
* v3d: Return the right gl_SampleMaskIn[] value.Eric Anholt2018-12-073-11/+1
* v3d: Fix a comment typoEric Anholt2018-12-071-1/+1
* v3d: Convert to using nir_src_as_uint() from const_value derefs.Eric Anholt2018-12-071-14/+10
* v3d: Don't forget to flush writes to UBOs.Eric Anholt2018-12-072-5/+16
* v3d: Make an array for frag/vert texture state in the context.Eric Anholt2018-12-077-42/+21
* v3d: Re-use the wrap mode uniform on V3D 3.3.Eric Anholt2018-12-071-24/+4
* v3d: Put default vertex attribute values into the state uploader as well.Eric Anholt2018-12-073-8/+12
* v3d: Create a state uploader for packing our shaders together.Eric Anholt2018-12-074-13/+35
* v3d: Update simulator cache flushing code to match the kernel better.Eric Anholt2018-12-071-13/+19
* v3d: Use the TFU to do generatemipmap.Eric Anholt2018-12-077-1/+175
* v3d: Add the V3D TFU submit interface to the simulator.Eric Anholt2018-12-073-20/+90
* v3d: Use combined input/output segments.Eric Anholt2018-12-074-5/+41
* v3d: Add missing OES_half_float_linear support.Eric Anholt2018-12-071-0/+1
* v3d: Add support for RGBA_SRGB along with BGRA_SRGB.Eric Anholt2018-12-071-0/+2
* intel/blorp: Expand blorp_address::offset to be 64 bits.Kenneth Graunke2018-12-074-4/+4
* freedreno/drm: fix memory leakRob Clark2018-12-071-0/+3
* freedreno/ir3: track max flow control depth for a5xx/a6xxRob Clark2018-12-075-4/+37
* freedreno/ir3: code-motionRob Clark2018-12-076-838/+942
* freedreno/ir3: sync instr/disasmRob Clark2018-12-074-25/+132
* freedreno/ir3: don't fetch unused tex componentsRob Clark2018-12-072-0/+29
* freedreno/a6xx: blitter fixesRob Clark2018-12-072-3/+80
* freedreno: update generated headersRob Clark2018-12-077-35/+56